Search found 6888 matches

by machf
Mon Jul 17, 2023 3:59 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Replies: 144
Views: 71881

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

So, when will we have the full thing, by your estimates? That depends on what you mean with the full thing. A basic release so you can play it "all" through? Hopefully by the end of my vacation. A version where I have fixed up what people report etc? No clue. By my rate, in a few years. :...
by machf
Sat Jul 15, 2023 2:20 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Replies: 144
Views: 71881

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

So, when will we have the full thing, by your estimates?
by machf
Thu Jul 13, 2023 9:29 pm
Forum: Trespasser General
Topic: JPDS with CE support
Replies: 10
Views: 356

Re: JPDS with CE support

glitchhunter09 wrote: Tue Jul 11, 2023 7:37 pm
tatu wrote: Tue Jul 11, 2023 5:02 pm Don't forget to make proper WTD files and reposition everything before a CE release ;)
yeah that's not happening. Also The maps are fine as is. If someone really wants the position of things fixed in the maps they can do it.
Sounds like fun...
by machf
Tue Jun 13, 2023 2:52 am
Forum: Trespasser Levels and Design
Topic: 20th Anniversary of Trescom Community Level
Replies: 360
Views: 34559

Re: 20th Anniversary of Trescom Community Level

TrespasserGuy wrote: Mon Jun 12, 2023 9:50 pm Another update! Kind of disappointed we're once again behind schedule, and it's looking like we'll have to call this the Trespasser 25th Anniversary level instead of the TresCom 20th anniversary level :lol:
I have no problem whatsoever with that.
by machf
Fri Jun 09, 2023 4:13 am
Forum: Trespasser General
Topic: Existing versions of Trespasser
Replies: 57
Views: 43505

Re: Existing versions of Trespasser

Interesting...
by machf
Thu Jun 08, 2023 3:45 am
Forum: Trespasser Levels and Design
Topic: 20th Anniversary of Trescom Community Level
Replies: 360
Views: 34559

Re: 20th Anniversary of Trescom Community Level

Yep, it is. But those are actually from Carnivores: Cityscape, which uses the Serious engine, not the original Carnivores engine...
by machf
Sat Jun 03, 2023 7:05 pm
Forum: Trespasser General
Topic: Forum Rules - Finally revised and clarified
Replies: 6
Views: 144803

Re: Forum Rules - Finally revised and clarified

What an odd place to find the post about the rules...
by machf
Thu Jun 01, 2023 8:32 pm
Forum: Trespasser Levels and Design
Topic: Severnaya
Replies: 10
Views: 621

Re: Severnaya

Going to donwload it and take a look maybe later...
by machf
Tue May 30, 2023 6:22 pm
Forum: Trespasser General
Topic: Just published an overview/ ”curated playthrough” of Trespasser
Replies: 7
Views: 314

Re: Just published an overview/ ”curated playthrough” of Trespasser

TheIdiot wrote: Tue May 30, 2023 3:59 pm The "P" Curse has resolved itself in two out of three cases so far
No, the curse is the fact that they ended up being removed from the final version of the game...
by machf
Fri May 26, 2023 7:10 pm
Forum: Trespasser General
Topic: Just published an overview/ ”curated playthrough” of Trespasser
Replies: 7
Views: 314

Re: Just published an overview/ ”curated playthrough” of Trespasser

there are two entire levels completely missing from the final game. Three, actually, all of them starting with the letter "P": Plantation House, Pine Valley and Plains. And Phil Salas worked on all of them, IIRC. It's "the P curse". ;) (No relation to Wu's Ool in the Town level ...
by machf
Sun May 21, 2023 3:47 am
Forum: Trespasser Pre-Release
Topic: Tatu's Random Discoveries!
Replies: 5
Views: 360

Re: Tatu's Random Discoveries!

Well, tha handle on the real thing is, of xourse, removable, and there is a non-silenced version in the game...
by machf
Wed May 17, 2023 7:01 am
Forum: Trespasser General
Topic: Nitpicking
Replies: 41
Views: 15927

Re: Nitpicking

Those tools are most likely some of the various MAXscripts that have been found... the in-game cheats wouldn't interact with them. The MAXscript would have access to various t-script values, though.
by machf
Tue Apr 11, 2023 1:12 am
Forum: Trespasser General
Topic: How to use mounted weapons
Replies: 3
Views: 236

Re: How to use mounted weapons

The trick is crouching so that your arm is level with the gun trigger... then you can handle them properly.
by machf
Tue Apr 11, 2023 12:58 am
Forum: Trespasser Pre-Release
Topic: HD video of the Jungle Road version in Build 55
Replies: 1
Views: 248

HD video of the Jungle Road version in Build 55

Nothing fancy, just walking around the level for over 48 minutes, doing some sightseeing and getting the various sound triggers to play...



I had made this video back then in 2020, before my HDD was damaged... had it lying around among the stuff I managed to salvage.
by machf
Tue Apr 11, 2023 12:52 am
Forum: Trespasser General
Topic: A new Trespasser patch/update (Trespasser CE)
Replies: 1196
Views: 822222

Re: A new Trespasser patch/update (Trespasser CE)

Is there any way to get german strings? CE adds the feature to replace all of the game's text strings by creating the text file data/menu/game_strings.txt. Alternatively, you can put the file in the data/menu/German subfolder and add the line Language=German in Trespasser.ini under [General]. I've ...