What about a TresCom Town? (Abandoned)
Moderators: tatu, scallenger, Rebel, Wajas
Sound really interesting.
I should start to see how TresEd works to do my own house.
But I want to wait for my new laptop, still If it takes a long time for me to get it, I will download TresEd on thsi computer.
Really exciting idea.
I should start to see how TresEd works to do my own house.
But I want to wait for my new laptop, still If it takes a long time for me to get it, I will download TresEd on thsi computer.
Really exciting idea.
Life Will Find a Way... "Dr. Ian Malcolm & John Hammond"
Don`t worry I'm not making the same mistakes again "John Hammond"
No, you're making all new ones "Dr. Ian Malcolm"
T-Rex!, You said you got a T-Rex? "Dra. Ellie Sattler"
Don`t worry I'm not making the same mistakes again "John Hammond"
No, you're making all new ones "Dr. Ian Malcolm"
T-Rex!, You said you got a T-Rex? "Dra. Ellie Sattler"
You can always locate a model of the Taj Mahal, the Parthenon, Buckingham Palace, the Louvre, the White House, or whatever, and pretend it's your own house...TrikeUatra wrote:Hey that's a great idea Tatu!
I couldn't model or level edit to save my life *cringes at the thought of last attempt* ... so I certainly won't have my own jazzy place there, though
Hmmm... it's not as much TresEd that you need, as some modeling program that will allow you to export a .3ds file, which can then be imported with GeomAdd. Or, with 3DStudio MAX or gMax, you can use the TPM export plugin and directy export to a .tpm file (duh!), and simialrly use GeomAdd to import it into a level.RickRex wrote:Sound really interesting.
I should start to see how TresEd works to do my own house.
But I want to wait for my new laptop, still If it takes a long time for me to get it, I will download TresEd on thsi computer.
Really exciting idea.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Drat, you stole my idea!machf wrote:You can always locate a model of the Taj Mahal, the Parthenon, Buckingham Palace, the Louvre, the White House, or whatever, and pretend it's your own house...
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
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I see, thanks for the info, it's good to know that!machf wrote:Hmmm... it's not as much TresEd that you need, as some modeling program that will allow you to export a .3ds file, which can then be imported with GeomAdd. Or, with 3DStudio MAX or gMax, you can use the TPM export plugin and directy export to a .tpm file (duh!), and simialrly use GeomAdd to import it into a level.
Life Will Find a Way... "Dr. Ian Malcolm & John Hammond"
Don`t worry I'm not making the same mistakes again "John Hammond"
No, you're making all new ones "Dr. Ian Malcolm"
T-Rex!, You said you got a T-Rex? "Dra. Ellie Sattler"
Don`t worry I'm not making the same mistakes again "John Hammond"
No, you're making all new ones "Dr. Ian Malcolm"
T-Rex!, You said you got a T-Rex? "Dra. Ellie Sattler"
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That's a good idea...
BTW, is there a deadline for this?
BTW, is there a deadline for this?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
U know what would be sick. To like for each of use to rig raptors, rite (or reskin one) and like mine raptor will say "ChronZerg" on its side, and then we make their t-scripts exactly the same, and finaly, have a duel of like 4 raptors at a time. See who wins. Who ever orgainzes it could "Rec" it using ATX, and then post up the vids here. May sound stupid, but I would watch the videos for sure. Also, we could put like a table up of who has the most win, and have a finally fight to see who wins. Lol.
I'd suggest that each one rather script his own dino, keeping only the damage and armor values identical for all. The meshes and riggings should be the same for all, you'd use personalized textures to tell them apart...chronzerg wrote:U know what would be sick. To like for each of use to rig raptors, rite (or reskin one) and like mine raptor will say "ChronZerg" on its side, and then we make their t-scripts exactly the same, and finaly, have a duel of like 4 raptors at a time. See who wins. Who ever orgainzes it could "Rec" it using ATX, and then post up the vids here. May sound stupid, but I would watch the videos for sure. Also, we could put like a table up of who has the most win, and have a finally fight to see who wins. Lol.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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...machf wrote:I'd suggest that each one rather script his own dino, keeping only the damage and armor values identical for all. The meshes and riggings should be the same for all, you'd use personalized textures to tell them apart...chronzerg wrote:U know what would be sick. To like for each of use to rig raptors, rite (or reskin one) and like mine raptor will say "ChronZerg" on its side, and then we make their t-scripts exactly the same, and finaly, have a duel of like 4 raptors at a time. See who wins. Who ever orgainzes it could "Rec" it using ATX, and then post up the vids here. May sound stupid, but I would watch the videos for sure. Also, we could put like a table up of who has the most win, and have a finally fight to see who wins. Lol.
Yeah! Let's do this !!!!!!!!
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Re: What about a TresCom Town?
Wonder if people have forgot about this xD, well, ether Draco or I got the old files left of TresCom Town, so I just started to make a whole new one:)
So.. if anyone want's, make a house in a small level and send the level to me and I place it in the new town:)
Make a house, and I fix the level into the level;)
TIPS:
Take a house from IT och the LAB level, then export it into a small level, like minilev. Then export objects from trespasser into that level and decorate your house, and then send it to me:)
So.. if anyone want's, make a house in a small level and send the level to me and I place it in the new town:)
Make a house, and I fix the level into the level;)
TIPS:
Take a house from IT och the LAB level, then export it into a small level, like minilev. Then export objects from trespasser into that level and decorate your house, and then send it to me:)
Last edited by tatu on Sun Jul 20, 2008 3:28 pm, edited 1 time in total.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: What about a TresCom Town?
It has been awhile, reading back, everyone was excited
I got a partial House, needs finishing, textures, collisions, bit if cleaning. Could perhaps provide it soon. No idea what it was for, concept house I think.
Is there any particular style, style of the ones in IT, or just total freedom?
I got a partial House, needs finishing, textures, collisions, bit if cleaning. Could perhaps provide it soon. No idea what it was for, concept house I think.
Is there any particular style, style of the ones in IT, or just total freedom?
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Re: What about a TresCom Town?
Do whatever you want:) But what I meant was that I only fix the house into the level:P xDenigma wrote:It has been awhile, reading back, everyone was excited
I got a partial House, needs finishing, textures, collisions, bit if cleaning. Could perhaps provide it soon. No idea what it was for, concept house I think.
Is there any particular style, style of the ones in IT, or just total freedom?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."