Search found 1390 matches
- Mon Nov 13, 2023 12:49 am
- Forum: Trespasser Levels and Design
- Topic: Physics Issues With Anne
- Replies: 10
- Views: 599
Re: Physics Issues With Anne
The main hand box isn't that bad, but I can see how the pointing finger not aligning would cause issues. How do you re-enable GRF export in the latest version of GeomAdd?
- Sat Oct 14, 2023 7:35 pm
- Forum: Trespasser Levels and Design
- Topic: Modded CAnimals & objects / Retextures & new models for retail dinos
- Replies: 18
- Views: 1265
Re: Listing out the modded in CAnimals & Objects
Yes, it is brown and it has been partially re-rigged so its animations look a lot better now.Draconisaurus wrote: ↑Fri Oct 13, 2023 4:24 pm Just looked and the Tres Animal Archive is missing the grizzly. Bear Path has a modded polar bear, rather. Does Severnaya have the brown one?
- Thu Oct 12, 2023 8:10 pm
- Forum: Trespasser Levels and Design
- Topic: Modded CAnimals & objects / Retextures & new models for retail dinos
- Replies: 18
- Views: 1265
Re: Listing out the modded in CAnimals
There's a megalodon? I thought the cityscape Tylosaurus was the only aquatic CAnimal we had. There is also the Liopleurodon from The Lagoon, but that one isn't rigged. Also, just remembered bear path exists with its bear CAnimal gonna add that onto the list with the Giraffe, Rhino, Tylosaurus, Prot...
- Thu Oct 12, 2023 2:27 am
- Forum: Trespasser Levels and Design
- Topic: Modded CAnimals & objects / Retextures & new models for retail dinos
- Replies: 18
- Views: 1265
Re: Listing out the modded in CAnimals
Here is the box.com mirror of the Animal Archive: https://app.box.com/s/cpshg3a80o/folder/33999210 You can still download the rhino from it and protoceratops too. I've known about the giraffe for a while as I've seen screenshots of it, but I've never seen it in a level. I did find a megalodon though...
- Wed Oct 04, 2023 6:25 pm
- Forum: Other
- Topic: Goople's other modeling stuff
- Replies: 17
- Views: 1197
Re: Goople's other modeling stuff
Hold on, Jack is a homophobe too?! Are you sure you're not conflating Jack with Klayton? Either way, both of them rarely come here, so, again, I don't see how this drama relates to TresCom.
- Mon Oct 02, 2023 8:36 am
- Forum: Other
- Topic: Goople's other modeling stuff
- Replies: 17
- Views: 1197
Re: Goople's other modeling stuff
I don't understand. So you have a problem with Jack Ewin (AKA Terrordome 3000) and his role as canon consultant for the Jurassic Park/World series? What does that have to do with Five Nights at Freddy's? Why does it matter what he thinks? You can just ignore him. In my headcanon the Jurassic Park &q...
- Sun Oct 01, 2023 12:07 pm
- Forum: Trespasser Levels and Design
- Topic: Creating a full body for Anne
- Replies: 32
- Views: 1194
Re: Creating a full body for Anne
I know everyone says this is pretty much only for third-person mode, but actually having a full body model for Anne will allow her to have "bool Shadow = true" enabled and you won't just have the shadow of a floating pair of boobs, arm and weapon. I agree, it is strange how every dinosaur...
- Mon Sep 25, 2023 5:42 pm
- Forum: Trespasser Levels and Design
- Topic: Creating a full body for Anne
- Replies: 32
- Views: 1194
Re: Creating a full body for Anne
Looking good! Personally, I think I'd keep the tattoo on her chest, it has become such an iconic feature of hers. That last concept drawing of her does have an armband tattoo though.
- Mon Jul 03, 2023 4:41 am
- Forum: Trespasser Levels and Design
- Topic: Castaway Level - Final Released (03/12/23)
- Replies: 27
- Views: 3229
Re: Castaway Level - Final Released (03/12/23)
Power issue, huh? Whenever I have a power outage at my home, I check the breaker/fuse box. 
If you like melee weapons, check the fort again.

If you like melee weapons, check the fort again.
- Mon Jul 03, 2023 12:15 am
- Forum: Trespasser Levels and Design
- Topic: Severnaya
- Replies: 10
- Views: 904
Re: Severnaya
Ah, so instead of only setting variable trigger values to true or false, I should use objects and location triggers to keep track of values? I've never messed with variable triggers before, so I will look for examples. TV remotes, especially older ones, need to be pointed at the TV to work, that's w...
- Thu Jun 29, 2023 2:15 am
- Forum: Trespasser Levels and Design
- Topic: Severnaya
- Replies: 10
- Views: 904
Re: Severnaya
'Nyways it's great to have a long-time TresComer make another new level. Thanks for sharing! Maybe we'll see the final version this Winter... 8) Thanks for checking out my level, Drac. Hopefully by winter, but no promises. I wouldn't call it a maze, more like a branching path with big snow banks on...
- Mon Jun 12, 2023 12:11 am
- Forum: Trespasser General
- Topic: Existing versions of Trespasser
- Replies: 57
- Views: 44482
Re: Existing versions of Trespasser
Nice, another version of the game to add to my collection! :mrgreen: Unlike Fargus, whose translation of the game's text into Russian was terrible, representing some kind of eerie semblance of transliteration in Latin, 7 Wolf somehow managed to get Cyrillic to display normally. Forum user cynodesmus...
- Thu Jun 08, 2023 12:36 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 370
- Views: 37975
Re: 20th Anniversary of Trescom Community Level
is the mammoth the only Carnivores model we have rigged (I was looking to use some of them myself)? There is also Lambeosaurus and Tylosaurus in this level, plus Nanotyrannus is in JPDS, Giganotosaurus is in Trespasser: Legacy, and Coelophysis is in TC Rescue. I think the Suchomimus from The Lagoon...
- Fri Jun 02, 2023 8:18 am
- Forum: Trespasser Levels and Design
- Topic: Severnaya
- Replies: 10
- Views: 904
Re: Severnaya
This is, without a doubt, one of the greatest Trespasser Mods ever made. The fact that not only the level itself looks like N64 GoldenEye (or I guess I should say the XBLA version?), but the menu does too?? You really went the extra mile with that :P . Thank you for the high praise. 😄 I'll have to ...
- Thu Jun 01, 2023 1:52 am
- Forum: Trespasser Levels and Design
- Topic: Severnaya
- Replies: 10
- Views: 904
Severnaya
Severnaya is the level I've been working on for roughly 2 years. It is based on the level Surface from Goldeneye 007 on the Nintendo 64. It is a sequel of sorts to that game where you play as Natalya, who has been recruited by MI6 and has been tasked to return to Severnaya due to unusual activity in...