Search found 3206 matches

by tatu
Mon Oct 02, 2023 5:23 pm
Forum: Other
Topic: Goople's other modeling stuff
Replies: 9
Views: 186

Re: Goople's other modeling stuff

I am so confused. Even if you disagree with him, why leave TresCom? We are about Trespasser and why do you have the urge to abandoning this community like we have done anything wrong? We are not connected with him in any way, so why are you acting like we have done something wrong? :|
by tatu
Sun Sep 24, 2023 1:52 pm
Forum: Trespasser Levels and Design
Topic: Creating a full body for Anne
Replies: 15
Views: 251

Re: Creating a full body for Anne

Looks amazing :O
Deadeyeguy_45 wrote: Fri Sep 22, 2023 6:11 amBut also sort of sounds like her too?
Yes, their voices are so similar! ;)
by tatu
Thu Sep 21, 2023 4:03 pm
Forum: Trespasser General
Topic: Trespasser with ReShade...it WORKS!
Replies: 22
Views: 20233

Re: Trespasser with ReShade...it WORKS!

Glad you got it working! I haven't really played myself much with it. I find it looking better overall for images, but can be tricky to play with.
by tatu
Sat Sep 02, 2023 1:05 pm
Forum: Trespasser Levels and Design
Topic: 20th Anniversary of Trescom Community Level
Replies: 361
Views: 34742

Re: 20th Anniversary of Trescom Community Level

Rebel wrote: Thu Aug 31, 2023 7:49 pm (same goes for you, tatu. ;) )
Working as fast as I can :yes:
by tatu
Tue Aug 22, 2023 2:26 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Replies: 144
Views: 71956

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

Everything except the foliage from the IT Plains part and the GeoPlant is imported into the level (but not placed, aka floating in the sky). And triggers. Those I will import after all the heightfixing as triggers are the usually thing that causes a crash, as some triggers requires to be imported be...
by tatu
Mon Aug 21, 2023 4:10 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Replies: 144
Views: 71956

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

Draconisaurus wrote: Sun Aug 20, 2023 8:49 pm Sounds good to me. Does this mean that some version of all objs are now present?
All TrnObjs have been imported, compared and placed. Some even fixed (Dam road, and Dam road properly being connected to the PV road).
by tatu
Wed Aug 16, 2023 4:40 pm
Forum: Trespasser General
Topic: Can use this kill T-REX?
Replies: 4
Views: 228

Re: Can use this kill T-REX?

I believe you partly have to be lucky that the physics are on your side in order to kill it, as in it being the physics colliding making it. :)
by tatu
Tue Aug 15, 2023 3:57 pm
Forum: Trespasser General
Topic: How to set Trespasser to ActiveFM?
Replies: 2
Views: 153

Re: How to set Trespasser to ActiveFM?

Inside the CE download is a file named "tp_mod.ini", which you place in the base directory (where you place the EXE file). Inside it you will find a line called "ActiveFM". Only one can be activated at the same time. Make sure FMPath under [Paths] is set to the mods folder. For e...
by tatu
Sat Aug 12, 2023 8:43 am
Forum: Trespasser Levels and Design
Topic: Gooples Dinosaur releases & Showcase !New pack!
Replies: 155
Views: 7907

Re: Gooples Dinosaur releases & Showcase !New pack!

Neat! I will include this in a news post this weekend. :)
by tatu
Wed Aug 09, 2023 6:08 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Replies: 144
Views: 71956

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

I will not have a version ready by the end of the week. I still have most foliage left and I am slowly replacing all the objects. I sometimes get stuck fixing an object as I place them (in 3ds Max etc) which ends up being time consuming. But I am working on this every day so for now I won't set a da...
by tatu
Wed Jul 19, 2023 12:39 pm
Forum: Trespasser General
Topic: A new Trespasser patch/update (Trespasser CE)
Replies: 1196
Views: 822777

Re: A new Trespasser patch/update (Trespasser CE)

I thought I would read a bit in the "Asset Creation Guidelines" design document we have. Among the first thing it mention is to avoid overlapping transparency: 5) Minimize transparency We're doing well with this already, so this entry is more of an explanation than a guideline: overlapping...
by tatu
Mon Jul 17, 2023 6:29 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Replies: 144
Views: 71956

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

So, when will we have the full thing, by your estimates? That depends on what you mean with the full thing. A basic release so you can play it "all" through? Hopefully by the end of my vacation. A version where I have fixed up what people report etc? No clue. By my rate, in a few years. :...
by tatu
Sun Jul 16, 2023 5:02 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Replies: 144
Views: 71956

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

I take it you're making a new palette for the level? i'm curious how you plan to do that.. I generally just put all the terrain objects in GIMP and turn it into a 256 colour image to get a palette. That is what I did for BEPH1 and PH2IT. But of course, there are room for improvement. As I am removi...
by tatu
Fri Jul 14, 2023 5:58 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Replies: 144
Views: 71956

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

Update: Today is my final day at work before I go on a 4 week vacation. My hopes is that by the end of these 4 weeks, I will have at least a pre-release version of PL-SUM for you all. My progress so far is pretty good. I have compared all objects and foliage between builds. The final thing I have is...
by tatu
Tue Jul 11, 2023 5:02 pm
Forum: Trespasser General
Topic: JPDS with CE support
Replies: 10
Views: 358

Re: JPDS with CE support

Don't forget to make proper WTD files and reposition everything before a CE release ;) So people say JPDS acted different in ATX. I do wonder if physics is somewhat tied to the FPS in a way, as CE allows higher FPS and Trespasser was locked to 20? Would be interesting with some testing to see the di...