Search found 208 matches
- Tue Oct 03, 2023 3:43 am
- Forum: Other
- Topic: Goople's other modeling stuff
- Replies: 9
- Views: 186
Re: Goople's other modeling stuff
Sorry to hear that you're leaving Goople. While I don't fully understand what happened to make you want to leave, I wish you the best in your future endeavors and modding projects. I can sympathize with you about mixing head cannons into provable lore thus creating a mess of confusion and inaccuracy...
- Sat Aug 19, 2023 5:22 pm
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 361
- Views: 34742
Re: 20th Anniversary of Trescom Community Level
Great work, the different roof colors is a surprisingly good choice. As good as this model looks, I'm sure it'll be finding its ways into plenty of new maps.
- Thu Jul 13, 2023 2:42 am
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 53
- Views: 31691
Re: Early screenshots location?
As Tatu has been saying when I asked Seamus a while back, a lot of these locations were made for the Marketing Team. While I do agree that the test levels are cobbled together scenes for the marketing team, these drawings are something else. Many of them can be connected to in game locations. Proba...
- Tue Jun 20, 2023 3:15 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 361
- Views: 34742
- Fri Jun 16, 2023 7:31 pm
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 361
- Views: 34742
Re: 20th Anniversary of Trescom Community Level
claiming the level
- Tue May 23, 2023 10:58 am
- Forum: Trespasser Pre-Release
- Topic: Tatu's Random Discoveries!
- Replies: 5
- Views: 361
Re: Tatu's Random Discoveries!
So interesting bit here, so the fire or safety switch area (above the gun's trigger if I'm confusing anyone) is quite different between versions. First has a more defined switch and orange lettering for either option. Then it's changed to being more of a nob with three options in White lines with on...
- Fri Apr 28, 2023 1:11 am
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 53
- Views: 31691
Re: Early screenshots location?
Can't remember if I've brought this up on the forums but since we're talking about the tar pit area. Screenshot_20220411-065725.png So in this image I noticed that the stick in the "pool" is off, going back to the partial drawing from the magazine with the monorail track there's clearly a ...
- Mon Apr 17, 2023 7:34 pm
- Forum: Other
- Topic: Draconisaur's Artwork
- Replies: 98
- Views: 39046
Re: Draconisaur's Artwork
Nicely done Drac, think the pond one is my favorite of the lot, just love the simplicity of a small pond in the middle of a dark forest. And interesting take on that piece of the EA building.
- Mon Apr 10, 2023 3:52 pm
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 53
- Views: 31691
Re: Early screenshots location?
That is pretty neat. I guess some of the stuff in the background is just backdrop, and not actual terrain. :) That definitely explains a lot, when building this area for my project I couldn't figure out why there seemed to be this blurry effect when you look towards the tree line. Had figured it wa...
- Sun Mar 26, 2023 11:50 pm
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 53
- Views: 31691
Re: Early screenshots location?
This reminds me of the craggy road area at the Y intersection area that got walled off in B96. That area was supposed to be a swampy area according to the walkthrough. But I'm curious if this matches anything in the max scene from Drac's Tres Re-Eploration.
- Fri Feb 10, 2023 4:27 pm
- Forum: Trespasser General
- Topic: Trespasser VR on Quest 2
- Replies: 49
- Views: 3482
Re: Trespasser VR on Quest 2
Looking good, don't have much experience with vr but this would definitely cause that to change. The crazy side of me wonders what it would be like to see both original and fan made levels in vr.
Bring on the jumping platforms
Bring on the jumping platforms

- Wed Feb 01, 2023 4:24 am
- Forum: Trespasser Levels and Design
- Topic: MinePass
- Replies: 170
- Views: 135349
Re: MinePass
New year, new update, and a new download. In the time since the last update, I've built the IJ 2 swamp and lake areas, the school is getting an update (though the interior is still a wip, its following the design of the Tres version), the Lab buildings are seeing work as well with the bio and admin ...
- Wed Feb 01, 2023 3:37 am
- Forum: Trespasser General
- Topic: LEGO Anne (3D Render)
- Replies: 12
- Views: 788
Re: LEGO Anne (3D Render)
Were one step closer to a physical Lego Anne figure. The "game accurate" figure could have trans clear legs and head. And a normal Lego arm, just kragled so it can't move.
- Sat Jan 14, 2023 3:55 am
- Forum: Trespasser General
- Topic: Signs in Trespasser
- Replies: 17
- Views: 6351
Re: Signs in Trespasser
So, thanks to Tatu we have a better version of the RR sign, now there's no mistake about what it says. This rediscovery was from a game magazine but nothing new to note there. Have added the image to the collection of signs we have so far on pg1.
- Sat Dec 31, 2022 1:58 am
- Forum: Trespasser Pre-Release
- Topic: Trespasser Puzzle Theory
- Replies: 13
- Views: 2606
Re: Trespasser Puzzle Theory
Makes sense, the lake area was still in early dev and the bones and Dinos only serve to have something of interest and to show off.