Discussion - Ascent
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- Draconisaurus
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Discussion - Ascent
Thought I'd start a new topic for discussiong the Ascent level(s) from retail and beta. They don't talked about a whole lot, but are nice to get sort of lost in an ancient forest within, and such.
One thing that intrigues me about them is that, originally, the WTD file of (AS? AS2?) is called "AS4". Thinking that the levels were at some point split into 4 pieces instead of only 2. Possibly to fit denser foliage?
As well, we classically divide IJ into 1-2-3. Perhaps we should agree on a 1-2-3-4 division of the Ascent levels for discussion & analysis?
One thing that intrigues me about them is that, originally, the WTD file of (AS? AS2?) is called "AS4". Thinking that the levels were at some point split into 4 pieces instead of only 2. Possibly to fit denser foliage?
As well, we classically divide IJ into 1-2-3. Perhaps we should agree on a 1-2-3-4 division of the Ascent levels for discussion & analysis?
- tatu
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Re: Discussion - Ascent
It is only the retail game that have AS2 .wtd named AS4. Earlier ones is named AS2. It is probably just a misspelling made. At one point they planned both Ascent levels to be one, you can see that in the walkthrough document and in the terrain exporter script.Draconisaurus wrote:One thing that intrigues me about them is that, originally, the WTD file of (AS? AS2?) is called "AS4". Thinking that the levels were at some point split into 4 pieces instead of only 2. Possibly to fit denser foliage?
I am sure the level was never meant to be split up into 4 levels, that would make them really tiny.
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Re: Discussion - Ascent
Right but that is part of what I mean. Possibly a plan for tiny levels with dense foliage. With the way they are set up linearlly I would think it could have worked. At any rate, perhaps "AS1" could be the part which is included in the beta, right after LAB. AS2, the original start up through the Mayan ruins. AS3 the beginning of retail-AS2, and AS4 would be the actual climb up Mt Watson..
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Re: Discussion - Ascent
Below are two quotes from previews in 1998, relating to areas in the game that we ended up not seeing:
I think would have been after the lab scene, so possibly part of Ascent. There is a gap on the map between lab and ascent 1.by Tom Chick
(8/18/98)
I'm huddled over a monitor with Austin Grossman, lead designer of DreamWorks Interactive's Trespasser. He's matter-of-factly showing me one of the game's levels in which the lead character, Anne, is navigating a maze of powered-down, unlocked dinosaur pens. Suddenly, a shrieking Raptor shoves one of the pen doors open with its nose and surges out into the corridor.
"Cool!" Grossman cries. "I've never seen them do that--I've never seen one of them come through the door like that!"
I feel the second quote was cut from Ascent. Perhaps it turned into the Mayan Temple and T Rex area of Ascent?Tim Krupinski
Another example of the physics-based sound, you see a Velociraptor at the
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other game you might hear a thump and a default scream. What do you hear in
Trespasser? The crowbar making contact with the rock, the rock slowly rolling
down the hill, gaining speed as it moves faster, the rock hitting the raptor,
the raptor's bones breaking, and finally the raptor screaming for help.
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- tatu
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Re: Discussion - Ascent
I think it is just overreacting to get peoples interest in the game "look how cool we are making it". The gap was solved when we got build 96 years ago, as the AS1 level in it had the missing part.I think would have been after the lab scene, so possibly part of Ascent. There is a gap on the map between lab and ascent 1.
E3's build of Trespasser, PV got crowbars. However, this sound more to me like an example of how their sound system works (sound+sound=sound). I don't think they actually implemented that. I don't think it would work in any state the engine has been in, not to mention it sounds like a typical Indiana Jones easter egg.I feel the second quote was cut from Ascent. Perhaps it turned into the Mayan Temple and T Rex area of Ascent?
Nice finding tho
Active project: Trespasser: Isla Sorna
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Discussion - Ascent
And of course, that's the inspiration for my Pens level... right there.masterchiefoo7 wrote:Below are two quotes from previews in 1998, relating to areas in the game that we ended up not seeing:
I think would have been after the lab scene, so possibly part of Ascent. There is a gap on the map between lab and ascent 1.by Tom Chick
(8/18/98)
I'm huddled over a monitor with Austin Grossman, lead designer of DreamWorks Interactive's Trespasser. He's matter-of-factly showing me one of the game's levels in which the lead character, Anne, is navigating a maze of powered-down, unlocked dinosaur pens. Suddenly, a shrieking Raptor shoves one of the pen doors open with its nose and surges out into the corridor.
"Cool!" Grossman cries. "I've never seen them do that--I've never seen one of them come through the door like that!"
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Velociraptor Alfa
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Re: Discussion - Ascent
I think I remember reading an article mentioning the area of Industrial Jungle with the raft and the lake from Design Documents. Sadly, I don't remember what was the name of it.
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- Draconisaurus
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Re: Discussion - Ascent
As Tatu said, 'we now know' that the area between LAB and AS is a basic hill ascension, no additional pens. With our new perspective, that little snippet sounds like an earlier version of the LAB animal pens where a raptor was on the other side of a physically-shut-but-openable door, and the raptor came thru it. I had similar events in making JPDS where dinosaurs unexpectedly entered interior settings.
Re: Discussion - Ascent
This area exists in one of the early builds we recieved, though the lake itself and the swamp are absent (likely due to Tres's inability to render large bodies of water). Sadly the area is pretty unremarkable without much to see or do in the early version, since the developers don't seem to have implemented the features described in the documentation.Velociraptor Alfa wrote:I think I remember reading an article mentioning the area of Industrial Jungle with the raft and the lake from Design Documents. Sadly, I don't remember what was the name of it.
The lake area is there in the retail game - it filled the area between the first T-rex encounter to the gorge - but without any distinguishing features, and the swamp was where the Raptor-filled gorge and rock steps are.
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Re: Discussion - Ascent
As a note, the old versions of IJ feature a very flat terrain in the lake-area which could be quickly converted into ocean-type water. I'd like to see that done sometime.
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Re: Discussion - Ascent
I personally think that would look quite dull. You are meant to see the bottom and without the water line effect, not as funDraconisaurus wrote:As a note, the old versions of IJ feature a very flat terrain in the lake-area which could be quickly converted into ocean-type water. I'd like to see that done sometime.
Active project: Trespasser: Isla Sorna
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Discussion - Ascent
It would be an efficient use of the terrain given to us by the devs. I'd like to see it done sometime. Ofc considering original dev plans I suppose it wouldn't be difficult to round out the lake bottom in honor of that. Who knows CE might even be able to handle it as a CWaterEntity.
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Re: Discussion - Ascent
It would require some editing anyway as the lake is higher than the IJ stream.Draconisaurus wrote: It would be an efficient use of the terrain given to us by the devs. I'd like to see it done sometime. Ofc considering original dev plans I suppose it wouldn't be difficult to round out the lake bottom in honor of that. Who knows CE might even be able to handle it as a CWaterEntity.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Discussion - Ascent
Huh interesting. Imagine making water all the way through IJ1 and IJ2 0_0