*SPOILERS* Pine Valley and other Beta 96 levels
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*SPOILERS* Pine Valley and other Beta 96 levels
I couldn't finish the level due to the mountain of glitches But I did manage to get it open in TresEd.
Yes there are a load of new voice overs in this level. Also the KM markers are intact. However the distance number increases the closer you get to the destination rather than decreases.
There are some Mayan ruins up top but not a whole lot. In fact they are constrained to the terrain anomaly area. It's a stone wall with a series of alcoves in it and some remains of other walls further out.
There is no Plantation House in this level, instead you get to find where someone eats their meals. Lots and lots of dead things.
The ridge is there in this version. Likely to keep people from going around the plant, as Draco had figured.
The Geothermal Plant (I can only see in TresEd, never managed to get that far in game) is fairly complicated. The pipes go in the same locations as mine do but at the same time they don't. Lots more complicated. However I did get the location of the production well and one of the injection wells right (There are two of them). The Control Room has a bathroom in the back as well as a small room with some kind of machine in it. The whole thing is adorned with signs marking each building/structure to tell you what you need to fix and there are appropriate lights on a wall in the Control Room. There's also electric fence around part of the transformers that isn't there in the Vivo clip.
No View Building... At all. Not even a hint of one. The bridges are all electric ones kinda like the ones in the Summit that only activate once the plant has been started.
The power pylons also head to the Harbor (which is only a fence in this)
Yes there are a load of new voice overs in this level. Also the KM markers are intact. However the distance number increases the closer you get to the destination rather than decreases.
There are some Mayan ruins up top but not a whole lot. In fact they are constrained to the terrain anomaly area. It's a stone wall with a series of alcoves in it and some remains of other walls further out.
There is no Plantation House in this level, instead you get to find where someone eats their meals. Lots and lots of dead things.
The ridge is there in this version. Likely to keep people from going around the plant, as Draco had figured.
The Geothermal Plant (I can only see in TresEd, never managed to get that far in game) is fairly complicated. The pipes go in the same locations as mine do but at the same time they don't. Lots more complicated. However I did get the location of the production well and one of the injection wells right (There are two of them). The Control Room has a bathroom in the back as well as a small room with some kind of machine in it. The whole thing is adorned with signs marking each building/structure to tell you what you need to fix and there are appropriate lights on a wall in the Control Room. There's also electric fence around part of the transformers that isn't there in the Vivo clip.
No View Building... At all. Not even a hint of one. The bridges are all electric ones kinda like the ones in the Summit that only activate once the plant has been started.
The power pylons also head to the Harbor (which is only a fence in this)
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Re: *SPOILERS* Pine Valley
Don't they mark distance to the Town? NOT to the GeoPlant...hppav wrote:I couldn't finish the level due to the mountain of glitches But I did manage to get it open in TresEd.
Yes there are a load of new voice overs in this level. Also the KM markers are intact. However the distance number increases the closer you get to the destination rather than decreases.
Nice.There are some Mayan ruins up top but not a whole lot. In fact they are constrained to the terrain anomaly area. It's a stone wall with a series of alcoves in it and some remains of other walls further out.
The "peninsula"? Well, that was clearly its purpose... is there that road that goes over it in the texture?There is no Plantation House in this level, instead you get to find where someone eats their meals. Lots and lots of dead things.
The ridge is there in this version. Likely to keep people from going around the plant, as Draco had figured.
Well, I guess now we know where those sounds are from...The Geothermal Plant (I can only see in TresEd, never managed to get that far in game) is fairly complicated. The pipes go in the same locations as mine do but at the same time they don't. Lots more complicated. However I did get the location of the production well and one of the injection wells right (There are two of them). The Control Room has a bathroom in the back as well as a small room with some kind of machine in it. The whole thing is adorned with signs marking each building/structure to tell you what you need to fix and there are appropriate lights on a wall in the Control Room. There's also electric fence around part of the transformers that isn't there in the Vivo clip.
Code: Select all
"Spec-Electrical Fence"
"Spec-Electrical Lines Down"
"Spec-Electrical Lines Run"
Well, then we still have one level we can make...No View Building... At all. Not even a hint of one.
Uh huh... that makes sense. Have you looked at the Lab level yet?
The bridges are all electric ones kinda like the ones in the Summit that only activate once the plant has been started.
The power pylons also head to the Harbor (which is only a fence in this)
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Tres WIP: updated T-Script Reference and File Formats documents
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Re: *SPOILERS* Pine Valley
I managed to enter the Geothermal Plant, but I could not figure out how to lower the exit bridge / open the gate. I just went around moving all sort of levers, haha...
I did notice one isolated marker just outside the walls of the Geo plant that seemed to indicated the distance to the lab buildings, but the placement made no sense.
I checked the lab real quick on TresEd and there are some minor diferences. The main Lab buildings are mostly empty...
So far, the biggest diferences I've seen have been on IJ, AS1 and IT.
Edit:
I did notice one isolated marker just outside the walls of the Geo plant that seemed to indicated the distance to the lab buildings, but the placement made no sense.
