Search found 60 matches

by codemuk3y
Fri Jan 12, 2024 7:30 am
Forum: Trespasser General
Topic: Trespasser Remaster Rumors
Replies: 14
Views: 61940

Re: Trespasser Remaster Rumors

I feel like if something was actually going to be made, the line would be 'the studio is in talks with Dreamworks/Universal etc' and not that they have the source code, we know the source code was leaked before that post
by codemuk3y
Wed Nov 29, 2023 10:43 pm
Forum: Trespasser General
Topic: A new Trespasser patch/update (Trespasser CE)
Replies: 1200
Views: 908278

Re: A new Trespasser patch/update (Trespasser CE)

Sho is in the OpenTres discord, he's a programmer and is looking to make some upgrades to OpenTres. They're aware that we don't have access to the CE source, sounds like they're going to do similar work from scratch
by codemuk3y
Tue Nov 28, 2023 5:18 am
Forum: Trespasser General
Topic: Magazines in the intro sequence
Replies: 13
Views: 60145

Re: Magazines in the intro sequence

Amazing
by codemuk3y
Tue Nov 21, 2023 10:41 am
Forum: Trespasser Levels and Design
Topic: Revisiting the Emily and Modding
Replies: 15
Views: 43836

Re: Revisiting the Emily and Modding

I love the sinking action and how it forces you to figure out the puzzle with a bit of urgency
by codemuk3y
Sat Nov 11, 2023 9:37 pm
Forum: Trespasser Levels and Design
Topic: The Beach HD finally complete.
Replies: 10
Views: 12063

Re: The Beach HD finally complete.

Nice work
by codemuk3y
Tue Nov 07, 2023 10:42 pm
Forum: Trespasser General
Topic: Locating Anne's Apartment
Replies: 10
Views: 26304

Re: Locating Anne's Apartment

I love this level of analysis
by codemuk3y
Tue Oct 24, 2023 3:51 am
Forum: Trespasser General
Topic: Trespasser VR on Quest 2
Replies: 84
Views: 225293

Re: Trespasser VR on Quest 2

I've said it before, those guns would have been covered in rust and unusable if that was real life and they were left like that

Maybe the AK would have been salvagable
by codemuk3y
Sun Oct 22, 2023 8:11 am
Forum: Trespasser Levels and Design
Topic: Level ideas & concepts
Replies: 46
Views: 20452

Re: Level ideas & concepts

Thanks gents, it's interesting to see what we have and what people have done with it
by codemuk3y
Sat Oct 21, 2023 6:48 am
Forum: Trespasser Levels and Design
Topic: Level ideas & concepts
Replies: 46
Views: 20452

Re: Level ideas & concepts

Well, the area intended for Plains is quite vast, yes, and realistically the developers were probably on the right track when they decided to cut it. But it's hardly larger than JR - the difference being that it was apparently quite open. We don't have the actual heightmap for that level, so we don...
by codemuk3y
Sat Oct 14, 2023 2:32 am
Forum: Trespasser Levels and Design
Topic: Level ideas & concepts
Replies: 46
Views: 20452

Re: Level ideas & concepts

I like the idea of a group of herbivores that keep walking away when Anne gets close, eventually leading her to the watering hole or another area where she can trap one with the collar one

Not sure if that is possible with the original engine though
by codemuk3y
Fri Jun 30, 2023 12:39 am
Forum: Trespasser Levels and Design
Topic: Cloning Facility
Replies: 145
Views: 72205

Re: Cloning Facility

I don't really have a lot to say about Breath of the Wild being as revolutionary as it seems to be regarded as, but I understand why it's seen that way. Don't get me wrong, I've never played BOTW and have no idea how it actually plays like, I just thought it might be a though provoking video for ot...
by codemuk3y
Tue Jun 27, 2023 11:55 pm
Forum: Trespasser Levels and Design
Topic: Cloning Facility
Replies: 145
Views: 72205

Re: Cloning Facility

I watched a good video recently about how Breath of the Wild solved the open world problem, might be useful for anyone here

https://www.youtube.com/watch?v=CZzcVs8tNfE
by codemuk3y
Sat Jun 24, 2023 3:21 pm
Forum: Trespasser Levels and Design
Topic: My new map, working on it
Replies: 31
Views: 30557

Re: My new map, working on it

Last active in Feb :?
by codemuk3y
Sun Apr 23, 2023 3:18 pm
Forum: Trespasser Pre-Release
Topic: Early screenshots location?
Replies: 53
Views: 49424

Re: Early screenshots location?

Swamp After navigating the lake into a valley where it becomes narrower and narrower, the raft suddenly bottoms out near a partially-submerged wooden bridge. This area of the valley has been a swamp for quite some time, and the lake flooding didn't affect it much. The water here is much shallower, ...
by codemuk3y
Thu Apr 13, 2023 12:55 pm
Forum: Trespasser General
Topic: Is there any clues to where the white card is hidden?
Replies: 12
Views: 10735

Re: Is there any clues to where the white card is hidden?

We weren't even smart enough to do that 😂

We were only around 10 at the time though