Did you read? When using a scoped weapon or binoculars, it would happen automatically, and get back to the normal zoom (1.0) after putting them down or holstering them...
Yeah, I understand that, but I think it would be preferrable to not have the zoom happen automatically. In TC~Isle, for example, I find it hard to fight dinosaurs close-up with the hunting rifle because of the automatic zoom. Imagine trying to play any game with a gun that automatically zooms in when you take it out - it's disorienting. Having the ability to toggle zoom on and off would make the weapon viable both close-up and far away.
Why use zoom and not FOV? Because:
unlike zoom factor, the FOV isn't the same for all screens, but depends on the aspect ratio
Try the scoped guns in the Armory and you'll see... they were scripted back then when there was no provision for widescreen in Tres, and work by changing the FOV (which had to be previously calculated for each one and for the default screen), and now when they change "back", the resulting FOV turns out wrong when the screen aspect isn't 4:3 anymore...
Aah, I don't think I've noticed the aspect ratio problem. That's definitely preferrable then.
scopes, binoculars and other visual enhancement aids USE a zoom factor to indicate their capabilities
Again, I understand this, but the FOV pseudo-zoom seemed good enough for our purposes.
@TheIdiot: Maybe you (or anyone else) can help me out on this minor point: I haven't done too much with TresCE and defining custom levels, so I'm a little hazy on setting up the proper directory paths. Say I wanted to import the spitter into a level called 'mylevel', what does your directory tree look like and where do you place the spitter's .nut? Give me your absolute paths, please, e.g.:
c:/tres cd/data [...]
or is it
c:/Program Files/DWI/Tres/ [...]
?
Well, my game is installed in a different overall spot (which causes a few minor problems with TresEd not being able to find the TPA files), but it's:
E:\Games\Trespasser
with the data folder being:
E:\Games\Trespasser\Data
You'd put the scripts in a folder called "Scripts" in the base directory, like so:
E:\Games\Trespasser\Scripts
Or, if you want to keep the scripts specific to a mod, it might be:
E:\Games\Trespasser\Mods\TresComTrilogy\Scripts
Presumably, if you had the game installed to the typical directory, it would be:
C:\Program Files (x86)\DWI\Tres\Scripts
Hope that helps.