Things to put in TresEd :)
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Re: Things to put in TresEd :)
Talk about old times... that was before I joined.
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Things to put in TresEd :)
Yes, DieHard it was! Must be nearly 10 years ago . Wasn't it called Trespasser Hacking society first? I don't remember if I was around back then.
Dude, the game was almost new at the time!!
Dude, the game was almost new at the time!!
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Re: Things to put in TresEd :)
No, that was a different organization, Istor. Before DieHard, some of us hung around TresNet, TrespasserSecrets and another forum I can't recall at the moment. Tsord & Andres were a part of THS, when that broke apart TSord opened up the Trespasser Secrets site. MadPpiper & Remdul hung around Secrets, when TSord disappeared (sadly, we know what happened there), that's when they started up the DieHard boards.IsToR wrote:Yes, DieHard it was! Must be nearly 10 years ago . Wasn't it called Trespasser Hacking society first? I don't remember if I was around back then.
Dude, the game was almost new at the time!!
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Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
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Re: Things to put in TresEd :)
Welcome backIsToR wrote:Dude, I feel really old, talking of the "good old days"! Where the hell did all these years go, I want to go back!!
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Re: Things to put in TresEd :)
I would call this an unnecessary necro :/ you didn't really add anything purposeful to the topic... And do you mean the tool TresEd or the topic?Dinosaurus wrote:It's amazing how this was made in 2002 and it's still up.
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Re: Things to put in TresEd :)
howdy . 9 years since the thread was created. I'll be darned... One more year and I'll have to bake a huge cake or something.
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Re: Things to put in TresEd :)
Did you bake a huge cake???howdy . 9 years since the thread was created. I'll be darned... One more year and I'll have to bake a huge cake or something.
Re: Things to put in TresEd :)
Omg... 10 years! I copied.. ehrrm... I mean baked an ASCII cake!
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Re: Things to put in TresEd :)
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Re: Things to put in TresEd :)
Has anyone heard anything about andres james continuing work on tresed or any other trespasser project?
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Re: Things to put in TresEd :)
I have a question. As I know Trespasser was reverse-engineered for ATX, would this be possible for TresEd too?
Is there any way to hack in a way for the TresEd to view the terrain by default in Terrain edit mode but without the possibility to edit it? And be able to select objects while in it? It would help a lot as the terrain don't show properly in normal view, specially not big ones, while it does in Terrain edit mode. Like locking TresEd in Terrain Edit mode but with the possibility to select and move objects?
Would this be possible? Like making a special exe only for this?
Is there any way to hack in a way for the TresEd to view the terrain by default in Terrain edit mode but without the possibility to edit it? And be able to select objects while in it? It would help a lot as the terrain don't show properly in normal view, specially not big ones, while it does in Terrain edit mode. Like locking TresEd in Terrain Edit mode but with the possibility to select and move objects?
Would this be possible? Like making a special exe only for this?
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Re: Things to put in TresEd :)
If I get good at programming in a few years time, I'll merge the game and utilities and add multiplayer.
Re: Things to put in TresEd :)
Anything is possible, but you need to find someone willing to do it...tatu wrote:I have a question. As I know Trespasser was reverse-engineered for ATX, would this be possible for TresEd too?
Is there any way to hack in a way for the TresEd to view the terrain by default in Terrain edit mode but without the possibility to edit it? And be able to select objects while in it? It would help a lot as the terrain don't show properly in normal view, specially not big ones, while it does in Terrain edit mode. Like locking TresEd in Terrain Edit mode but with the possibility to select and move objects?
Would this be possible? Like making a special exe only for this?
Oh, and in Terrain Edit mode, the terrain isn't "smoothed out" while rendered, that's it, I'd say...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files