Search found 3237 matches

by tatu
Fri Dec 08, 2023 8:01 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
Replies: 150
Views: 74511

Re: Trespasser: Isla Sorna (PLSUM Preview 1)

PLSUM Public Preview 1 This is a very early preview of the current state of the final section of the Isla Sorna mod, PLSUM. Many issues will be present. The previews goal is to showcase what has been done so far and allow people to come with feedback early on. PL-SUM can be fully played through. Pl...
by tatu
Thu Dec 07, 2023 6:14 pm
Forum: Trespasser General
Topic: The Beach Hotel Billboard Room Image Found
Replies: 7
Views: 146

Re: The Beach Hotel Billboard Room Image Found

LOL, nice!! While you're at it, can you look up the redhead poster that's in the tool shed in proto builds of Jungle Road? I still say it's actress Kim Myers (Nightmare on Elm Street 2). Hope you'll do more of these, the Kolibri painting in the Burroughs café also interests me to this day. Not sure...
by tatu
Thu Dec 07, 2023 6:58 am
Forum: Trespasser Levels and Design
Topic: New Level
Replies: 8
Views: 207

Re: New Level

Glad you manage how to release this on your own. I think it is pretty amazing for a first level, most people don't tackle to use their own models! While I haven't checked out this latest version, I do see animation files in the download. That is something only very few here have used, so that is ver...
by tatu
Thu Dec 07, 2023 6:40 am
Forum: Trespasser General
Topic: Magazines in the intro sequence
Replies: 13
Views: 630

Re: Magazines in the intro sequence

I always thought it was a door as well. But as Draco said, the objects are named driftwood. I don't think they had anything to do with the planes. They are just driftwood from peoples litter. Maybe they blew out to sea during the hurricane :) Reminder that we also have the propeller and wheel from t...
by tatu
Thu Dec 07, 2023 6:10 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
Replies: 150
Views: 74511

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

Did you re-do them from scratch? Or just modify them? The condensor tower puzzle should be doable, you might be able to do it with physics. I'd want some kind of indication that it's jammed, though, like having one of them spinning and the other one maybe making some kind of noise. Both. The ReInje...
by tatu
Thu Dec 07, 2023 6:01 am
Forum: Trespasser General
Topic: The Beach Hotel Billboard Room Image Found
Replies: 7
Views: 146

Re: The Beach Hotel Billboard Room Image Found

Woah, that is really cool.

Out of curiosity, how do you find these? In cases like this, are you using reverse image search for example? :)
by tatu
Wed Dec 06, 2023 4:57 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
Replies: 150
Views: 74511

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

I ended up deciding to take another path. I am leaving foliage for last, as that is most time consuming. I have imported all triggers and placed most voiceovers. I have spent work and the GeoPlant puzzles work pretty well (except the Condenser one that was never implemented). The puzzles can be full...
by tatu
Wed Nov 29, 2023 5:28 am
Forum: Trespasser General
Topic: A new Trespasser patch/update (Trespasser CE)
Replies: 1200
Views: 831069

Re: A new Trespasser patch/update (Trespasser CE)

Hi everyone! I'm a bored programmer on parental leave, with some time to burn. I wasn't able to find this out yet using the search function, but did Lee ever release the source code for the CE patch, or is the best source tree available OpenTrespasser currently? I'm potentially interested in contri...
by tatu
Mon Nov 27, 2023 4:49 pm
Forum: Trespasser General
Topic: Magazines in the intro sequence
Replies: 13
Views: 630

Re: Magazines in the intro sequence

That is really nice. It also gives us a clue that the intro was made very late in development :)
by tatu
Thu Nov 23, 2023 5:27 am
Forum: Trespasser Levels and Design
Topic: Revisiting the Emily and Modding
Replies: 15
Views: 1095

Re: Revisiting the Emily and Modding

I think my trespasser file directory or something else needs cleaned up or reinstalled. I can't seem to get GeomAdd to work properly. when I try importing objects it erases the GRF file. its still in my data folder it just erased everything in it i guess. the file size goes to 0bytes. My save files...
by tatu
Thu Nov 23, 2023 5:24 am
Forum: Trespasser Levels and Design
Topic: Physics Issues With Anne
Replies: 10
Views: 666

Re: Physics Issues With Anne

I wonder if moving around her physics boxes has any effect on making this better or worse, then? Or her bones? I've messed with the bones of CAnimals a fair bit and depending on where they are relative to the mesh, they can cause the body to deform in strange ways. I believe the physics boxes are a...
by tatu
Tue Nov 21, 2023 5:27 pm
Forum: Trespasser Levels and Design
Topic: Revisiting the Emily and Modding
Replies: 15
Views: 1095

Re: Revisiting the Emily and Modding

:O That is really amazing! I think it is really impressive what you have done. Is this where we recreate the Omaha Beach landing from Medal Of Honor? ;)
by tatu
Sat Nov 18, 2023 6:13 am
Forum: Trespasser Levels and Design
Topic: Revisiting the Emily and Modding
Replies: 15
Views: 1095

Re: Revisiting the Emily and Modding

Woah, some really impressive work here. I am super happy that we have another modder that dares to tackle scripting and what power it may have. Like I often say, I think there is a lot of hidden potential using the script for various things :)
by tatu
Thu Nov 16, 2023 6:18 pm
Forum: Trespasser Levels and Design
Topic: Physics Issues With Anne
Replies: 10
Views: 666

Re: Physics Issues With Anne

So this is what was happening! I mentioned some months back on Discord on how Anne will stretch her arm vs unfold her elbow when pressing right click. I always assumed it had something to do with the CE version of the game vs retail. I subconsciously noticed her annoying finger but thought nothing ...
by tatu
Tue Nov 14, 2023 5:23 am
Forum: Trespasser Levels and Design
Topic: Physics Issues With Anne
Replies: 10
Views: 666

Re: Physics Issues With Anne

It will not extract textures however, so either get that with TresEd and place in the same folder, or if you have Anne already in your level, just use replace mesh and instances. I haven't tried just replacing mesh but that should work as well, as she will be placed at 0,0,0 otherwise. Hmm, I have ...