I checked the lab real quick on TresEd and there are some minor diferences. The main Lab buildings are mostly empty...
So far, the biggest diferences I've seen have been on IJ, AS1 and IT.
Edit:
Nope. IIRC, the image clearly displays the sign for the Geothermal plan, although I didn't pay much attention the distance.machf wrote:Don't they mark distance to the Town? NOT to the GeoPlant...
Re: *SPOILERS* Pine Valley
JR is different incomplete Terrain is different and has some new textures
- hppav
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Re: *SPOILERS* Pine Valley
BOTH actually, one on each side. Just like I thought they would.machf wrote: Don't they mark distance to the Town? NOT to the GeoPlant...
http://diehard.50webs.com/TPass239.jpg
http://diehard.50webs.com/TPass240.jpg
The road that goes over it in the one texture image does not go over it in the actual level.machf wrote:The "peninsula"? Well, that was clearly its purpose... is there that road that goes over it in the texture?
lol, yup.machf wrote:Well, then we still have one level we can make...
Yes, it's practically identical to retail save for the fact that it starts in the harbor and that it uses the PV base texture instead of the Ascent base texture (which is odd considering that PV uses the Ascent base texture rather than the PV base texture). The Pylons aren't present.machf wrote:Uh huh... that makes sense. Have you looked at the Lab level yet?
AS1 starts where the lab ends but there's no "pens" area. In fact there's no "pens" area anywhere. Or a hunter's camp as far as I've been able to look (I've gone through each level in TresEd now)
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Re: *SPOILERS* Pine Valley
The Town I discovered this:
the Models called Para_A does that mean at some point they wanted to do like tribes for the para too hum...
Sorry for invading your topic hppav just didn't see a point of creating another one...
the Models called Para_A does that mean at some point they wanted to do like tribes for the para too hum...
Sorry for invading your topic hppav just didn't see a point of creating another one...
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Re: *SPOILERS* Pine Valley and other Beta 96 levels
It's ok, I changed the title accordingly.
EDIT: There's also a KM marker showing the distance to the Harbor, btw. And the canal walls are \_/
EDIT: There's also a KM marker showing the distance to the Harbor, btw. And the canal walls are \_/
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Re: *SPOILERS* Pine Valley and other Beta 96 levels
Oh, well...hppav wrote:And the canal walls are \_/
EDIT: important thing: does the Lab feature the capacitor puzzle?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: *SPOILERS* Pine Valley and other Beta 96 levels
Unfortunately no, , I was hoping for that as well.machf wrote:Oh, well...hppav wrote:And the canal walls are \_/
EDIT: important thing: does the Lab feature the capacitor puzzle?
I took some comparison images between what PreRelease images of PV and the Beta Build PV. Plenty of differences. Images will likely cut off. Link's posted below each:
http://diehard.50webs.com/440image.jpg
http://diehard.50webs.com/Control%20Room.jpg
http://diehard.50webs.com/ControlHall.jpg
http://diehard.50webs.com/KMMarker.jpg
http://diehard.50webs.com/Pond1.jpg
http://diehard.50webs.com/Pond2.jpg
http://diehard.50webs.com/Pond3.jpg
http://diehard.50webs.com/coolingtower.jpg
http://diehard.50webs.com/coolingtower2.jpg
http://diehard.50webs.com/differentrockimage.jpg (I meant to name it "differentroadimage"
http://diehard.50webs.com/levelintro.jpg
http://diehard.50webs.com/liimage.jpg
http://diehard.50webs.com/mayanruins.jpg
http://diehard.50webs.com/raptor1.jpg
http://diehard.50webs.com/raptor2.jpg
http://diehard.50webs.com/transformers.jpg
http://diehard.50webs.com/turbinehall.jpg
http://diehard.50webs.com/turbineshed.jpg
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Re: *SPOILERS* Pine Valley and other Beta 96 levels
Just in case, I found the old thread with the Next Gen magazine article:
http://forum.trescom.org/viewtopic.php?p=41482#p41482
There is the image with the Mayan structure...
http://forum.trescom.org/viewtopic.php?p=41482#p41482
There is the image with the Mayan structure...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: *SPOILERS* Pine Valley and other Beta 96 levels
I'm the first person in 11 years to get the power plant working!
==How to coax the Geothermal Plant (aka the Site B Flash Steam Power Plant) back to life==
To get in, shoot down the two planks holding the drawbridge up.
"Control Room. Look pretty intact."
OK, there's a monitor in the control room that tells you how much is left to do.
http://diehard.50webs.com/TPass253.jpg
There are four puzzles that must be completed. This is the order I completed them.
First you have to go to the Production Well (this is over what we know as the "pit" in the demo terrain). There's a red valve on it, turn it until the sound file plays.
"Comes out of the ground here..." - Anne
Then go back out of the power plant heading inland and go to the pump out there. There should be a valve on it as well, turn it just like the Production Well. This fills the Cooling Pond
"The tank of greenish water tinted by algae killing chemicals circulated through the massive cooling tower. This reservoir was filled from a pump in the valley some ways away." - John Hammond
Now go back to the Turbine Shed (the sound here is DEAFENING).
