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PostPosted: Fri Sep 07, 2018 7:33 pm 
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@EDIT: Please see my last post for latest release (4.0.9.6) at bottom of page. the
version attached just below is a few builds out of date.


Below, you can download the program. It plays tpa files, including most beta tpas. Any
Q's, just check out the help files as the program does much more than just play tpas.

Version 4.0.9.0 is in the zip attachment below

Changes (04/07/19 (version: 4.0.9.0)):

Added Code: Added catch code to prevent a potential crash if user is attempting to add an incompatible wav file into a tpa file.

Beta_to_Retail This function converts a beta tpa file into a retail ready tpa. This code is comparable to machf's Tpaupdate program, though it's main purpose is to produce retail ready tpas as additive tpa files and not necessarily as replacements for the originals (eg. effects 3001 96beta tpa's foley table is not updated since foley tables are ignored when used as an additive effects tpa ( if you wish to use a beta96 effects.tpa as a replacement tpa, then you should use machf's Tpaupdate Program instead)).

Caus_to_*eel This function creates an *eel file populated by all .cau files residing within a selected directory. Under 'Sound ID', user would enter their desired name of the .eel file before this function will perform this operation. In-game sound samples will match the names of these .cau files which simplifies the process of assigning names to an imported sound if you are like me and your .cau files are named after the sound sample names you wish to use ingame. Note, if your desired sound sample names do not share the names of your cau files, then you should use the Add_Cau (or Add_Wav) function and add your samples one at a time (assigning names to your sample as you do (a log file found inside current user/documents/tpa_wavs folder lists sample that are added in this manner)).

*Dir_to_Caus This functions converts all compatible wav files into .cau files within the selected directory. Afterwards, the created files can be added individually, or you can use the Caus_to_*eel function to create a eel file list that is ready to create a new tpa ( using the *eel_to_*tpa function (Menu/Build)).

Sound IDs List: Using machf's most recently updated tpa listings most (if not all) known sounds are now listed within this list and as in previous versions, all known sample ids are displayed while reviewing a tpa.

This latest release of the player incorporates all remaining separate utilities for sound editing. I do not envision any further updates to this program.


Attachments:
File comment: tpa player 4090
tpa_player_4.0.9.0_setup.zip [522.65 KiB]
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 Post subject: Re: tpa player (1.5)
PostPosted: Sat Sep 08, 2018 2:57 am 
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T-Rex Killer
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And next we need a display app which cross refereces BMP palettes across all builds of Trespasser with inter-terminal networking capacity.

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 Post subject: Re: tpa player (1.5)
PostPosted: Sat Sep 08, 2018 1:57 pm 
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Draconisaurus wrote:
And next we need a display app which cross refereces BMP palettes across all builds of Trespasser with inter-terminal networking capacity.


Ah, Yeah. As soon as I can get someone to explain that one to me, I'll get right on it. :lol:


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PostPosted: Sun Jan 27, 2019 2:26 pm 
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@Edit: see 1st post for download


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PostPosted: Tue Jan 29, 2019 3:35 pm 
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@Edit: See 1st post for download -


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PostPosted: Fri May 10, 2019 6:46 pm 
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Changes (4.0.9.3):

Added cau_to_tpa function: Takes a directory of cau files (minimum 3), converting them into a retail ready tpa file.
Note, if adding only one or two cau files, then use 'add_cau' under menu/options.

Now exports saved wave or cau files with their assigned ingame names (if known). If unknown, they'll be labeled
by the tpa's names plus the sample's entry no#.

Improved speed of beta_to_retail conversion (generally around 6 seconds for the 200+mb stream.tpa). Due note,
this function does not update the early beta effects foley_table. In my opinion, they're useless except used as add
ons, but if you intend to use them as replacements for retail's effects.tpa file, then use machf's TpaUpdater.

Improved speed of *eel to tpa function (halved elapsed time (eg. time taken to output a tpa file)).


Attachments:
File comment: tpa player 4.0.9.3 release
tpa_player_4.0.9.3_setup.zip [524.89 KiB]
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PostPosted: Tue May 14, 2019 9:40 pm 
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The zip below contains tpa player (version 4.0.9.5). It adds the ability to add caption data during
the creation of a cau file (wav_to_cau). One should check out the help files (Menu/Help) and re-
view the topic 'Captions" beforehand to understand how to effectively add caption data. Hell, read
it all, it actually takes considerable time to write help files! :yes:

*I do not see any further updates to this program. I think the program just about covers it all in
its current build.


Attachments:
File comment: player 4.0.9.5
tpa_player_4.0.9.5_setup.zip [527.13 KiB]
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PostPosted: Sun May 26, 2019 1:36 pm 
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Never say never, right? A minor bug release. Saved cau files would only export with a partial
ingame sound id (if known) if a space was between the sound sample's name. Fixed -


Attachments:
File comment: tpaplayer 4096
tpa_player_4.0.9.6_setup.zip [526.62 KiB]
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