Anyway, my somewhat protracted thoughts below:
- Spoiler: show
Oh yeah, and last thing - watching that model of you scoot around with the bouncing giant arm and then cutting back to you was...surreal.
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Hmm, well I don't really know a whole lot about the whole Youtube landscape, but what I can definitely say is that if you do opt to stick with a similar amount of talking-head time, you should try and make that section more interesting in some way, whether it be the occasional image off to the side (although I fear that might make it seem a bit too much like a PowerPoint presentation), or props, or the like. Something to spice it up, you know?"Talking Head"
I understand what you were going for with the natural-speech thing now, then. Glad to hear you had a list of bullet-points, that must have helped. I just wonder whether such natural speech is the best for this type of presentation?Script
Damn. Perhaps one day then...Properly animated humans - thing is that this is not a super project like a series of films. It's an episodic show with a tight schedule, and will reflect that.
Hmmm. You need to show more emotion. You sounded like Mr. Spock recalling how he went out to the corner store to buy a loaf of bread and returned without incident. This is supposed to have been an out-of-this-world experience. You should feel excited in some parts, distressed in others...Draconisaurus wrote: Script - I originally scripted the whole episode in full monolog. I then decided reciting lines was the wrong way to bring about natural-feeling speech, and so compiled the script into a 2-column 1-page bulleted list, internalized the sequence of things to talk about, and started recording. The idea was to memorize only the events being spoken of beforehand, and so dictate as if I were really describing events that happened. Future episodes will be *mostly* unscripted as well, similarly plotted beforehand. Will work on catching the potential 'recall stalls' ahead of time.
Oh boy. I guess you have no idea of how video/TV/movie production is done.Draconisaurus wrote: We'll see about the editing/cutting of the sequence. My feeling is that if I can't get it right the first time, it wasn't legit to begin with.
I think he (Draco) is trying to go for more of an on-the-spot interview kind of thing, but considering it's not live, you should definitely be doing multiple takes until it's done right. You have the benefit of editing - this isn't live television! Redoing scenes and using the best takes will guarenteed improve the quality of both the performance and delivery (which is why a script comes in handy). The best actors can read from a script and make it sound natural and fluid, while still keeping the delivery precise, even with a bit of improvisation. In fact, a lot of the best moments and lines come from improving off of a script!Oh boy. I guess you have no idea of how video/TV/movie production is done.We'll see about the editing/cutting of the sequence. My feeling is that if I can't get it right the first time, it wasn't legit to begin with.
You do multiple takes until you get it right. From different angles, even. And not necessarily even in sequence. Then you edit it together.
That's a good point to bring up. I wasn't certain if you did all of the talking segments in one take, but if you are doing so, it would be best to rehearse and plan ahead on this. Like machf mentioned in reference to "The Rope", you can do a long take, but cutting it cleverly to LOOK like one take is a much safer and more realistic way to do it. That way, you can do multiple takes and piece together the best bits from each. You have the benefit of the cutaways to the Trespasser segments - these would be the perfect time to cut.And doing a single take non-stop from beginning to end is called a "long take" (or maybe a "sequence shot"), and requires a LOT -no, an AWFUL LOT- of skill and luck to accomplish properly. Watch Alfred Hitchcock's "The rope" for an example (although it's not truly a "long take", the cuts between takes are cleverly masked so that they appear to be a single take). So, I really wouldn't recommend you to keep doing it that way.
Did you have a CullDist or CacheDist value set in the object's T-script, by any chance? And where in relation to the mesh was the pivot?Draconisaurus wrote:As a note... I was exploring other areas of the XIBALBA level I was testing the draw distance in, and the crystals are now at an entirely different draw distance from when I first set them up. Evidently the CE values ARE doing things. Not sure why the pyramid was unresponsive but I suspect its large size and distance are responsible.