Level terrain areas
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Level terrain areas
This is for reference only, so that you can get an idea. The scale is 1 pixel=2 metres, and it's based on Zandor's map.
Beach terrain location: Jungle Road terrain location: Plantation House terrain location: Industrial Jungle terrain location: Old Town terrain location: InGen Town terrain location: Plains terrain location: Pine Valley, Shore and Lab terrain location: Ascent and Ascent 2 terrain location: Summit terrain location: I hope this lets you get the idea, and also helps when attempting to re-create some level...
Beach terrain location: Jungle Road terrain location: Plantation House terrain location: Industrial Jungle terrain location: Old Town terrain location: InGen Town terrain location: Plains terrain location: Pine Valley, Shore and Lab terrain location: Ascent and Ascent 2 terrain location: Summit terrain location: I hope this lets you get the idea, and also helps when attempting to re-create some level...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Level terrain areas
In case you need helping getting the overall idea, here's the whole map:
- Spoiler: show
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Level terrain areas
Really nice. Anyone ever thought about making a new version of his map but adding PV and PH too with the same style?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Level terrain areas
machf, thanks much for spitting these out... Should prove useful somewhere.
Re: Level terrain areas
I was thinking of asking the same question...tatu wrote:Really nice. Anyone ever thought about making a new version of his map but adding PV and PH too with the same style?
Might be worth adding those alternate versions of Jungle Road, Industrial Jungle, the Lab (to match Pine Valley), Ascent and InGen Town, too...
Oh, and here's my PSD file with heightmaps and other stuff, now at version 7:
http://www.trescom.org/files/docs/SornaMap7-psd.zip
Available as an XCF file too:
http://www.trescom.org/files/docs/SornaMap7-xcf.zip
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Level terrain areas
I've uploaded a single TPM file containing the terrains of the various Trespasser levels (except the TestScenes), it's a 48.1 MB RAR file, and when uncompressed it's a 281 MB TPM file.
http://www.trescom.org/download/downloa ... sMerge.rar
You can resave the JPEG images attached to the first post as BMP ones and place them in the same folder as the TPM file so that they are loaded as textures for those terrains. Then you can import them into 3ds Max or Gmax with the TPM Import MAXscript, or import them into a Trespasser level with GeomAdd, and use them as references when editing terrains.
http://www.trescom.org/download/downloa ... sMerge.rar
You can resave the JPEG images attached to the first post as BMP ones and place them in the same folder as the TPM file so that they are loaded as textures for those terrains. Then you can import them into 3ds Max or Gmax with the TPM Import MAXscript, or import them into a Trespasser level with GeomAdd, and use them as references when editing terrains.
- Spoiler: show
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Level terrain areas
29 and a half... I interrupted the first two or three attempts after half an hour without seeing any progress, and that's when I decided to revise the TRR expot script in case it was conflicting with the TMP export one... then I itested again exporting a single terrain mesh and it took about 15 minutes, so I concluded it was now working fine and left it exporting the whole thing... never thought it would take THAT long.
At first, I had thought of just uploading a MAX file, but then I thought a TPM file would be more useful...
At first, I had thought of just uploading a MAX file, but then I thought a TPM file would be more useful...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Level terrain areas
This is really cool. How accurate it fits the actually terrain itself. Now please someone make a map (and terrain like this) with the early PV, JR and IJ terrain, and then add PH. That would look really cool
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
-
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Re: Level terrain areas
So which parts of the island do we have no terrain data for (i.e. that can be extracted from the retail levels)? Like the northern / northeastern part of the island? Between Cabo Barreto and Bahia Wafer? That Punta Quiros area looks like there is terrain data?
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
Re: Level terrain areas
Well, if you download one of these files:Slugger wrote:So which parts of the island do we have no terrain data for (i.e. that can be extracted from the retail levels)? Like the northern / northeastern part of the island? Between Cabo Barreto and Bahia Wafer? That Punta Quiros area looks like there is terrain data?
you'll get your question answered... it's basically part of the terrain covered by the Plains and a little more (from Punta María to Bahía Wafer), then part of the southeast (from Punta Montealegre to Punta Tuarialba) and a really tiny bit at the southwest (Isla Montagne and a corner near Cabo Atrevido).machf wrote: Oh, and here's my PSD file with heightmaps and other stuff, now at version 7:
http://www.trescom.org/files/docs/SornaMap7-psd.zip
Available as an XCF file too:
http://www.trescom.org/files/docs/SornaMap7-xcf.zip
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Level terrain areas
Last night I uploaded the updated versions of the multi-layer maps, I've just updated the links in the downlaod section...
PSD file version 8:
http://www.trescom.org/files/docs/SornaMap8-psd.zip
XCF file version 8:
http://www.trescom.org/files/docs/SornaMap7-xcf.zip
File size has been incremented by about 10MB for each one after incorporating the four texture maps and bumpmaps from the maps in Hammond's house...
PSD file version 8:
http://www.trescom.org/files/docs/SornaMap8-psd.zip
XCF file version 8:
http://www.trescom.org/files/docs/SornaMap7-xcf.zip
File size has been incremented by about 10MB for each one after incorporating the four texture maps and bumpmaps from the maps in Hammond's house...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files