It's pretty heartbreaking that Grossman and Blackley were so traumatized by the failure of the game that they never spoke again, even though they were good friends during the project.
That is a nice interview, thanks for sharing. I appreciate that we keep up with the devs as we plug along modding and working with Tres. Tres really was a special turn-point for games. I see a bit of that in us, how we make mods that most gamers would just laugh at. I love that we love a broken game.