If the windshield thing and the absence of fog were the result you got in Windows, how would you approach resolving it? See, I have *some* Windows type control from the emulator side, though there's not much I can do from the Linux side, if that makes any sense. If I knew where and how to approach these or similar problems in Windows, that would really clue me in to finding a way to tweak the emulator settings for a better result. Any thoughts will be appreciated! Thanks!Rebel wrote: (Reckon it can't render transparent textures)
TC Isle screenshot under Linux
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After installing Trespasser, be sure to also install TresEd. IsToR and I did everything imaginable trying to crash TresEd in Linux but couldn't, and all the tools work flawlessly!madppiper wrote:....bet it runs way smoother there too ... hehe
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- Dapper Dan
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Oh come on now, crashing a computer requires no talent it all... if you use Windows!Slugger wrote: A lot of people seem to have that bizarre talent MP, especially my parents...
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- Dapper Dan
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So is Linux, as long as you don't insist on playing Trespasser with it!
"I have discovered an ancient tribe of those who still hold a candle for this dead, and forgotten Videonic Gamen... the Forgotten people."
I know why there's no slowdown. It's because no objects are bump mapped. That's whyDapper Dan wrote:Great news! I went back and nabbed Winex 3.1, that is if you will remember, the last edition of Winex that didn't corrupt the video to an unplayable degree, and... well have a look!
Here's the really exiting part! There is NO slowdown like before when I played regular Trespasser in hardware with Winex 3.1 when animate objects are in frame!
Y'all try and help me figure out why this is so! What is it that was done differently that enables me to play TC-Isle normally in hardware, that won't allow me to play the regular game without the slowdown??!
You'll notice from this shot that there is no fog either. Any idea why that might be?
I just passed the B-29! You guys deserve a standing ovation for your hard work! TC-Isle is MUCH appreciated by this old horse!
- Dapper Dan
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Hi IsToR! Haven't seen you in a while! If I remember correctly, you edited the original game in such a way that the slowdown did not occur with Winex 3.1. I'll have to see if I can find that thread. If I can't, how did you do it?IsToR wrote:I know why there's no slowdown. It's because no objects are bump mapped. That's why
Any idea on what could be done to correct the psychedelic windows or the absence of fog? There may be a way to fix it by either editing one of the game files, or changing the setting in Point2Play.
"I have discovered an ancient tribe of those who still hold a candle for this dead, and forgotten Videonic Gamen... the Forgotten people."
- Dapper Dan
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This is what happened when I tried to pull my screwdriver out of the grate!
"I have discovered an ancient tribe of those who still hold a candle for this dead, and forgotten Videonic Gamen... the Forgotten people."