Search found 3230 matches
- Wed Nov 29, 2023 5:28 am
- Forum: Trespasser General
- Topic: A new Trespasser patch/update (Trespasser CE)
- Replies: 1200
- Views: 829585
Re: A new Trespasser patch/update (Trespasser CE)
Hi everyone! I'm a bored programmer on parental leave, with some time to burn. I wasn't able to find this out yet using the search function, but did Lee ever release the source code for the CE patch, or is the best source tree available OpenTrespasser currently? I'm potentially interested in contri...
- Mon Nov 27, 2023 4:49 pm
- Forum: Trespasser General
- Topic: Magazines in the intro sequence
- Replies: 6
- Views: 304
Re: Magazines in the intro sequence
That is really nice. It also gives us a clue that the intro was made very late in development 

- Thu Nov 23, 2023 5:27 am
- Forum: Trespasser Levels and Design
- Topic: Revisiting the Emily and Modding
- Replies: 15
- Views: 890
Re: Revisiting the Emily and Modding
I think my trespasser file directory or something else needs cleaned up or reinstalled. I can't seem to get GeomAdd to work properly. when I try importing objects it erases the GRF file. its still in my data folder it just erased everything in it i guess. the file size goes to 0bytes. My save files...
- Thu Nov 23, 2023 5:24 am
- Forum: Trespasser Levels and Design
- Topic: Physics Issues With Anne
- Replies: 10
- Views: 557
Re: Physics Issues With Anne
I wonder if moving around her physics boxes has any effect on making this better or worse, then? Or her bones? I've messed with the bones of CAnimals a fair bit and depending on where they are relative to the mesh, they can cause the body to deform in strange ways. I believe the physics boxes are a...
- Tue Nov 21, 2023 5:27 pm
- Forum: Trespasser Levels and Design
- Topic: Revisiting the Emily and Modding
- Replies: 15
- Views: 890
Re: Revisiting the Emily and Modding
:O That is really amazing! I think it is really impressive what you have done. Is this where we recreate the Omaha Beach landing from Medal Of Honor? 

- Sat Nov 18, 2023 6:13 am
- Forum: Trespasser Levels and Design
- Topic: Revisiting the Emily and Modding
- Replies: 15
- Views: 890
Re: Revisiting the Emily and Modding
Woah, some really impressive work here. I am super happy that we have another modder that dares to tackle scripting and what power it may have. Like I often say, I think there is a lot of hidden potential using the script for various things 

- Thu Nov 16, 2023 6:18 pm
- Forum: Trespasser Levels and Design
- Topic: Physics Issues With Anne
- Replies: 10
- Views: 557
Re: Physics Issues With Anne
So this is what was happening! I mentioned some months back on Discord on how Anne will stretch her arm vs unfold her elbow when pressing right click. I always assumed it had something to do with the CE version of the game vs retail. I subconsciously noticed her annoying finger but thought nothing ...
- Tue Nov 14, 2023 5:23 am
- Forum: Trespasser Levels and Design
- Topic: Physics Issues With Anne
- Replies: 10
- Views: 557
Re: Physics Issues With Anne
It will not extract textures however, so either get that with TresEd and place in the same folder, or if you have Anne already in your level, just use replace mesh and instances. I haven't tried just replacing mesh but that should work as well, as she will be placed at 0,0,0 otherwise. Hmm, I have ...
- Mon Nov 13, 2023 5:43 am
- Forum: Trespasser Levels and Design
- Topic: Physics Issues With Anne
- Replies: 10
- Views: 557
Re: Physics Issues With Anne
I used Resource Hacker to re-enable it. I actually re-enabled it months ago when I used it to re-arrange the TresEd menus to fit my needs, at it was randomness that I found this with GeomAdd. I'll just attach the modified GeomAdd EXE here (Only contains the EXE): GeomAdd_2003-09-15_GRFExtractEnabled...
- Sun Nov 12, 2023 12:02 pm
- Forum: Trespasser Levels and Design
- Topic: Physics Issues With Anne
- Replies: 10
- Views: 557
Physics Issues With Anne
EDIT: For solution, see below. I have noticed an issue that appears to effect fan levels overall. For whatever reason, when importing Anne into a fan level, her hand physics appear to be messed up, which results in stuff like keypads to be really annoying to use. Let me give you some images. This i...
- Sun Nov 12, 2023 11:22 am
- Forum: Trespasser Levels and Design
- Topic: The Beach HD finally complete.
- Replies: 10
- Views: 408
Re: The Beach HD finally complete.
Amazing! It is nice to see someone actually doing fan work on a fan level.
They told me they forgot to attach the download to the post, which they will do ASAP
They told me they forgot to attach the download to the post, which they will do ASAP

- Sun Oct 29, 2023 6:45 pm
- Forum: Trespasser General
- Topic: Trespasser VR on Quest 2
- Replies: 79
- Views: 5413
Re: Trespasser VR on Quest 2
Neat! I'll get a news post out during the week. I do not have access to the FTP at the moment, so I can't host it on TresCom yet 

- Fri Oct 27, 2023 6:13 pm
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 370
- Views: 37846
Re: 20th Anniversary of Trescom Community Level
Latest news is that a lot has been done. I doubt it will release for tomorrow, but soon enough. TrespasserGuy has done a lot of work since they claimed the level, and I personally think it is better to get a later release date than leaving it all unfinished 

- Wed Oct 25, 2023 9:42 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser Tutorials
- Replies: 15
- Views: 809
Re: Trespasser Tutorials
Here is what he said: I discovered it because the animation of that flame wasn't working for me, and then I tried to export the flame from CrossBow, saving it on my Hard Disk, then I deleted the flame from CrossBow, then again I imported the flame onto CrossBow and I saw that it worked. Then I said...
- Tue Oct 24, 2023 4:24 pm
- Forum: Trespasser Levels and Design
- Topic: Cloning Facility
- Replies: 145
- Views: 31821
Re: Cloning Facility
I just looked in IJ. Everything inside it is invisible (The HideMe-00 appears to be a simple physics box), but it loads the physics inside it, so it works similar to how an occlusion object do, but it seems it can be used to hide areas from loading, which in return should help performance. So these ...