If you had asked me 8 years ago if someone would be modding my levels 8 years later and playing them here on YouTube, I'd say I would burst out laughing and spill my hot chocolate all over me. And I'd be right.
Thanks for making this, this made my day. I liked the bits where you were walking along tree branches.
That raptor pit at the end, does that actually lead anywhere? Is there a key item there?
Crator Level (edited)
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- awesome24712
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Re: Crator Level (edited)
As I had posted on the YouTube video:
Check out the HL2 mod I'm helping with:
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- tatu
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Re: Crator Level (edited)
Nice.
Is the audio supposed to be sound like that? Sounds like the EAX settings is set so it ends up being and echo
Is the audio supposed to be sound like that? Sounds like the EAX settings is set so it ends up being and echo
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Jackmills
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Re: Crator Level (edited)
No, its just Nvidia's recording (ShadowPlay I think it's called) messing up the sound.tatu wrote:Nice.
Is the audio supposed to be sound like that? Sounds like the EAX settings is set so it ends up being and echo
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw
- Draconisaurus
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Re: Crator Level (edited)
The notepad has a reminder of your burial... or a reference to Jack Discoll from King Kong...
Huh, a complex platformer, I like it. Tree-navigation is sorely missing in Trespasser, might as well put a lot in there..
Huh, a complex platformer, I like it. Tree-navigation is sorely missing in Trespasser, might as well put a lot in there..
- Jackmills
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Re: Crator Level (edited)
It's the most difficult area to navigate by far, I might add more in.Draconisaurus wrote:The notepad has a reminder of your burial... or a reference to Jack Discoll from King Kong...
Huh, a complex platformer, I like it. Tree-navigation is sorely missing in Trespasser, might as well put a lot in there..
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- Jackmills
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Re: Crator Level (edited)
Something has changed a lot, I won't spoil itDraconisaurus wrote:Also don't spoil it all for us -
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw
Re: Crator Level (edited)
The screenshots you've posted look cool so far - that box pile puzzle is something that would make even the original crate-happy developers jealous. I'm wondering if maybe you're going a bit too heavy on the box puzzles at this point - might want to try changing things up a bit with some different ideas (don't get me wrong, that epic box stack looks like it'll be a real challenge even for the veterans).
EDIT: Fixed the link for your Youtube video so it actually displays in the thread.
I'm with you on that one, tatu...kind of feeling like doing something simple (that doesn't take 65 million years to work on *cough RTJP cough*) as a side project just for fun myself!tatu wrote:Looks interesting. You working on this makes me in a bit of a mood to start doing my own level that is not based on an official level
EDIT: Fixed the link for your Youtube video so it actually displays in the thread.
- Jackmills
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Re: Crator Level (edited)
I've done enough changes to Awesome's Crater level. I'm calling it done because I want to move on to something new (Trespasser related) I won't list the changes because I would like it to be adventurous when playing it, without knowing changes. Give it a shot if you got time to kill. I have taken other people's work for this edit so credits go to them. I will rename this level "Craters Evolved" because the level is different and for the better, in my opinion.
Download: http://www.mediafire.com/file/2ihah38x3 ... d.rar/file
Download: http://www.mediafire.com/file/2ihah38x3 ... d.rar/file
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw
Re: Crator Level (edited)
Let's take a look...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Crator Level (edited)
So I've been playing this game for a bit tonight. Have come full circle within the areas arrayed around the helicopter. Managed to find the gas tank, but only the white-green-blue keycard (not the white one), no trailer key, and no idea how to enter the brown-fenced area. Further exploration of the level would AFAIK only lead to areas I've already been. Any hints?
- Jackmills
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Re: Crator Level (edited)
Clue - It's in a hole but it's above the hole. It has an object with bent but sharp ends.Draconisaurus wrote:So I've been playing this game for a bit tonight. Have come full circle within the areas arrayed around the helicopter. Managed to find the gas tank, but only the white-green-blue keycard (not the white one), no trailer key, and no idea how to enter the brown-fenced area. Further exploration of the level would AFAIK only lead to areas I've already been. Any hints?
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- Draconisaurus
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Re: Crator Level (edited)
Hum I already found the crowbar.. Didn't think it would be a puzzle item
- Jackmills
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Re: Crator Level (edited)
Awesome pulled a sneak, we didn't expect it, lol.Draconisaurus wrote:Hum I already found the crowbar.. Didn't think it would be a puzzle item
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Re: Crator Level (edited)
Tres is full of so many items and you can only carry 2 at once, it's hard to know what's for a puzzle..