Search found 8432 matches
- Thu Dec 07, 2023 6:10 pm
- Forum: Trespasser Levels and Design
- Topic: New Level
- Replies: 8
- Views: 207
Re: New Level
Glad to see this released. It's really impressive for a first go. And, the first castle released in a fan level. Congrats. I'll play this latest version soon.
- Thu Dec 07, 2023 5:44 pm
- Forum: Trespasser General
- Topic: The Beach Hotel Billboard Room Image Found
- Replies: 7
- Views: 146
Re: The Beach Hotel Billboard Room Image Found
I find the window-bar-editing especially amusing, because in the JP1 novel Grant and Ellie are faced with the mystery, when they arrive, of why bars have been added to the windows that weren't in the plans the say for the lodge. For the hotel-on-the-beach image... I see still what I saw a while back...
- Thu Dec 07, 2023 5:31 pm
- Forum: Trespasser General
- Topic: Magazines in the intro sequence
- Replies: 13
- Views: 630
Re: Magazines in the intro sequence
Forgot about the propeller model. And well I am doubting we have enough to go from to guess the actual plane model, but I could be mistaken.
- Wed Dec 06, 2023 5:54 pm
- Forum: Other
- Topic: Goople's other modeling stuff
- Replies: 20
- Views: 1436
Re: Goople's other modeling stuff
Drac sighs. I am more of a Sorna person than anything else. I do enjoy the new films, but I understand they're a lot different and have some odd points such as dinos being all over the wilderness. I still appreciate that the presence of new things like Camp Cretaceous, the movies, the toys, keep JP...
- Wed Dec 06, 2023 5:41 pm
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 150
- Views: 74514
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Looking forward to this. Drac wonders on what views between levels there are.
- Wed Dec 06, 2023 5:33 pm
- Forum: Trespasser General
- Topic: Magazines in the intro sequence
- Replies: 13
- Views: 630
Re: Magazines in the intro sequence
I used to think that was a door. According to names for the obj it is actually some driftwood. There's even a blue piece lol. Wood planes as canon anyone?
- Wed Nov 29, 2023 7:21 pm
- Forum: Trespasser General
- Topic: A new Trespasser patch/update (Trespasser CE)
- Replies: 1200
- Views: 831078
Re: A new Trespasser patch/update (Trespasser CE)
Welcome! Upgrades to Tres are always welcome. CE works well although since the source is not available, it can't be updated. LtSten here is a programmer, you might ask him if he's interested in the topic.
- Tue Nov 28, 2023 2:57 am
- Forum: Trespasser General
- Topic: Magazines in the intro sequence
- Replies: 13
- Views: 630
Re: Magazines in the intro sequence
Huh actually, at least in retail, the Twilight Zone voiceover is in the town. You might be thinking of "It's like a scene from the end of the world..."
- Mon Nov 27, 2023 6:23 pm
- Forum: Trespasser General
- Topic: Magazines in the intro sequence
- Replies: 13
- Views: 630
Re: Magazines in the intro sequence
Wow Anne's plane might have been from the future.
When she came back to the mainland, possibly lots of time had passed Lol..

- Thu Nov 23, 2023 8:03 pm
- Forum: Trespasser Levels and Design
- Topic: Revisiting the Emily and Modding
- Replies: 15
- Views: 1095
Re: Revisiting the Emily and Modding
Not sure if it is a related issue, but I have an issue on my laptop where GeomAdd cannot find a level if it is in the full filepath going to CE\mods\FMs\data, and so each time I use GeomAdd on a level, I have to use my solution of putting the level inside a folder in the root directory with the same...
- Wed Nov 22, 2023 6:08 pm
- Forum: Trespasser Levels and Design
- Topic: Revisiting the Emily and Modding
- Replies: 15
- Views: 1095
Re: Revisiting the Emily and Modding
Looking great. Didn't realize velocity-set could do this.
- Sun Nov 19, 2023 5:35 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser TresEd Tutorial Video Series
- Replies: 19
- Views: 31944
Re: Trespasser TresEd Tutorial Video Series
Thanks. Still unsure which is a better format, video or text, but I enjoyed making these. I guess a page of text can be easier than pausing a video, but then maybe it's less hard to get lost watching it happen on a screen.
- Sat Nov 18, 2023 12:54 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 370
- Views: 38416
Re: 20th Anniversary of Trescom Community Level
TrespasserGuy still has the level. Sadly he has been the only one really working on it for a while, save DeadEyeGuy's model updates. I have been on break from modding to do tutorials and things. I'm not sure what the forecast for release is.
- Fri Nov 17, 2023 6:31 pm
- Forum: Trespasser Levels and Design
- Topic: Creating a full body for Anne
- Replies: 32
- Views: 1294
Re: Creating a full body for Anne
Drac wonders how DeadeyeGuy has the patience to figure out exactly how different grabbing positions affect storage, then remembers he is the guy who bounces guns off of raptor corpses and catches his guns mid-air.
- Fri Nov 17, 2023 6:19 pm
- Forum: Trespasser Levels and Design
- Topic: Revisiting the Emily and Modding
- Replies: 15
- Views: 1095
Re: Revisiting the Emily and Modding
morningstarring! Welcome back. Glad to have new things from your way. What've you been up to apart from glass guitars? Hmmm you are doing some nice pioneer work here. Or at least things which are not well documented. I have noticed before the some actions only work with specific kinds of triggers. I...