The optimal solution would be to modify the source code
If only we had Lee's CE source code, that would be a bit easier. Unless someone can remake CE from what we have...
The whole bone idea does sound like it could work. How did it work on that blocky guy you made, machf?
TPDC, btw... Was very difficult for me... JPDS might have had a dimetrodon if I could have figured out how to do it right.
It's not really that difficult from what I've done (had to touch up the metriacanthosaurus in it), but I can see how it would be challenging if you made a model from scratch.
TI, nice that you made that stability test level..! Not sure that's ever actually been done in Tres before. Don't suppose you could share it in the private forum..? (or PM) Perhaps after the AI test. It could be useful to gauge the stability variability for different comps. TL and ED suffered from a lack of this...
Well, I could...but I sort of, you know, deleted it.
I can easily remake it though, just have to delete everything and put trees everywhere.
TL and ED suffered from a lack of this...
I actually never had a problem with East Dock, but Legacy in particular decimated ATX. CE is a lot more stable in high density levels however. My plan was to use that Beach remake as sort of a testing grounds for very detailed levels, so I'll have to finish that off one day. It's about halfway finished at the moment and is still 100% stable for me, though I bet at least a couple of PCs will chug. It actually has more objects than RTJP at the moment in an area smaller than what I've finished on Nublar.