Unless you use CE's function that allow you to store one item on the back, one in holster and one in handDraconisaurus wrote:Tres is full of so many items and you can only carry 2 at once, it's hard to know what's for a puzzle..
Crator Level (edited)
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- tatu
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Re: Crator Level (edited)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Crator Level (edited)
Yes well let's not get into complexity tiers too far for newbies..
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Re: Crator Level (edited)
I prefer carrying 2 items (hold and stored) It adds to the challenge, in general.Draconisaurus wrote:Yes well let's not get into complexity tiers too far for newbies..
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Re: Crator Level (edited)
New hint;Draconisaurus wrote:Okay, so...
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The ******* right next to the ditch, you use the crowbar to **** its door.
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- Draconisaurus
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Re: Crator Level (edited)
Awesome, thanks ..
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