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I was thinking of doing several versions. First of doing them TresEd friendly, or at least to show proper textures. Then another one which will be playable in later engines. Then, for the same project as ASUM, and TI's big island project a version that fits more to all levels.
Sounds like a plan.

I've already got PH in my island level, so it's only a question of actually getting the objects into the level itself.
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Noooo, please don't change the ground textures in PH

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I agree that the ground textures will looks pretty weird comparing to the other retail levels, as they are more colorful. Why I also thinking of doing more than one version as ground textures are the easiest thing to work with

Yeah, what I meant is that there should be a version of PH which retains all of the original stuff (dinos, textures, terrain, etc), as well as a version which makes it fit better into retail. That way, you can have both a standalone PH level as it originally were, and a PH level that fits perfectly into the final game. There would also have to be an edit of JR to take out all of the PH stuff, as well as edits to the terrain of JR, PH and IJ to make them all line up correctly.