"The steam pipes hissed and spat. Water pumped deep into the earth and came back superheated" - John Hammond
"The steam turns the turbine to produce electricity" - Anne
Head to the left inside the building and you'll see a panel with three levers and three gauges. Keep in mind how you had to turn the switch in East Dock) Turn the far right gauge partially to the left until the needle starts rising. Then do so to the second. Turn the first one (the one on the far right) all the way left. Then do so with the one in the middle. I don't know if it matters but I turned the far left one all the way to the left too. The needle on it doesn't turn. This is what you should see:
http://diehard.50webs.com/TPass252.jpg
Now go to the transformers and you'll find two switches. Throw both of them. Now in the middle of the field there are towers with little boxes between them. On each box is a switch. Look up and use the two light panels to determine which switches need to be activated:
OOO
OXO
OOO
XOO
"Don't try this at home" - Anne
Crouch in and turn on each one. The four boxes are the up in relation to this diagram. Once you turn these two buttons on then the plant is back online! Congratulations! Enjoy the music!"MUSIC - ISLAND POWER RESTORED"
There's an injection well behind the Control Room as well, btw.
"Goes into the ground here." - Anne
==How to coax the Geothermal Plant (aka the Site B Flash Steam Power Plant) back to life==
To get in, shoot down the two planks holding the drawbridge up.
"Control Room. Look pretty intact."
OK, there's a monitor in the control room that tells you how much is left to do.
http://diehard.50webs.com/TPass253.jpg
There are four puzzles that must be completed. This is the order I completed them.
First you have to go to the Production Well (this is over what we know as the "pit" in the demo terrain). There's a red valve on it, turn it until the sound file plays.
"Comes out of the ground here..." - Anne
Then go back out of the power plant heading inland and go to the pump out there. There should be a valve on it as well, turn it just like the Production Well. This fills the Cooling Pond
"The tank of greenish water tinted by algae killing chemicals circulated through the massive cooling tower. This reservoir was filled from a pump in the valley some ways away." - John Hammond
Now go back to the Turbine Shed (the sound here is DEAFENING).
"The steam pipes hissed and spat. Water pumped deep into the earth and came back superheated" - John Hammond
"The steam turns the turbine to produce electricity" - Anne
Head to the left inside the building and you'll see a panel with three levers and three gauges. Keep in mind how you had to turn the switch in East Dock) Turn the far right gauge partially to the left until the needle starts rising. Then do so to the second. Turn the first one (the one on the far right) all the way left. Then do so with the one in the middle. I don't know if it matters but I turned the far left one all the way to the left too. The needle on it doesn't turn. This is what you should see:
http://diehard.50webs.com/TPass252.jpg
Now go to the transformers and you'll find two switches. Throw both of them. Now in the middle of the field there are towers with little boxes between them. On each box is a switch. Look up and use the two light panels to determine which switches need to be activated:
OOO
OXO
OOO
XOO
"Don't try this at home" - Anne
Crouch in and turn on each one. The four boxes are the up in relation to this diagram. Once you turn these two buttons on then the plant is back online! Congratulations! Enjoy the music!"MUSIC - ISLAND POWER RESTORED"
There's an injection well behind the Control Room as well, btw.
"Goes into the ground here." - Anne
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
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Re: *SPOILERS* Pine Valley and other Beta 96 levels
Wow this thread is amazing! Omg!
So there are a lot of new voice overs, even Hammond?! I'm downloading the beta now as I speak (just got home). Wow. I'm gonna go through the TPA and have a look around for stuff. I wonder if I will have to redo my Hammond memoir now? Haha.
So there are a lot of new voice overs, even Hammond?! I'm downloading the beta now as I speak (just got home). Wow. I'm gonna go through the TPA and have a look around for stuff. I wonder if I will have to redo my Hammond memoir now? Haha.
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Re: *SPOILERS* Pine Valley and other Beta 96 levels
Here's a map of the power plant pointing out the various locations within it, as well as the movement of water/steam in and out of the plant.
http://diehard.50webs.com/powerplantmap.jpg
http://diehard.50webs.com/powerplantmap.jpg
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
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Re: *SPOILERS* Pine Valley and other Beta 96 levels
Man this is awesome!!! Call second on geo plant -- or "Site B Flash Steam Power Plant"
The sounds are nice. I'm enjoying the ambiance of this level as well. The softly calling birds, the ocean, the distant rex call....
The sounds are nice. I'm enjoying the ambiance of this level as well. The softly calling birds, the ocean, the distant rex call....
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
- hppav
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Re: *SPOILERS* Pine Valley and other Beta 96 levels
Congrats Slug!
Yeah the Rex call scared me for a second but once I got there I found that I was able to go around the Rex without even activating him.
Yeah the Rex call scared me for a second but once I got there I found that I was able to go around the Rex without even activating him.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos