Search found 162 matches

by morningstarring
Tue Feb 13, 2024 3:33 pm
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1707

Re: Drone GunShip (Early Alpha Release)

Right. So I finally decided to test this one out before bed. I'm amazed that this actually works as well as it does, once I got the "Mode" button figured out the controls are surprisingly good. I didn't have any real problems other than the text occasionally showing as "Drone is rota...
by morningstarring
Thu Feb 08, 2024 3:18 am
Forum: Trespasser General
Topic: Can use this kill T-REX?
Replies: 8
Views: 1755

Re: Can use this kill T-REX?

Draconisaurus wrote: Wed Feb 07, 2024 5:36 pm Ah that sounds nice! Possibly also a damage value? IIRC it is already possible for Anne to be killed by the head.
maybe a tweak of friction values would help it tumble down more easily?
by morningstarring
Wed Jan 31, 2024 9:46 pm
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1707

Re: Drone GunShip (Early Alpha Release)

im not positive but i think actiontype 10 maybe overrides physics being applied to an object with an attached magnet if an x,y,z velocity is set. maybe it has to be greater than zero for the override to occur? magnets in this game are confusing the hell out of me right now. Yup, already implemented...
by morningstarring
Wed Jan 31, 2024 9:23 pm
Forum: Trespasser General
Topic: Fan-Made AI That Says Anything As John Hammond
Replies: 48
Views: 24798

Re: Fan-Made AI That Says Anything As John Hammond

I haven't tried it yet but theres a website that can analyze speech samples and pretty much clone it. I think they wanted me to pay a subscription fee it wasn't terribly expensive ($5/month) i thought about testing it using anne and hammond samples but decided i didn't want to worry about canceling ...
by morningstarring
Wed Jan 31, 2024 8:34 pm
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1707

Re: Drone GunShip (Early Alpha Release)

@Edit: Drac, adding 0.050000 to the Z value of the Hover trigger appears to halt motion - Huh. I haven't experimented with the velocity settings much. I was imagining setting a velocity to 0.0 would halt motion in that direction, though I really haven't studied it... How does the ZFree part work? I...
by morningstarring
Tue Jan 30, 2024 6:32 pm
Forum: Trespasser Levels and Design
Topic: Drone GunShip (Early Alpha Release)
Replies: 33
Views: 1707

Re: Drone GunShip (Early Alpha Release)

I've looked at this briefly. I'll give it a proper go soon. I can't stop experimenting with magnets and magnet actions lately...
by morningstarring
Fri Jan 26, 2024 7:05 pm
Forum: Trespasser Levels and Design
Topic: Modding Helicopter with Rebel's Airboat Triggers
Replies: 19
Views: 1203

Re: Modding Helicopter with Rebel's Airboat Triggers

looks interesting! have you experimented with or had any success with rotational movement? I don't know much about C++ but i'm trying to look at the source code for insights. It seems like there's potential for making objects move based on their X,Y,Z orientation instead of the worlds. seemed to in...
by morningstarring
Fri Jan 26, 2024 6:48 pm
Forum: Trespasser Levels and Design
Topic: AirShip_1 (Uploaded)
Replies: 20
Views: 1045

Re: AirShip_1 (Uploaded)

lol. Well, I never fell out myself, but it sounds painful! I don't particularly see this as something you'd constantly fly around with, but I could see it being used as perhaps an end level option whereas you'd have to find your way to the airship, gain entry and fly off across the ocean to complet...
by morningstarring
Fri Jan 26, 2024 3:25 pm
Forum: Trespasser Levels and Design
Topic: AirShip_1 (Uploaded)
Replies: 20
Views: 1045

Re: AirShip_1 (Uploaded)

Hmmmmmm. Trying to figure out the entry puzzle. I must not play enough puzzle games; took me a moment to... ...realize they were shapes that make letters. I tried a few things... TPJH for "TresPasser John Hammond" was one. "JPH" ended up being too short. Hint? You're last guess ...
by morningstarring
Fri Jan 26, 2024 2:17 pm
Forum: Trespasser Levels and Design
Topic: Modding Helicopter with Rebel's Airboat Triggers
Replies: 19
Views: 1203

Re: Modding Helicopter with Rebel's Airboat Triggers

What that helicopter really needs is a Mingun at the front... ;) Probably doable. I already have a functioning drone gunship which fires while airborne (which is controlled by a ground joystick control). looks interesting! have you experimented with or had any success with rotational movement? I do...
by morningstarring
Fri Jan 26, 2024 2:10 pm
Forum: Trespasser Levels and Design
Topic: Modding Helicopter with Rebel's Airboat Triggers
Replies: 19
Views: 1203

Re: Modding Helicopter with Rebel's Airboat Triggers

What that helicopter really needs is a Mingun at the front... ;) Lol! I've been meaning to import the heli into a level and at least bring a gun with me so I can snipe dinos. I cant stop focusing on the heli movement mechanics and I keep forgetting to make back ups frequently enough. I wish tresed ...
by morningstarring
Thu Jan 25, 2024 2:24 am
Forum: Trespasser Levels and Design
Topic: AirShip_1 (Uploaded)
Replies: 20
Views: 1045

Re: AirShip_1 (Uploaded)

Here's the latest version: https://www.mediafire.com/file/2c2kc1xqcee0xjw/AIRSHIP_EARLY-BETA.zip/file Changes: In spite of the finger pointing problem, I included this anyways. I think you should have to solve a puzzle before you get to ride. You'll get a message telling you to climb down and reboa...
by morningstarring
Tue Jan 23, 2024 8:22 pm
Forum: Trespasser Levels and Design
Topic: Modding Helicopter with Rebel's Airboat Triggers
Replies: 19
Views: 1203

Re: Modding Helicopter with Rebel's Airboat Triggers

Huh. I had forgotten, I guess... I guess Anne bounces around with those footsteps. I haven't seen any other things bounce around as a result, tho. Would be neat if it did that, but I'm kinda not surprised they didn't do that, would possibly mess up puzzles and such... like you already said it could...
by morningstarring
Tue Jan 23, 2024 8:04 pm
Forum: Trespasser Levels and Design
Topic: Modding Helicopter with Rebel's Airboat Triggers
Replies: 19
Views: 1203

Re: Modding Helicopter with Rebel's Airboat Triggers

EDIT: once it touches the ground it auto stops. you can take off again if you hit the up and hover levers a few times back and forth which makes it hop back up of the ground. Also I placed it in an older level I made and realized its motion gets jerky around dinosaurs. not sure if every Dino has th...
by morningstarring
Tue Jan 23, 2024 7:47 pm
Forum: Trespasser Levels and Design
Topic: AirShip_1 (Uploaded)
Replies: 20
Views: 1045

Re: AirShip_1 (Uploaded)

Short on time (late for work), but no, I haven't found a work around for anne's arm issue. There doesn't appear to be one. About all I can suggest is move left or right at half the forward speed. That's pretty much what I settled on (I call it more a drift for the airship). Btw, you didn't by chanc...