
Search found 3206 matches
- Mon Oct 02, 2023 5:23 pm
- Forum: Other
- Topic: Goople's other modeling stuff
- Replies: 9
- Views: 186
Re: Goople's other modeling stuff
I am so confused. Even if you disagree with him, why leave TresCom? We are about Trespasser and why do you have the urge to abandoning this community like we have done anything wrong? We are not connected with him in any way, so why are you acting like we have done something wrong? 

- Sun Sep 24, 2023 1:52 pm
- Forum: Trespasser Levels and Design
- Topic: Creating a full body for Anne
- Replies: 15
- Views: 251
Re: Creating a full body for Anne
Looks amazing :O

Yes, their voices are so similar!

- Thu Sep 21, 2023 4:03 pm
- Forum: Trespasser General
- Topic: Trespasser with ReShade...it WORKS!
- Replies: 22
- Views: 20233
Re: Trespasser with ReShade...it WORKS!
Glad you got it working! I haven't really played myself much with it. I find it looking better overall for images, but can be tricky to play with.
- Sat Sep 02, 2023 1:05 pm
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 361
- Views: 34743
- Tue Aug 22, 2023 2:26 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
- Replies: 144
- Views: 71956
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Everything except the foliage from the IT Plains part and the GeoPlant is imported into the level (but not placed, aka floating in the sky). And triggers. Those I will import after all the heightfixing as triggers are the usually thing that causes a crash, as some triggers requires to be imported be...
- Mon Aug 21, 2023 4:10 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
- Replies: 144
- Views: 71956
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
All TrnObjs have been imported, compared and placed. Some even fixed (Dam road, and Dam road properly being connected to the PV road).Draconisaurus wrote: ↑Sun Aug 20, 2023 8:49 pm Sounds good to me. Does this mean that some version of all objs are now present?
- Wed Aug 16, 2023 4:40 pm
- Forum: Trespasser General
- Topic: Can use this kill T-REX?
- Replies: 4
- Views: 228
Re: Can use this kill T-REX?
I believe you partly have to be lucky that the physics are on your side in order to kill it, as in it being the physics colliding making it. 

- Tue Aug 15, 2023 3:57 pm
- Forum: Trespasser General
- Topic: How to set Trespasser to ActiveFM?
- Replies: 2
- Views: 153
Re: How to set Trespasser to ActiveFM?
Inside the CE download is a file named "tp_mod.ini", which you place in the base directory (where you place the EXE file). Inside it you will find a line called "ActiveFM". Only one can be activated at the same time. Make sure FMPath under [Paths] is set to the mods folder. For e...
- Sat Aug 12, 2023 8:43 am
- Forum: Trespasser Levels and Design
- Topic: Gooples Dinosaur releases & Showcase !New pack!
- Replies: 155
- Views: 7908
Re: Gooples Dinosaur releases & Showcase !New pack!
Neat! I will include this in a news post this weekend. 

- Wed Aug 09, 2023 6:08 pm
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
- Replies: 144
- Views: 71956
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
I will not have a version ready by the end of the week. I still have most foliage left and I am slowly replacing all the objects. I sometimes get stuck fixing an object as I place them (in 3ds Max etc) which ends up being time consuming. But I am working on this every day so for now I won't set a da...
- Wed Jul 19, 2023 12:39 pm
- Forum: Trespasser General
- Topic: A new Trespasser patch/update (Trespasser CE)
- Replies: 1196
- Views: 822777
Re: A new Trespasser patch/update (Trespasser CE)
I thought I would read a bit in the "Asset Creation Guidelines" design document we have. Among the first thing it mention is to avoid overlapping transparency: 5) Minimize transparency We're doing well with this already, so this entry is more of an explanation than a guideline: overlapping...
- Mon Jul 17, 2023 6:29 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
- Replies: 144
- Views: 71956
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
So, when will we have the full thing, by your estimates? That depends on what you mean with the full thing. A basic release so you can play it "all" through? Hopefully by the end of my vacation. A version where I have fixed up what people report etc? No clue. By my rate, in a few years. :...
- Sun Jul 16, 2023 5:02 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
- Replies: 144
- Views: 71956
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
I take it you're making a new palette for the level? i'm curious how you plan to do that.. I generally just put all the terrain objects in GIMP and turn it into a 256 colour image to get a palette. That is what I did for BEPH1 and PH2IT. But of course, there are room for improvement. As I am removi...
- Fri Jul 14, 2023 5:58 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
- Replies: 144
- Views: 71956
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Update: Today is my final day at work before I go on a 4 week vacation. My hopes is that by the end of these 4 weeks, I will have at least a pre-release version of PL-SUM for you all. My progress so far is pretty good. I have compared all objects and foliage between builds. The final thing I have is...
- Tue Jul 11, 2023 5:02 pm
- Forum: Trespasser General
- Topic: JPDS with CE support
- Replies: 10
- Views: 358
Re: JPDS with CE support
Don't forget to make proper WTD files and reposition everything before a CE release ;) So people say JPDS acted different in ATX. I do wonder if physics is somewhat tied to the FPS in a way, as CE allows higher FPS and Trespasser was locked to 20? Would be interesting with some testing to see the di...