Uxmal Canyon (Released!)
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- Draconisaurus
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Re: Uxmal Canyon (Released!)
As a general rule I don't like returning to mods and modifying them... I like to let them solidify and have their own histories afterward. Am thinking along the lines of a different cavernous level with obvious visual differences, we'll see what I come up with.
- tatu
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Re: Uxmal Canyon (Released!)
- Spoiler: show
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Uxmal Canyon (Released!)
Hehe. Next time the tunnels will be more diverse and puzzle-oriented, as when I made this one the puzzles were only loosely planned before building the hallways.
Re: Uxmal Canyon (Released!)
I haven't played this level myself yet, but I watched Shadefyre's playthrough (which was released yesterday) and I was very impressed.
There is an awful lot of Aztec Sun Stones for a Maya temple though, but I suppose that goes with the theme of time travel and multiverse shenanigans. All the different Grants reminded me of Rick & Morty.
The mod isn't available currently in the main website's download section, by the way.
There is an awful lot of Aztec Sun Stones for a Maya temple though, but I suppose that goes with the theme of time travel and multiverse shenanigans. All the different Grants reminded me of Rick & Morty.
The mod isn't available currently in the main website's download section, by the way.
- Draconisaurus
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Re: Uxmal Canyon (Released!)
Hahahah cool, I'll have to watch that video another time. Thanks for letting me know! Hmm Tatu, perhaps you could fix the issue mentioned here.
Re: Uxmal Canyon (Released!)
ShadeFyre's been playing a lot of your levels recently, Drac! I like to keep up with his videos on Tres levels. He said in one of his most recent ones that he's been having difficulty with getting ATX to work on Windows 10 and that he'd post over here on TresCom about it, as he needs ATX to play JPDS.Draconisaurus wrote:Hahahah cool, I'll have to watch that video another time. Thanks for letting me know! Hmm Tatu, perhaps you could fix the issue mentioned here.
One of these days I really need to convert JPDS over to CE and implement the missing features...the only major issue is the trebuchet puzzle in Plains as the physics are different in CE.
- tatu
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Re: Uxmal Canyon (Released!)
It's on my To-Do-List, among various of thisDraconisaurus wrote:Hmm Tatu, perhaps you could fix the issue mentioned here.
ATX would have the same running issues as vanilla. So any fix for vanilla to run should work in ATX.He said in one of his most recent ones that he's been having difficulty with getting ATX to work on Windows 10 and that he'd post over here on TresCom about it, as he needs ATX to play JPDS.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Rebel
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Re: Uxmal Canyon (Released!)
I remember this level. After watching the video, I'm fairly certain that I've played it. And yeah, Shadefyre does showcase alot of Drac's levels. One, because he probably likes them
and two, there are so many of them!
and two, there are so many of them!
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Draconisaurus
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Re: Uxmal Canyon (Released!)
Heh yes... Back a while ago, Temporal Trespass was to be my major project after JPDS, but from personal difficulty it fell through and I put together a relatively short AS1/2 mod with prehistoric foliage instead. For better or worse I ended up making a succession of small levels instead - the 2 or 3 day mods and the 1.5 week mods. Some were pretty cool, others bleh. I'm glad that now others are releasing their own mods and we're not only seeing my stuff pop out.
PS: Sucks about the trebuchet... I wonder what can be done there.
PS: Sucks about the trebuchet... I wonder what can be done there.
Re: Uxmal Canyon (Released!)
In the end it doesn't matter if your short-schedule levels were better or worse, though, because it meant more Trespasser levels. I still played them all the way through.
Would have to look at it in more detail as I haven't touched my CE JPDS conversion outside of the sky, fog and rendering settings. The best bet might be to just animate the player, even though it's slightly cheap. Otherwise Anne simply dies when she gets launched.PS: Sucks about the trebuchet... I wonder what can be done there.
- Draconisaurus
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Re: Uxmal Canyon (Released!)
True enough.
Hmm, she dies eh. Well that can be worked on in the future. Those mines were a last-minute addition to ~plains and it deserves a fix if it can get one.
Hmm, she dies eh. Well that can be worked on in the future. Those mines were a last-minute addition to ~plains and it deserves a fix if it can get one.