wxDevC++ - new release

Discuss Programming / Linux questions.

Moderators: scallenger, Sky, TresCom Support Team

Post Reply
User avatar
machf
T-Rex Killer
T-Rex Killer
Posts: 12368
Joined: Thu Apr 24, 2003 11:20 pm
Location: Lima, Peru
Contact:

wxDevC++ - new release

Post by machf »

Hey, guys, as I was looking for a tutorial to resume work on my tools in C++, I just noticed last month they released version 7.3.0 stable... didn't know, thought development had stopped for quite some time.
Downloading it right now.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
User avatar
Rebel
-=TresCom Developer=-
-=TresCom Developer=-
Posts: 6123
Joined: Sun Nov 10, 2002 10:26 pm
Location: That country nobody likes (you know the one)
Contact:

Re: wxDevC++ - new release

Post by Rebel »

machf wrote:Hey, guys, as I was looking for a tutorial to resume work on my tools in C++, I just noticed last month they released version 7.3.0 stable... didn't know, thought development had stopped for quite some time.
Downloading it right now.
Very cool. I didn't know anyone was still working on any dev related project.
User avatar
RexHunter99
Albertosaurus
Albertosaurus
Posts: 2197
Joined: Mon Apr 24, 2006 12:12 pm
Location: Australia
Contact:

Re: wxDevC++ - new release

Post by RexHunter99 »

I wouldn't use wxDevC++ unless it's specifically for the wxWidgets rubbish, if you want to code in C++, download Code::Blocks, that comes with the MinGW compiler (same as DevC++) is free, really clean and easy to use. Best of all it's a peice of cake to compile projects made with other Compilers and you can convert a lot of different IDE projects to the Code::Blocks project format.
~ They told me humans weren't real... I proved them wrong.
ImageAnthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
User avatar
Rebel
-=TresCom Developer=-
-=TresCom Developer=-
Posts: 6123
Joined: Sun Nov 10, 2002 10:26 pm
Location: That country nobody likes (you know the one)
Contact:

Re: wxDevC++ - new release

Post by Rebel »

Code blocks still doing those nightly builds? Most of those are crammed with bugs, I wouldn't download anything other than stable release unless you're actually into being a beta tester.

But Yeah, code blocks is a good ide, and I still use dev_c++ as well.
User avatar
RexHunter99
Albertosaurus
Albertosaurus
Posts: 2197
Joined: Mon Apr 24, 2006 12:12 pm
Location: Australia
Contact:

Re: wxDevC++ - new release

Post by RexHunter99 »

I've got an older build that's been classified as stable, so far I've not had a single problem in the 2 years I've used it.
~ They told me humans weren't real... I proved them wrong.
ImageAnthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
Post Reply