20th Anniversary of Trescom Community Level

Creating new content for Trespasser!

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TrespasserGuy
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

https://www.mediafire.com/file/ik2sr35i ... y.zip/file

Another update! Kind of disappointed we're once again behind schedule, and it's looking like we'll have to call this the Trespasser 25th Anniversary level instead of the TresCom 20th anniversary level :lol:

The town is shaping up, with the mod museum pretty much completed, with very cool stuff to look at. Really not much else to do expect populating the buildings in the town with more goodies, and finishing that cake puzzle if we every actually get down to doing that. At this rate I hope we can get this done before the end of this summer :p

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Re: 20th Anniversary of Trescom Community Level

Post by machf »

TrespasserGuy wrote: Mon Jun 12, 2023 9:50 pm Another update! Kind of disappointed we're once again behind schedule, and it's looking like we'll have to call this the Trespasser 25th Anniversary level instead of the TresCom 20th anniversary level :lol:
I have no problem whatsoever with that.
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Re: 20th Anniversary of Trescom Community Level

Post by TheIdiot »

machf wrote: Tue Jun 13, 2023 2:52 am
TrespasserGuy wrote: Mon Jun 12, 2023 9:50 pm Another update! Kind of disappointed we're once again behind schedule, and it's looking like we'll have to call this the Trespasser 25th Anniversary level instead of the TresCom 20th anniversary level :lol:
I have no problem whatsoever with that.
Definitely agree as well.

The new additions look great! I was surprised by the mod museum, looks really cool. The only thing I would suggest for that would be short descriptive plates for what you're looking at in the museum, maybe author's names and such. One other small idea I had is to create little name cards on the round meeting room table in the main building for each person who contributed to the level, maybe name some of the office desks/houses as well. I know originally we were going to do houses for each contributor so maybe naming the houses could work as well, and adding some little details here and there in the named houses comprised of assets each author's work. I think that sort of thing would fit nicely into the level's overall main theme of showcasing all these assets. :D
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Re: 20th Anniversary of Trescom Community Level

Post by MinePass »

claiming the level
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Re: 20th Anniversary of Trescom Community Level

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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

Alright, I am taking next pass. There's been uncertainty if we can make the October 28th release, but I am sure it's possible! Let's see if we can do it.
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Re: 20th Anniversary of Trescom Community Level

Post by Deadeyeguy_45 »

Coming back to finish this model after so long away from the project. All that is left, is to texture the interior and possibly add some finer details. But otherwise, will be decorated with already occurring models in Tres. Hopefully this makes a nice addition to the project as it's my understanding that a specialized building has not been made for quite some time in Trespasser. :) I'd also love to see how this model could be used in future levels as I kept it more open ended so it's not a hard-set asset to this community level.

Desktop Screenshot 2023.08.19 - 01.22.37.34.png
Desktop Screenshot 2023.08.19 - 01.22.37.34.png (1.32 MiB) Viewed 403 times
Desktop Screenshot 2023.08.19 - 01.23.15.08.png
Desktop Screenshot 2023.08.19 - 01.23.15.08.png (3.14 MiB) Viewed 403 times
Desktop Screenshot 2023.08.19 - 01.23.26.15.png
Desktop Screenshot 2023.08.19 - 01.23.26.15.png (2.25 MiB) Viewed 403 times
Desktop Screenshot 2023.08.19 - 01.23.44.68.png
Desktop Screenshot 2023.08.19 - 01.23.44.68.png (1.41 MiB) Viewed 403 times
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Re: 20th Anniversary of Trescom Community Level

Post by MinePass »

Great work, the different roof colors is a surprisingly good choice. As good as this model looks, I'm sure it'll be finding its ways into plenty of new maps.
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

Liking that computer interface. Is a bit inspiring to make some new ones myself.
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Re: 20th Anniversary of Trescom Community Level

Post by Rebel »

Let's wrap it up here guys, I'm not getting any f**kin younger! J/K, of course. Good to see you gents are still plugging away at this project. I'll check back in in a month or two
to see if an official release is out. (same goes for you, tatu. ;) )
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Re: 20th Anniversary of Trescom Community Level

Post by tatu »

Rebel wrote: Thu Aug 31, 2023 7:49 pm (same goes for you, tatu. ;) )
Working as fast as I can :yes:
Active project: Trespasser: Isla Sorna - Working on PL-SUM.

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Re: 20th Anniversary of Trescom Community Level

Post by Hilwo »

Deadeyeguy_45 wrote: Sat Aug 19, 2023 5:32 am Coming back to finish this model after so long away from the project. All that is left, is to texture the interior and possibly add some finer details. But otherwise, will be decorated with already occurring models in Tres. Hopefully this makes a nice addition to the project as it's my understanding that a specialized building has not been made for quite some time in Trespasser. :) I'd also love to see how this model could be used in future levels as I kept it more open ended so it's not a hard-set asset to this community level.
I think you should change the road marking text from 'lane' to 'ingeneral lane' :razz:
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

Alright, I didn't get much done. But now the InGeneral store has some meat hunks from TC~Rescue... Note that the metal racks don't have physics yet. I got a little busy off the computer.

https://www.mediafire.com/file/6jg7t8ni ... 16.7z/file
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Re: 20th Anniversary of Trescom Community Level

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claiming
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Re: 20th Anniversary of Trescom Community Level

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