Brown Raptor Behavior

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glitchhunter09
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Brown Raptor Behavior

Post by glitchhunter09 »

I'm sure some have noticed that the Brown raptors do not like to be touched.
If not though, I made a video of it:
https://www.youtube.com/watch?v=8QU5KjdS7Ec
If the Raptor's touched either by hand or by bumping it, it backs away and lets out a cry of fear.
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tatu
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Re: Brown Raptor Behavior

Post by tatu »

Yeah, i believe they are scripted to back away if attacked.
Active project: Trespasser: Isla Sorna
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BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
glitchhunter09
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Re: Brown Raptor Behavior

Post by glitchhunter09 »

God I love those animations. Kinda wish we could get them into the final version. They're beautiful.
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tatu
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Re: Brown Raptor Behavior

Post by tatu »

I believe some of them can be activated with CE? As long as you edit the dinosaurs themselves in a level. I don't think they use any script that was removed in the source code.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
glitchhunter09
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Re: Brown Raptor Behavior

Post by glitchhunter09 »

Nah. The Raptors when ported over to the retail behave like raptors in the retail. Contorting their bodies when they see the player to their side, tripping over everything, and not waggin their tails. The animations were completely redone in other words. CE's AI behaviors don't influence the animations, just the actions. Seems that at a certain point the animations were changed and they somehow got broke. oddly enough SI's Raptors don't do the body contortion thing nearly as bad when they notice you to the side so it may have something to do with the bones DWI made.
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tatu
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Re: Brown Raptor Behavior

Post by tatu »

They dinosaur does not use animation in Trespasser though. And yes, the skeleton have changed a bit. But the ported dinosaurs does not use the same script as the early builds. Rebel didn't change them to it, but used some standard ones.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
glitchhunter09
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Re: Brown Raptor Behavior

Post by glitchhunter09 »

Ah that makes sense I guess. Is the tail wag still in the final?
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Re: Brown Raptor Behavior

Post by machf »

If it's not, it's in CE...
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