Search found 2293 matches

by TheIdiot
Sun Mar 03, 2024 4:58 am
Forum: Trespasser Levels and Design
Topic: New Weapon (GatlingGun)
Replies: 32
Views: 899

Re: New Weapon (GatlingGun)

Cool. Looks like that worked a lot better than expected! We have the basics of a drivable vehicle here, at last! The main thing now would be getting it to turn, but this is pretty damn good so far. This would be fun for an on-rails segment of a level where you have to drive it across an area, shooti...
by TheIdiot
Fri Mar 01, 2024 11:20 pm
Forum: Trespasser Levels and Design
Topic: New Weapon (GatlingGun)
Replies: 32
Views: 899

Re: New Weapon (GatlingGun)

Soon in a PC near you: Trespasser Kart - A Mario Kart styled game in Trespasser ;) Definitely doable if Rebel gets his little tankette drivable. Either ASA animate the opposing vehicles, assign them push scripts, or (the weirdest but probably most interesting) make CAnimals out of them and script t...
by TheIdiot
Sat Feb 24, 2024 8:39 am
Forum: Trespasser Levels and Design
Topic: Gooples Dinosaur releases & Showcase !New pack!
Replies: 167
Views: 60866

Re: Gooples Dinosaur releases & Showcase !New pack!

Cool to hear, I'm looking for some new species myself. Did you rig any of the dinosaurs from the newer Carnivores update? I think there were carnotaurus, utahraptor, iguanodon, etc - I always felt those fit well with the JPOG dinosaurs we have.
by TheIdiot
Sat Feb 24, 2024 8:24 am
Forum: Other
Topic: RETURN TO THE LOST WORLD
Replies: 9
Views: 296

Re: RETURN TO THE LOST WORLD

I'm in agreement with TresGuy, I'm interested to hear what happens with island considering the fact that the source material seems to have the view that the dinosaurs will not survive. The ecosystem of Isla Sorna in the novel is completely unsustainable, so I would have to wonder what could be done ...
by TheIdiot
Wed Feb 21, 2024 9:38 pm
Forum: Trespasser Levels and Design
Topic: New Weapon (GatlingGun)
Replies: 32
Views: 899

Re: New Weapon (GatlingGun)

Huh. I guess a car IS possible after all! :P So now we have to scale it up to an full-size vehicle and put Anne inside, and make the steering wheel the control axis. Touch the left side to go left, right side to go right, top for straight? Forward and backward could just be the gear shifter, I suppo...
by TheIdiot
Wed Feb 21, 2024 2:24 am
Forum: Trespasser Levels and Design
Topic: New Weapon (GatlingGun)
Replies: 32
Views: 899

Re: New Weapon (GatlingGun)

I laughed again, said something like: "Well, I think you better get all of those lions, bears and sharks to read the bible, so they take us off their menu." :lol: I do the same thing with them haha. Same with telephone scammers. Look, if I wanted to come to church, I'd be have gone by now...
by TheIdiot
Tue Feb 13, 2024 6:00 am
Forum: Other
Topic: Kojima: A Thriller
Replies: 28
Views: 968

Re: Kojima: A Thriller

Hmm. Pretty moody setting, interesting concept...demons from Hell? Or something else? And I'm definitely getting an Eastern-esque vibe, perhaps it's just the title. I had an image of one of those Japanese boarding schools in my head the entire time, with the shadows of those mythical Japanese demons...
by TheIdiot
Tue Feb 13, 2024 5:53 am
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1762

Re: Drone GunShip (Early Alpha Release)

Right. So I finally decided to test this one out before bed. I'm amazed that this actually works as well as it does, once I got the "Mode" button figured out the controls are surprisingly good. I didn't have any real problems other than the text occasionally showing as "Drone is rotat...
by TheIdiot
Sat Feb 03, 2024 5:39 pm
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1762

Re: Drone GunShip (Early Alpha Release)

I haven't had a chance to try it yet, but I'll let you know how it works out for me. The controls seem to make sense, looks like it might just take some messing around. Maybe there could be a pilot's manual in-game with the drone? I was thinking about slapping some teeth on the drone's nose like the...
by TheIdiot
Wed Jan 31, 2024 1:47 am
Forum: Trespasser General
Topic: Fan-Made AI That Says Anything As John Hammond
Replies: 48
Views: 26223

Re: Fan-Made AI That Says Anything As John Hammond

It appears the Hammond AI voice is officially dead. Uberduck got rid of all their custom voices. Apparently they had a lawsuit, and lost. Then took them down in fear of additional lawsuits. So now both versions of his AI are gone for good. Part of me is... okay with this? The use of AI these days h...
by TheIdiot
Tue Jan 30, 2024 2:17 am
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1762

Re: Drone GunShip (Early Alpha Release)

How the hell are yah, T.I. Eh, it gives us a little bit more to play around with, right? Well, thanks! :D Glad to see you back around. Now I feel like I need to work this into my own level, it's so badass. The amount of havok you could cause with this thing is immense. 8) At this rate I wouldn't be...
by TheIdiot
Mon Jan 29, 2024 6:23 pm
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1762

Re: Drone GunShip (Early Alpha Release)

Will have to check this out later. This sounds incredible, I can't believe you were able to get proper helicopter-like controls working. Sounds like we're getting closer to a proper drivable vehicle. :wink:
by TheIdiot
Wed Jan 24, 2024 1:52 am
Forum: Trespasser Levels and Design
Topic: New Level Caldera Finished
Replies: 15
Views: 1171

Re: New Level Caldera Finished

What if you used AI Type 6, node hint? Would they be able to follow those around a switchback path without StayNear anchors? https://www.trescom.org/files/docs/tscript.html#CInstance I've tried those with both Bool Pathfinding = true and = false. I honestly have no idea if it makes a difference bec...
by TheIdiot
Mon Jan 22, 2024 6:08 pm
Forum: Trespasser Levels and Design
Topic: Modding Helicopter with Rebel's Airboat Triggers
Replies: 19
Views: 1258

Re: Modding Helicopter with Rebel's Airboat Triggers

Just a friendly reminder to edit your last message instead of double-posting if nobody else posts before you have something to add, morningstarring! I combined your posts for you. :) This sounds kind of ridiculous that it even works at all. I'm eager to try this out. I don't think going especially q...
by TheIdiot
Mon Jan 22, 2024 5:41 pm
Forum: Trespasser Levels and Design
Topic: New Level Caldera Finished
Replies: 15
Views: 1171

Re: New Level Caldera Finished

The CAnimal values "float UpAngle" and "float DownAngle" specify the maximum and minimum slope an AI can climb or descend. I usually have them set to: float UpAngle = 45.000000 float DownAngle = 50.000000 This seems to make them follow the same limitations as Anne when it comes ...