RTJP (original thread) - OUTDATED
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RTJP (original thread) - OUTDATED
THIS POST IS OUTDATED AND WILL NO LONGER BE UPDATED. IT REPRESENTS A HIGHLY OUTDATED VERSION OF RTJP WHICH HAS BEEN COMPLETELY ABANDONED IN FAVOUR OF THE CURRENT VERSION. PLEASE SEE THIS THREAD FOR THE CONTINUATION OF THE PROJECT:
viewtopic.php?f=146&t=11004
viewtopic.php?f=146&t=11004
Last edited by TheIdiot on Wed Mar 28, 2018 4:26 am, edited 18 times in total.
- Rebel
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Re: Return to Jurassic Park - New Isla Nublar Mod
Sounds and looks like a very ambitious project, give it hell. From what you've done so far, it looks pretty good. The travel by car, I don't quite get though, but maybe you've got some razmatas even I never thought of. You are using the tree engine, right?
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- hppav
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Re: Return to Jurassic Park - New Isla Nublar Mod
Now THIS is what I've been hoping to see with my various model releases over the years. Didn't have the experience when I had time to build the entire island and then once I gained the experience and skill, I never had the time It's looking good so far!
And Rebel, I think he means fast travel kinda like the bus stations in FarCry 2, where you selected a location and a short fade out to black and back in occurs and you are at the bus station you selected. I had actually considered something similar when I realized how big the scale of the island is.
And Rebel, I think he means fast travel kinda like the bus stations in FarCry 2, where you selected a location and a short fade out to black and back in occurs and you are at the bus station you selected. I had actually considered something similar when I realized how big the scale of the island is.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Re: Return to Jurassic Park - New Isla Nublar Mod
Yup, 100% Tres engine! The fast travel system will be very simple; basically, there will be old, worn down cars at locations around the perimeter of the island that Diane will say "look in working condition" or such. Then, if she is able to find some tool / solve some puzzle, she is able to repair the car and will be able to enter it, which will teleport her to the next destination in a clockwise manner around the island. Once one car is repaired, the others all work fine too. Really simple solution!Rebel wrote:The travel by car, I don't quite get though, but maybe you've got some razmatas even I never thought of. You are using the tree engine, right?
And hppav, I owe a TON to you. Especially for that Visitor Center and Raptor Pit, I tried modelling them both and just couldn't achieve anything at all since I suck at complex structures. If you happen to have any other Isla Nublar models, I would be extremely grateful to use them! I'm actually curious, do you still have that old Visitor Center from JPO with the control room as well? I know there's absolutely no way I could model any of that stuff myself. The most I can do is maybe (sorry hppav) destroy parts of the VC model so it looks like it does after Rexy does his damage in JP:TG.
Anyway, I'll get working a bit on the mod during the weekend. I want to start building the rest of the fences and maybe try and model the restrooms, concrete moats and a few scenery objects. Most of my construction focus will be on Sector #1 and the Visitor Compound right now. I've got the Medium Fences (Triceratops Paddock) made, with a gate section and everything. It looks awesome! I even have some ideas for Easter eggs already, one of them throwing back to JPDS which was (obviously) an enormous source of inspiration for me.
- hppav
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Re: Return to Jurassic Park - New Isla Nublar Mod
Yeah, I still have that. Box is being a bit, well, uncooperative right now, won't let me upload it for some reason. I'll try again tomorrow. I also have a mostly finished part of the second floor with the control room, genetics lab, and the curved room the theater slides along. Neither version of the control room has physics meshes, however. Never got that far with either of them. Most of my models are on the other computer unfinished. I'll have to go through and see what I can salvage from there.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Re: Return to Jurassic Park - New Isla Nublar Mod
I appreciate it, and there's no rush at all. I'm glad to have any help at all. The physics for the second floor don't matter, I should be able to do that considering its just a bunch of boxes. It'd be nice to have even a complete Visitor Center, even if it wasn't all that detailed since I can at least model small details here and there. Like I said, any models would be a huge favor.hppav
- KillerBee256
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Re: Return to Jurassic Park - New Isla Nublar Mod
Are you going to use the Operation genesis dinosaurs?
