Tres 20th Anniv Cmnty Level
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- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
Soooo how's work on this level coming?
And - I'm afraid TI and I have forgotten the original release date of Trespasser in 1998 >.>
And - I'm afraid TI and I have forgotten the original release date of Trespasser in 1998 >.>
Re: Tres 20th Anniv Cmnty Level
Sometime in late October...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Tres 20th Anniv Cmnty Level
Just looked it up, October 28th is the anniversary. So we've got about 4 months to finish this level.
- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
Huh... That's not also a Hammond VO date mentioned, is it?
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Re: Tres 20th Anniv Cmnty Level
Any news on development? I haven't been able to look, what's the top of the mountain like currently?
Re: Tres 20th Anniv Cmnty Level
I don't think there's been much progress on that front. You mean the place with Hammond's House? It's in the same state. I'd like to keep detailing it and add in some puzzle there but I've been too busy to really work on much.Draconisaurus wrote:Any news on development? I haven't been able to look, what's the top of the mountain like currently?
- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
Ah alright then. Also just wanted to note - it's good to hear you may be getting back to the SNES mod. You've got my full support there
Re: Tres 20th Anniv Cmnty Level
That's only a maybe. It all depends on how much time I get and whether or not we get RTJP back in action. I really want to get Helipad finished before I do anything else.Draconisaurus wrote:Ah alright then. Also just wanted to note - it's good to hear you may be getting back to the SNES mod. You've got my full support there
- tatu
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Re: Tres 20th Anniv Cmnty Level
Ew, finishing a project. We have a proud tradition around here to release unfinished and/or abandoned projects, we never finish them.TheIdiot wrote:That's only a maybe. It all depends on how much time I get and whether or not we get RTJP back in action. I really want to get Helipad finished before I do anything else.Draconisaurus wrote:Ah alright then. Also just wanted to note - it's good to hear you may be getting back to the SNES mod. You've got my full support there
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- tatu
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Re: Tres 20th Anniv Cmnty Level
Jeka_Jacka, I have moved all related posts to your questions here: viewtopic.php?f=9&t=11281 as most ended up being editing question
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
Thanks Tatu
So, what should the next objective of work be for Tres20?
So, what should the next objective of work be for Tres20?
Re: Tres 20th Anniv Cmnty Level
Anything! It seems we make the most progress on this level spontaneously - all of this cool stuff we've made so far was done without a plan. I say we just try and get the map finished...there's plenty of room in the middle where the lake is (maybe a swamp or something?), as well as over the hill along the power plant/mansion road. I deliberately placed a segment of road leading in that direction in hopes that someone could go from there.So, what should the next objective of work be for Tres20?
I recall a short discussion about including a beach over that hill? That might be a good idea! We also have the now-empty crater...was thinking it might be a cool place for some kind of seismic research station with lava or something.
- Jeka_Jacka
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Re: Tres 20th Anniv Cmnty Level
Thanks tatu, I was thinking of making a thread but didn't know how to copy over the info from here.
I'd like to put the trex teleport into the compound area. Like before with having the trigger safely atop the building inside with the catwalks. It shouldn't take me too long to accomplish it
I'd like to put the trex teleport into the compound area. Like before with having the trigger safely atop the building inside with the catwalks. It shouldn't take me too long to accomplish it
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Re: Tres 20th Anniv Cmnty Level
TI I think you're right... less planning more modding
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Re: Tres 20th Anniv Cmnty Level
...Just went through the current version. Mountain is nice. That mansion though... DAMN! Really great new puzzle. And the view is freakin nuts'