Early screenshots location?

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Re: Early screenshots location?

Post by tatu »

MinePass wrote:So your saying the scenes such as the Rex shack, view/tar pit, and raptor gorge we're all in separate levels and we're never part of the real game? If so why would they go to the trouble of creating unique pieces and concepts if they didn't intend to use them?
Earlier this year I asked Seamus on Twitter about the picture with the wooden shack in the woods and the T-Rex shack image. He said those were created for the marketing team. I believe the images like these are also part of things made for the marketing team to market the game, and never anything they actually planned to have in the game. He said the marketing team demanded the images and he always thought they were a waste of time.

If we have images of something that looks like a rendering image, or like these above, it is pretty possible they were made only for marketing.
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Re: Early screenshots location?

Post by Draconisaurus »

Aww, sounds like accidental parenthood. The disowned model comes back years later to visit its creator... "Sorry, Rex Shack, you were an accident."
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Re: Early screenshots location?

Post by glitchhunter09 »

Well in the Trespasser source files, there is a heightmap called "Shack scene" which may be the one that had said shack.
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Re: Early screenshots location?

Post by Draconisaurus »

Eh machf? The rex + shack scene?
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Re: Early screenshots location?

Post by machf »

Well, it's likely it was custom made using that heightmap. The only other location with any similarity is up in Pine Valley, near those Mayan ruins...
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Re: Early screenshots location?

Post by Draconisaurus »

Right but what does the heightmap look like.. Ifg
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Re: Early screenshots location?

Post by machf »

Well, this is it:
ShackSceneHeight.png
ShackSceneHeight.png (68.74 KiB) Viewed 14486 times
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Re: Early screenshots location?

Post by MinePass »

If I remember right those black blotches were holes, any idea what they could have been?
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Re: Early screenshots location?

Post by Draconisaurus »

Looks like an odd face huh
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Re: Early screenshots location?

Post by Double_G »

Image
this looks a lot like the starting area in ascent 1 from beta 96/7 build but even if that's where they took this picture, they must have made a separate version of this level, with high res textures and models
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Re: Early screenshots location?

Post by tatu »

This is an early images from 1997 I believe. It is just a show-off image and is not part of an actually level (you can see the borders clearly on it).
Glitch asked Seamus last week I believe about the coding history, and they did have some sort of tech engine back in 1997, so images that doesn't look like they were rendered in 3ds Max was probably viewed in that.
But this is probably just a typical marketing image. :) It is still nice though, as the resolution on the image itself is really high.
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Re: Early screenshots location?

Post by machf »

Actually, tatu, this location is featured in the first trailer (the one that was in MPEG format originally):


It's the one in the second sequence. And there are several other shots from the same area. Maybe some mini-level like the ones we've already identified.
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Re: Early screenshots location?

Post by Draconisaurus »

Definitely an environmental test area. As machf said, some of the terrains from them survived into the source code we have.
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Re: Early screenshots location?

Post by Bryankd2015 »

Do we have the model for the log cabin there or is that the cabin from the lab in that video?

I also want to point out I do not remember the name of the program but there was a 3d drafting program then that said it could draw outdoors and interiors. I just do not remember the name of it and it might be where a few pics came from including the terrain pic we have for the plains that no one knows what program it belong to.
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Re: Early screenshots location?

Post by tatu »

We do not have a model of that cabin. We've been told that the cabin image was made only for marketing, so possibly it was never planned to be part of the game (which could also be seen with the "perfect" texture placement on models).

I do not believe the devs used such a program. We know they had a clay model of the island which they probably scanned. And we know the terrain was heavily modified anyway as there is an early heightmap of Pine Valley in the source. And Hammond's map in the town IIRC have an greyscale image of the island, and that is where the Plains terrain in Isla Sorna comes from. :)
Active project: Trespasser: Isla Sorna
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BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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