Search found 73 matches

by Melber
Sat Feb 09, 2019 9:29 am
Forum: Trespasser FAQ
Topic: What tools and knowledge I need to create modification?
Replies: 80
Views: 67200

Re: What tools and knowledge I need to create modification?

Does it increase the space in the inventory by one place? :idea:
by Melber
Fri Feb 08, 2019 8:08 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Dark Silence (working title)
Replies: 27
Views: 20450

Re: Trespasser: Dark Silence (working title)

Dynamic grass test Very cool. I've thought about doing that in the past, but I'm afraid placing too much of it in one area will both slow down the player, trip up CAnimals, and seriously lag the game. I assume you're only going to use it selectively? We are experimenting so far. But the fact is tha...
by Melber
Fri Feb 08, 2019 7:04 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Dark Silence (working title)
Replies: 27
Views: 20450

Re: Trespasser: Dark Silence (working title)

Dynamic grass test


by Melber
Mon Feb 04, 2019 3:40 pm
Forum: Trespasser FAQ
Topic: What tools and knowledge I need to create modification?
Replies: 80
Views: 67200

Re: What tools and knowledge I need to create modification?

Dah! :sick: So now I really do not know?
Image
Image

:?: Why is my model modeled and displayed correctly in the Editor, but in the game it changes size.?
by Melber
Mon Feb 04, 2019 12:05 am
Forum: Trespasser FAQ
Topic: What tools and knowledge I need to create modification?
Replies: 80
Views: 67200

Re: What tools and knowledge I need to create modification?

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Is any possibility of raising shadows or darkening buildings?
I would do something like a dark rooms.
by Melber
Sat Jan 26, 2019 10:03 am
Forum: Trespasser FAQ
Topic: What tools and knowledge I need to create modification?
Replies: 80
Views: 67200

Re: What tools and knowledge I need to create modification?

I found these commands in Lab level.

Code: Select all

ValueTable for instance 1878 "DLight_IngenLab" :

group DLight_IngenLab = {
    string Class = "CLightDirectional"
    bool Visible = false
}
Does anyone know what he's doing? :?:
by Melber
Tue Jan 22, 2019 4:04 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Dark Silence (working title)
Replies: 27
Views: 20450

Re: Trespasser: Dark Silence (working title)

Castle Tower completed https://scontent.fprg1-1.fna.fbcdn.net/v/t1.0-9/50658295_1839252532845332_3803433427416383488_n.jpg?_nc_cat=104&_nc_ht=scontent.fprg1-1.fna&oh=3d52cd4bc1dd5a4f2c815478fc8ac9c8&oe=5CB8FCF4 https://scontent.fprg1-1.fna.fbcdn.net/v/t1.0-9/50681645_1839252686178650_620...
by Melber
Mon Jan 21, 2019 12:32 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Dark Silence (working title)
Replies: 27
Views: 20450

Re: Trespasser: Dark Silence (working title)

TheIdiot wrote:That dragon statue looks really cool! Might I suggest you guys try adding normalmaps and high-resolution textures for CE?
We have better textures for TrespasserCE (512x512 and several 1024x1024). As for the normalmaps we don't have them.
by Melber
Mon Jan 21, 2019 12:03 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Dark Silence (working title)
Replies: 27
Views: 20450

Re: Trespasser: Dark Silence (working title)

The first functional object has been tested
Image

Image
And we think about the screenplay and look for inspiration where it just goes.
by Melber
Wed Jan 09, 2019 8:16 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Dark Silence (working title)
Replies: 27
Views: 20450

Re: Trespasser: Dark Silence (working title)

And another last screenshots :!: https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/49783430_1822175787886340_8118374868258390016_n.jpg?_nc_cat=105&_nc_ht=scontent-prg1-1.xx&oh=9373648d338f4d2be7fc24163e781cff&oe=5CB8B986 https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/50018912_1822175871219665...
by Melber
Sat Jan 05, 2019 9:10 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Dark Silence (working title)
Replies: 27
Views: 20450

Re: Trespasser: Dark Silence (working title)

TheIdiot wrote:Looks really cool so far! Good luck with the physics, those are going to be a nightmare. Strange that everyone seems to be making old ruins-themed levels as of late. :P
Physics is easy.! :D
by Melber
Fri Jan 04, 2019 3:13 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Dark Silence (working title)
Replies: 27
Views: 20450

Trespasser: Dark Silence (working title)

So we have a new year here.! And I worked a bit. And for Trespasser: Dark Silence (working title) mod We have prepared several objects for the show :!: :TEAM: LEAD / DESIGN, SCREENPLAY - Shenlor SCREENPLAY, LEVEL DESIGN, MODELER - Melber ASSISTANT / SCREENPLAY - SpykerCZ https://scontent.fprg1-1.fna...
by Melber
Mon Dec 24, 2018 1:23 am
Forum: Trespasser FAQ
Topic: What tools and knowledge I need to create modification?
Replies: 80
Views: 67200

Re: What tools and knowledge I need to create modification?

Is a possibility in the trespasser to create light passing around the object.? Example torches ?
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And

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Happy and merry Christmas..! :D
by Melber
Fri Dec 14, 2018 3:21 pm
Forum: Trespasser FAQ
Topic: What tools and knowledge I need to create modification?
Replies: 80
Views: 67200

Re: What tools and knowledge I need to create modification?

Greetings.!
Why can not I embed to Trespasser model with more than 2048 triangles? :? It's a tool problem GeomAdd? or the Trespasser engine limitation. :?:
by Melber
Wed Dec 05, 2018 1:39 am
Forum: Trespasser FAQ
Topic: What tools and knowledge I need to create modification?
Replies: 80
Views: 67200

Re: What I need for the tools to create modifications?

Hello. I just got ready to insert the finished models into the first level created in Shell_Generator. But I'm not sure what's all it needed? I put Anne.tpm, Sky.tpm, some raptors.tpm and Trex. Is that all?
Image