If you got Isla Sorna handy, see if using the MEMORY settings from the INI might help!Nick3069 wrote:The framerate was good, until 1 or 2 seconds before it crashed. I was turning around and looking at the sky, so I don't know. I'll try playing with the settings and see if that makes a difference.
I also tried skipping the crash with TNEXT, I was able to get to the train station, but it crashed as soon as I touched the first step.
20th Anniversary of Trescom Community Level
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- tatu
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Re: 20th Anniversary of Trescom Community Level
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Brachiosaurus
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Re: 20th Anniversary of Trescom Community Level
Heres the link of the new level
https://www.mediafire.com/file/4ztucm01 ... e.rar/file
https://www.mediafire.com/file/4ztucm01 ... e.rar/file
I'm gone.
- TrespasserGuy
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Re: 20th Anniversary of Trescom Community Level
claiming the level again.
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
We are sometimes bringing in things made from other mods, as part of the celebration. Can you think of a structure you put together in a mod already, that you'd like to see show up?morningstarring wrote:level looks good everyone. wish i had something to contribute.
I'm starting to be of the opinion of having a thread in the FAQ section, which makes a simple explanation of how to modify CE settings for quality, both for better appearance and for stability. Who would type it up? Tatu?
- TrespasserGuy
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Re: 20th Anniversary of Trescom Community Level
NEW VERSION: A LOT of stuff has been added, and I hope we can get this level released by the end of this year because of the rapid progress.
https://www.mediafire.com/file/8i7f9xka ... y.zip/file
Also, I've been encountering stability issues on my end and experiencing some crashes. Let me know if any of you experience any of these problems and we can try to optimize the level for everyone's PC.
https://www.mediafire.com/file/8i7f9xka ... y.zip/file
Also, I've been encountering stability issues on my end and experiencing some crashes. Let me know if any of you experience any of these problems and we can try to optimize the level for everyone's PC.
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
Drac takes one look at the screenshot.
OHHHH MYYYY GOOOOODDSSS...
OHHHH MYYYY GOOOOODDSSS...
- tatu
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Re: 20th Anniversary of Trescom Community Level
With that screenshot, is this Trespasser? 
TrespasserGuy, are you using any modified CE Memory settings?

TrespasserGuy, are you using any modified CE Memory settings?
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- TrespasserGuy
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Re: 20th Anniversary of Trescom Community Level
Thanks for the comments guys!

Here are my memory settings for CE
- Spoiler: show

- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
Claiming the level...
...aaand, done. Don't have much modding time these days, however with all the epic landscape work I've seen done, it occurs to me that we haven't been populating our buildings with things, which is a big thing on its own. Soooo I've brought in office supplies and furniture from JPDZ. Free to put wherever. Have fun -
https://www.mediafire.com/file/dhpm467w ... 16.7z/file
...aaand, done. Don't have much modding time these days, however with all the epic landscape work I've seen done, it occurs to me that we haven't been populating our buildings with things, which is a big thing on its own. Soooo I've brought in office supplies and furniture from JPDZ. Free to put wherever. Have fun -
https://www.mediafire.com/file/dhpm467w ... 16.7z/file
- Attachments
-
- TresCom20_Items.png (179.87 KiB) Viewed 575 times
- tatu
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Re: 20th Anniversary of Trescom Community Level
Looks good. Those settings are high as they can deal with Isla Sorna which I believe are a bit more detailed than this mod. But definitely worth digging into what might cause the issues. If I remember this weekend, I'll give it a try myself and see if I get any crashes and where.TrespasserGuy wrote: ↑Mon Dec 12, 2022 12:52 am Thanks for the comments guys!
Here are my memory settings for CE
Also, I'm claiming the level again. This release was mainly to show all those interested and involved in the project where we were development wise, but I'd like to do some more editing this week
- Spoiler: show
![]()

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: 20th Anniversary of Trescom Community Level
Did a quick test playthrough and made it up to the dam valley bunker without a hitch. Framerate was good at all times, no crashes, new stuff is all great as usual. I was surprised by the new bunker with the Russian armoured cars inside (is this some kind of lost Soviet bunker?), can't wait to see how that connects to the surface and what awaits in the depths. Not sure what's making the level unstable on other people's ends..? Perhaps all the water?
One thing I want to note is that the small beach near the start with the baryonyx could do with a reason to go there, and the short gorge leading up to it could use a bit more as well beneath the ribcages. Would also be a bit more interesting if the baryonyx emerged from the water as a bit of a surprise. Just some ideas.
One thing I want to note is that the small beach near the start with the baryonyx could do with a reason to go there, and the short gorge leading up to it could use a bit more as well beneath the ribcages. Would also be a bit more interesting if the baryonyx emerged from the water as a bit of a surprise. Just some ideas.
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
TresGuy wanted to put a picnick in there, and I still think it's a good idea.Bary Beach
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
You'll excuse the double-post. Currently working on a couple whiteboards for the level. One is a shipping list, where TresCom members have invented their own shipping company and what they ship. Needs a date as well. I'd like to get as many additional listings as we can!
There's also a listing of incidents that I want to re-purpose for TresCom. Come up with whatever you can - can be about yourself or other things going on in the level.
Ex: J Wu, Drunk and disorderly
There's also a listing of incidents that I want to re-purpose for TresCom. Come up with whatever you can - can be about yourself or other things going on in the level.
Ex: J Wu, Drunk and disorderly
Re: 20th Anniversary of Trescom Community Level
Can I slip in...
For the shipping log -
Arrived: 20-Feb-14 | Shipper: IDIOTI-n-C | Warehouse B: Canned ideas
Arrived: (level's release date) | Shipper: TresCom20 Team | Warehouse B: This level! (add a little winking face on the side, too)
And for the incidents -
Date: Jan-04-22 | Time: 06:50 | Name: T.I., released more unfinished junk | Place: forum
For the shipping log -
Arrived: 20-Feb-14 | Shipper: IDIOTI-n-C | Warehouse B: Canned ideas
Arrived: (level's release date) | Shipper: TresCom20 Team | Warehouse B: This level! (add a little winking face on the side, too)
And for the incidents -
Date: Jan-04-22 | Time: 06:50 | Name: T.I., released more unfinished junk | Place: forum
- Draconisaurus
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Re: 20th Anniversary of Trescom Community Level
Haha I like it... Hmm, the TresCom20 Team line seems a little too happy to me, with all we've put up with to push this level forward. Suddenly I am imagining a blood smear as the person writing the release date dies while in the act..