Fear the frog....
Re: Return to Jurassic Park - New Isla Nublar Mod
Are you going to use the Operation genesis dinosaurs?
Does that answer your question? Rexy here is one of the four dinosaurs I have imported so far - Troodon, Velociraptor, Triceratops and the Queen herself - though I plan to give the Troodon 3D, glowing eyes as well using CEntityAttached since I can't seem to modify dinosaur models without screwing something up.
I've been working away for the day since I ended up stuck at home because of the snow. I've added in a few more areas, built up some more fencing, places some roads and experimented a bit with triggers. I managed to create a trigger (after four hours of BS) that fires once the power is turned on and causes the lights on the fences, gates and Raptor Pit to flash like in the movie, and have just finished implementing triggers that cause sparks to shoot out of broken fences every few seconds. Its a small change that makes a huge difference, and once I come up with a Utility Shed model and set up the breakers (which will have modified names and the ability to switch on and off), you'll be able to turn the power off and on as you need it.
Some new images of development and a lot of information:
- Spoiler: show
EDIT: I'm having a bit of an issue preforming a Full SWP Update. GeomAdd doesn't come up with any errors and it doesn't look like I'm missing any textures. Any help here? Before the update I have 3.9MB of space used and 41 palettes, while after the update I only have 2.7MB used and 36 palettes, mostly due to me changing old textures or accidentally importing without changing palettes.
By the way, I managed to create a nice fire effect out of muzzle flashes for the Main Gate which only happens when the power is on. I'm thinking of working on the East Dock over the weekend, which would mean a few new models so I can make it like JP:TG. Kind of sucks that they showed it in the game as being so small compared to the East Dock level's version...I actually preferred that version, maybe I'll add in some references. Plus, I made a new skin for Diane, with a black tank top and a camouflage green shirt underneath.
Re: Return to Jurassic Park - New Isla Nublar Mod
Wow, this place is quiet! Anyhow, I did a bit more work on the island and the textures, I'm debating if I want the game to be bright and sunny with the original textures I was using or foggier and darker like I have it right now. It makes everything much more mysterious and overall darker - the original tone I was trying to set.
A view from the East Dock, custom building on the left (no physics). This was the building from JP:TG that Barney (the dock guard) was sitting in, I refer to it as the "Customs Office". I have much more to do, but I decided to place some foliage at full density to see how it would look with only the plants from the East Dock level. It looks good so far in my opinion. The dock has a few more custom models I need to make for the edges and a new dock itself and it is nowhere near finished. Just another view of the helipad, showing off the new environment and a few textures I took from TC Isle. I need to make the grass a bit brighter, but other than that it's looking good. I especially like the new roads I managed to come up with. It really looks awesome when you come around that corner and out of the fog comes the Perimeter Fence and some dramatic music I threw in for testing plays (and even better when the power is on and the lights are flashing). Still working away hard, tell me which environment you prefer! Sunny or dreary? If it's going to be foggy there can be random triggers to make it start / stop raining, accompanied by thunder sounds and the like - I want to create something innovative with this mod (friggen JPDS patented so much awesome stuff :p )
A view from the East Dock, custom building on the left (no physics). This was the building from JP:TG that Barney (the dock guard) was sitting in, I refer to it as the "Customs Office". I have much more to do, but I decided to place some foliage at full density to see how it would look with only the plants from the East Dock level. It looks good so far in my opinion. The dock has a few more custom models I need to make for the edges and a new dock itself and it is nowhere near finished. Just another view of the helipad, showing off the new environment and a few textures I took from TC Isle. I need to make the grass a bit brighter, but other than that it's looking good. I especially like the new roads I managed to come up with. It really looks awesome when you come around that corner and out of the fog comes the Perimeter Fence and some dramatic music I threw in for testing plays (and even better when the power is on and the lights are flashing). Still working away hard, tell me which environment you prefer! Sunny or dreary? If it's going to be foggy there can be random triggers to make it start / stop raining, accompanied by thunder sounds and the like - I want to create something innovative with this mod (friggen JPDS patented so much awesome stuff :p )
- hppav
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Re: Return to Jurassic Park - New Isla Nublar Mod
The movies tended to use fog as a means of driving up tension. It would switch between sunny and clear and dark and dreary to set the mood for whatever scene was coming up.
