Search found 8426 matches

by Draconisaurus
Wed Nov 29, 2023 7:21 pm
Forum: Trespasser General
Topic: A new Trespasser patch/update (Trespasser CE)
Replies: 1200
Views: 829816

Re: A new Trespasser patch/update (Trespasser CE)

Welcome! Upgrades to Tres are always welcome. CE works well although since the source is not available, it can't be updated. LtSten here is a programmer, you might ask him if he's interested in the topic.
by Draconisaurus
Tue Nov 28, 2023 2:57 am
Forum: Trespasser General
Topic: Magazines in the intro sequence
Replies: 7
Views: 361

Re: Magazines in the intro sequence

Huh actually, at least in retail, the Twilight Zone voiceover is in the town. You might be thinking of "It's like a scene from the end of the world..."
by Draconisaurus
Mon Nov 27, 2023 6:23 pm
Forum: Trespasser General
Topic: Magazines in the intro sequence
Replies: 7
Views: 361

Re: Magazines in the intro sequence

Wow Anne's plane might have been from the future. :pirate: When she came back to the mainland, possibly lots of time had passed Lol..
by Draconisaurus
Thu Nov 23, 2023 8:03 pm
Forum: Trespasser Levels and Design
Topic: Revisiting the Emily and Modding
Replies: 15
Views: 937

Re: Revisiting the Emily and Modding

Not sure if it is a related issue, but I have an issue on my laptop where GeomAdd cannot find a level if it is in the full filepath going to CE\mods\FMs\data, and so each time I use GeomAdd on a level, I have to use my solution of putting the level inside a folder in the root directory with the same...
by Draconisaurus
Wed Nov 22, 2023 6:08 pm
Forum: Trespasser Levels and Design
Topic: Revisiting the Emily and Modding
Replies: 15
Views: 937

Re: Revisiting the Emily and Modding

Looking great. Didn't realize velocity-set could do this.
by Draconisaurus
Sun Nov 19, 2023 5:35 am
Forum: Trespasser Levels and Design
Topic: Trespasser TresEd Tutorial Video Series
Replies: 19
Views: 31852

Re: Trespasser TresEd Tutorial Video Series

Thanks. Still unsure which is a better format, video or text, but I enjoyed making these. I guess a page of text can be easier than pausing a video, but then maybe it's less hard to get lost watching it happen on a screen.
by Draconisaurus
Sat Nov 18, 2023 12:54 am
Forum: Trespasser Levels and Design
Topic: 20th Anniversary of Trescom Community Level
Replies: 370
Views: 37963

Re: 20th Anniversary of Trescom Community Level

TrespasserGuy still has the level. Sadly he has been the only one really working on it for a while, save DeadEyeGuy's model updates. I have been on break from modding to do tutorials and things. I'm not sure what the forecast for release is.
by Draconisaurus
Fri Nov 17, 2023 6:31 pm
Forum: Trespasser Levels and Design
Topic: Creating a full body for Anne
Replies: 32
Views: 1191

Re: Creating a full body for Anne

Drac wonders how DeadeyeGuy has the patience to figure out exactly how different grabbing positions affect storage, then remembers he is the guy who bounces guns off of raptor corpses and catches his guns mid-air.
by Draconisaurus
Fri Nov 17, 2023 6:19 pm
Forum: Trespasser Levels and Design
Topic: Revisiting the Emily and Modding
Replies: 15
Views: 937

Re: Revisiting the Emily and Modding

morningstarring! Welcome back. Glad to have new things from your way. What've you been up to apart from glass guitars? Hmmm you are doing some nice pioneer work here. Or at least things which are not well documented. I have noticed before the some actions only work with specific kinds of triggers. I...
by Draconisaurus
Mon Nov 13, 2023 4:54 pm
Forum: Trespasser Levels and Design
Topic: Physics Issues With Anne
Replies: 10
Views: 599

Re: Physics Issues With Anne

It will not extract textures however, so either get that with TresEd and place in the same folder, or if you have Anne already in your level, just use replace mesh and instances. I haven't tried just replacing mesh but that should work as well, as she will be placed at 0,0,0 otherwise. Hmm, I have ...
by Draconisaurus
Mon Nov 13, 2023 3:17 am
Forum: Trespasser Levels and Design
Topic: The Beach HD finally complete.
Replies: 10
Views: 420

Re: The Beach HD finally complete.

I had to downscale my ambitions a ton when the level just kept bugging out. Working with that level added a factor of over-detail that most beginning modders don't have to tackle. I'd say for a next project start smaller. I have a few tutorials in the Tres tutorial section that might help. PS: I th...
by Draconisaurus
Mon Nov 13, 2023 2:16 am
Forum: Trespasser Levels and Design
Topic: Physics Issues With Anne
Replies: 10
Views: 599

Re: Physics Issues With Anne

Wow what an issue. I wonder if you are the first to ever notice it. Strange fix of an old GeomAdd.. Interestingly enough, I noticed a different error many years ago which now seems to be the same thing. You point out how Anne's arm is different from import compared to retail. Well, years ago I reali...
by Draconisaurus
Sun Nov 12, 2023 2:33 am
Forum: Trespasser Levels and Design
Topic: The Beach HD finally complete.
Replies: 10
Views: 420

Re: The Beach HD finally complete.

Fun to see this level get additional attention. It's one of just a handfull of levels that focus on environmental detail. So happens that Lost Jungle HD is also a remake of another member's level lol. I wonder what other levels would work with HD revisits.
by Draconisaurus
Fri Nov 10, 2023 6:37 pm
Forum: Trespasser General
Topic: Locating Anne's Apartment
Replies: 10
Views: 556

Re: Locating Anne's Apartment

Well, now we need to see if there's anyone Minnie Driver-like in the background during that scene... :wink:
Haha that would be neat. Huh what are the dates again? Technically the game mentions both the Hunter-landing date and Anne's arrival date.
by Draconisaurus
Thu Nov 09, 2023 5:21 pm
Forum: Trespasser Levels and Design
Topic: Birthday Gift to Trescom Community
Replies: 3
Views: 760

Re: Birthday Gift to Trescom members

Drac cracks open the archive. Huh Euoplocephalus! So neat to have one, thanks. I'm a fan of this dino due to the unreleased Chaos Effect toy. download.jpg A note, the ".orig" files made by TresEd aren't needed for release, they are just generated as backup files. Drac goes into the level ...