Search found 3263 matches

by tatu
Sat Feb 17, 2024 4:42 pm
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1645

Re: Drone GunShip (Early Alpha Release)

I have a feeling that this scripting doesn't work well for cars, unless they are stuck on a path such as the rail cart. But the flying variety seems to work pretty well. Out of all these I am most interested in the airship, maybe one day I'll put it in a mod. Well, I don't have the time to try that...
by tatu
Tue Feb 06, 2024 7:43 am
Forum: Trespasser General
Topic: Can use this kill T-REX?
Replies: 8
Views: 1637

Re: Can use this kill T-REX?

Browsing old replies I never read. And this is a good question. For Isla Sorna, maybe a solution could be to put triggers down the stairs that pushes the head all the way down. That would tackle the physics issue of it getting stuck.
by tatu
Mon Feb 05, 2024 12:32 pm
Forum: Programs and Utilities
Topic: Trespasser - Shell Level Generator (Ver0.08) newest version on last page
Replies: 23
Views: 10219

Re: Trespasser - Shell Level Generator (Ver0.08) newest version on last page

Hey Rebel, neat update. I see you made a 2nd import mesh to import all Anne's textures. You can actually just put all those textures in the same folder as the GRF Anne and they should import fine, like a regular TPM model. :) I had it like that, tatu, but a few times GeomAdd's verbose stated that i...
by tatu
Sun Feb 04, 2024 5:38 am
Forum: Programs and Utilities
Topic: Trespasser - Shell Level Generator (Ver0.08) newest version on last page
Replies: 23
Views: 10219

Re: Trespasser - Shell Level Generator (Ver0.08) newest version on last page

Hey Rebel, neat update. I see you made a 2nd import mesh to import all Anne's textures. You can actually just put all those textures in the same folder as the GRF Anne and they should import fine, like a regular TPM model. :)
by tatu
Fri Feb 02, 2024 6:40 pm
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1645

Re: Drone GunShip (Early Alpha Release)

Really cool stuff here! And glad to see that me finding out that Anne issue and GRF solution is used by people :D
by tatu
Sat Jan 20, 2024 4:49 pm
Forum: Trespasser Levels and Design
Topic: Intruder VR: Isla Sorna
Replies: 11
Views: 2797

Re: Intruder VR: Isla Sorna

Draconisaurus wrote: Fri Jan 19, 2024 5:51 pm Huh! Looking at the image, I know I've seen videos of the level on the Discord. Do we have links? Can't find any on youtube..
There is a link in the first post :lol:
And it is possible they didn't post YouTube videos on Discord, but clips.
by tatu
Fri Jan 19, 2024 4:38 pm
Forum: Trespasser Levels and Design
Topic: Modding Helicopter with Rebel's Airboat Triggers
Replies: 19
Views: 1198

Re: Modding Helicopter with Rebel's Airboat Triggers

Woah, this is really amazing. I think this is the first time anyone has even made a somewhat functioning helicopter?
by tatu
Fri Jan 19, 2024 4:14 am
Forum: Trespasser Levels and Design
Topic: Intruder VR: Isla Sorna
Replies: 11
Views: 2797

Re: Intruder VR: Isla Sorna

I totally missed this. I'll make sure to include this in the next news post to bring more attention to it :D
by tatu
Thu Jan 18, 2024 4:56 pm
Forum: Trespasser Levels and Design
Topic: New Level Caldera Finished
Replies: 15
Views: 1095

Re: New Level Caldera Finished

Nice! I will get this on TresCom during the weekend.

Don't worry about issues. It is easy enough to just release something and ignore issues, and it is always great when people have the mood to fix them :)
by tatu
Wed Jan 17, 2024 5:58 pm
Forum: Trespasser Levels and Design
Topic: New level "Caldera" Almost Finished
Replies: 21
Views: 8120

Re: New level "Caldera" Almost Finished

Hmmm, with the trespasser.ini setting for the brachios, remember that many players will have it set to -1 regardless. Since the brachios seem to get odd with the removed behaviors turned on, probably it can be fixed by finding which those are and removing them from the brachios' script. Does anyone...
by tatu
Wed Jan 17, 2024 4:35 pm
Forum: Trespasser Levels and Design
Topic: New level "Caldera" Almost Finished
Replies: 21
Views: 8120

Re: New level "Caldera" Almost Finished

Sounds like a disabled behaviour you reactivated with that. I forgot which ones are re-enabled but some disabled one are scripted to the dinosaurs still :P
by tatu
Tue Jan 16, 2024 4:35 pm
Forum: Trespasser Levels and Design
Topic: New level "Caldera" Almost Finished
Replies: 21
Views: 8120

Re: New level "Caldera" Almost Finished

Its hard, for whatever reason I can't create save files. I get a savegame.000 in the main directory but don't know how to fix the issue. so I have to play the entire level in one go when I test. If Trespasser in installed in Program Files (x86), then you need to run Trespasser as administrator. Mod...
by tatu
Sun Jan 14, 2024 1:51 pm
Forum: Trespasser Levels and Design
Topic: Severnaya
Replies: 15
Views: 19006

Re: Severnaya

I totally missed this in a news post last year so I have now included it and added it to the download section. :)
by tatu
Sat Jan 13, 2024 5:36 am
Forum: Trespasser Levels and Design
Topic: MinePass
Replies: 175
Views: 346802

Re: MinePass

Neat!
I have included this in the latest news post!

@Draco - you probably missed the video, but MinePass did wrote that video was coming later in their post (but there is now a link) :)
by tatu
Fri Jan 12, 2024 6:20 am
Forum: Trespasser Levels and Design
Topic: New level "Caldera" Almost Finished
Replies: 21
Views: 8120

Re: New level "Caldera" Almost Finished

Woah this looks great! I really LOVE how you are using existing models to make a building, something I know Draco will really love. I do wish more people would do that, no need to make a new model for everything to be enjoyable. Keep it up!