Dozer Test
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- Rebel
- -=TresCom Developer=-
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Dozer Test
I was watching Shadefyre's tc level video and he mentioned that it was too bad that you couldn't
at least ride the dozer (even if in a straight line). Well, I tried that and came up with a test level
of that. I was just curious to see if it could be done -
at least ride the dozer (even if in a straight line). Well, I tried that and came up with a test level
of that. I was just curious to see if it could be done -
- Attachments
-
- Dozer_Ride.zip
- Dozer
- (861.76 KiB) Downloaded 529 times
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Draconisaurus
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Re: Dozer Test
Dude that is slick! Without checking T-script, I am guessing you gave it a physics axis-vector that simply made it go forward on a single axis? Or is it a force-push? It traverses the terrain perfectly.. tho if my suspicions are correct it will only work going straight or up-hill.
- Rebel
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Re: Dozer Test
It primarily uses actiontype 10 (x,y,z) force and a stabilizing magnet to allow it to follow the terrain
changes. I refined/changed the triggers to better suit a puzzle I had in mind for future use though,
it actually came out better than I had hoped.
changes. I refined/changed the triggers to better suit a puzzle I had in mind for future use though,
it actually came out better than I had hoped.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: Dozer Test
This is really cool, man. I can definitely see some applications for its future use, though I have different plans for executing vehicles. How exactly does the magnet work? I thought you couldn't have objects with moving magnets attached to them move at all without crashing the game.
Re: Dozer Test
Hmmm... I think the only problem is rotating magnets (hinges). Standard magnets that just hold two objects together shouldn't be a problem (that's how they make breakable furniture in the retail levels, after all).
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Dozer Test
Neato. Then its like I did with that jeep in JPDS~testing. If I'm correct this only works to follow the terrain if the path is all-up-hill..
Re: Dozer Test
Wow, it's neat to see that my ramblings/observations gave you a little bit of an idea, Rebel.
- Rebel
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Re: Dozer Test
That they did, Shadefyre. My antenna's are up while listening to your narratives. I have to say, you doShadefyre wrote:Wow, it's neat to see that my ramblings/observations gave you a little bit of an idea, Rebel.
a great job on these videos; they're not only enjoyable, but help to keep this game alive! Nice job on my
Ruins Level too, thanks, man. There's just something about this game, it just doesn't belong tossed a-
side onto the scrapheap of yesteryear.
*On a related note, that crossbow does work, but you need to have the bow stored and then grab the ar-
row off the dead roman soldier. If it loads, ie. the arrow disappears and you hear a click, the bow is good
to go (though sometimes you have to unstore, then restore the bow before the arrow loads (the triggers
involved are rather numerous and complex)).
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Dinohunter
- Parasaurus
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Re: Dozer Test
Wow that's awesome! I didn't know making the bulldozer move was possible in Trespasser, that just made the game even cooler in my opinion, it was already really cool before but this makes it even cooler. That's pretty cool rebel.
Dylan
Dylan
" Oh, yeah. Oooh, ahhh, that's how it always starts. Then later there's running and screaming" - Ian Malcolm
- Rebel
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Re: Dozer Test
Thanks, D.H., but I don't think I'm the first modder to do it. I think Draco and machf might have done something
similar to this. I'm not really sure, they'd have to chime in.
similar to this. I'm not really sure, they'd have to chime in.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Dinohunter
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Re: Dozer Test
Yeah
" Oh, yeah. Oooh, ahhh, that's how it always starts. Then later there's running and screaming" - Ian Malcolm
- Dinohunter
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Re: Dozer Test
I wonder if a drivable car is possible in trespasser, like if you could turn it left and right
" Oh, yeah. Oooh, ahhh, that's how it always starts. Then later there's running and screaming" - Ian Malcolm
- Dinohunter
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Re: Dozer Test
Hey Rebel, could I use your movable dozer in a level I'm making?
Thanks, Dylan
Thanks, Dylan
" Oh, yeah. Oooh, ahhh, that's how it always starts. Then later there's running and screaming" - Ian Malcolm
- Rebel
- -=TresCom Developer=-
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- Joined: Sun Nov 10, 2002 10:26 pm
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Re: Dozer Test
Sure. If something is released, consider it public domain. If it helps you get into level building,Dinohunter wrote:Hey Rebel, could I use your movable dozer in a level I'm making?
Thanks, Dylan
by all means, use it.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Dinohunter
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- Posts: 36
- Joined: Tue Apr 16, 2019 7:23 pm
Re: Dozer Test
Thank you! When I get the level finished Ill post it on the forums
Dylan
Dylan
" Oh, yeah. Oooh, ahhh, that's how it always starts. Then later there's running and screaming" - Ian Malcolm