Another update! Kind of disappointed we're once again behind schedule, and it's looking like we'll have to call this the Trespasser 25th Anniversary level instead of the TresCom 20th anniversary level
The town is shaping up, with the mod museum pretty much completed, with very cool stuff to look at. Really not much else to do expect populating the buildings in the town with more goodies, and finishing that cake puzzle if we every actually get down to doing that. At this rate I hope we can get this done before the end of this summer :p
TrespasserGuy wrote: ↑Mon Jun 12, 2023 9:50 pm
Another update! Kind of disappointed we're once again behind schedule, and it's looking like we'll have to call this the Trespasser 25th Anniversary level instead of the TresCom 20th anniversary level
TrespasserGuy wrote: ↑Mon Jun 12, 2023 9:50 pm
Another update! Kind of disappointed we're once again behind schedule, and it's looking like we'll have to call this the Trespasser 25th Anniversary level instead of the TresCom 20th anniversary level
I have no problem whatsoever with that.
Definitely agree as well.
The new additions look great! I was surprised by the mod museum, looks really cool. The only thing I would suggest for that would be short descriptive plates for what you're looking at in the museum, maybe author's names and such. One other small idea I had is to create little name cards on the round meeting room table in the main building for each person who contributed to the level, maybe name some of the office desks/houses as well. I know originally we were going to do houses for each contributor so maybe naming the houses could work as well, and adding some little details here and there in the named houses comprised of assets each author's work. I think that sort of thing would fit nicely into the level's overall main theme of showcasing all these assets.
Alright, I am taking next pass. There's been uncertainty if we can make the October 28th release, but I am sure it's possible! Let's see if we can do it.
Coming back to finish this model after so long away from the project. All that is left, is to texture the interior and possibly add some finer details. But otherwise, will be decorated with already occurring models in Tres. Hopefully this makes a nice addition to the project as it's my understanding that a specialized building has not been made for quite some time in Trespasser. I'd also love to see how this model could be used in future levels as I kept it more open ended so it's not a hard-set asset to this community level.
Desktop Screenshot 2023.08.19 - 01.22.37.34.png (1.32 MiB) Viewed 403 times
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Great work, the different roof colors is a surprisingly good choice. As good as this model looks, I'm sure it'll be finding its ways into plenty of new maps.
Let's wrap it up here guys, I'm not getting any f**kin younger! J/K, of course. Good to see you gents are still plugging away at this project. I'll check back in in a month or two
to see if an official release is out. (same goes for you, tatu. )
Deadeyeguy_45 wrote: ↑Sat Aug 19, 2023 5:32 am
Coming back to finish this model after so long away from the project. All that is left, is to texture the interior and possibly add some finer details. But otherwise, will be decorated with already occurring models in Tres. Hopefully this makes a nice addition to the project as it's my understanding that a specialized building has not been made for quite some time in Trespasser. I'd also love to see how this model could be used in future levels as I kept it more open ended so it's not a hard-set asset to this community level.
I think you should change the road marking text from 'lane' to 'ingeneral lane'
Alright, I didn't get much done. But now the InGeneral store has some meat hunks from TC~Rescue... Note that the metal racks don't have physics yet. I got a little busy off the computer.