It's been a while since I played with fog, but I was certain there was some trigger values that could adjust fog settings and I think JPDS uses it. The change can be a bit jarring though, if I remember right. You could try to do something similar to what Draco did in East Dock to transition between rain and no rain, which is having 2D planes set to always face the player that have a texture on them to ease the transition into the fog change. If they all have animated textures though, like the ones in East Dock, having too many can cause the engine to slow down.
It's been a while since I played with fog, but I was certain there was some trigger values that could adjust fog settings and I think JPDS uses it. The change can be a bit jarring though, if I remember right. You could try to do something similar to what Draco did in East Dock to transition between rain and no rain, which is having 2D planes set to always face the player that have a texture on them to ease the transition into the fog change. If they all have animated textures though, like the ones in East Dock, having too many can cause the engine to slow down.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
- tatu
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Re: Return to Jurassic Park - New Isla Nublar Mod
The JPDS mod got a few of those planned things in it, like food for health etc. Worth checking out the scripts in it.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Return to Jurassic Park - New Isla Nublar Mod
I noticed! I always wondered why the island would randomly fog up in between scenes when I was little. In the end I've decided not to use a foggy island for the time being (or at least until the friggen thing will do a Full SWP Update, which it STILL won't - if anybody thinks they can fix this, I'll send them the level if need be), though I have an idea as to how I could cause realistic fog changes. There would be a trigger to set the fog whenever you enter / exit an area, kind of like an EAX environment change trigger. When you pass through it, the fog would get denser / sparser in a series of steps. There could be, say, five action groups in the trigger, and each one makes the fog slightly closer so it seems to "close in" on you.hppav
TECHNICAL JARGON, click "show spoiler" if you are interested in that kind of thing:
- Spoiler: show
That's where I'm getting a lot of ideas from, to be honest. It's a massive source of inspiration, though I'm trying to make all my triggers myself - I'll probably default to JPDS eventually though.tatu
On the subject of the health system, here's the full plan so far...
There will be various items of food lying around the Park in logical places - a can of Coke here and there, tons of food in Les Gigantes, meat in the freezer - but these items will mostly be rotten and will restore a bit of Diane's health while also decreasing the maximum limit until another item is eaten, creating a sort of bonus / penalty system. Of course, there will be good food, like coconuts, wild berries and - for the hardcore - wild animals, which can be killed and will deposit food for Diane. Wild animals being birds, fish and imported livestock, as dinosaurs eat YOU instead. Also, you will be able to find First Aid Kits to restore your standard HP (100), and Pain Pills, which will cause your HP to slowly regenerate over time for a short period. I probably missed something else, but you get the idea.
However, there will be other issues which I will explain another time since this post is getting long.
For those of you who DON'T care about the technical aspect but want to see something that makes you go "ooh, aah" , here are some screenies of some more work (click "show spoiler", as always):
- Spoiler: show
Re: Return to Jurassic Park - New Isla Nublar Mod
Who's ready for a quick (not really) status update?! Been busy with South Park: The Stick of Truth since it came out, and I'm loving it, and I've just stopped now to give some information to you folks.
So, the other day I was comparing my heightmap with that of the reference image I was using and realized that it...well...sucked. Or at least around the coast. So I spent about an hour fine-tuning it to be more of the actual shape of the island and in the end it turned out pretty nice; I'll post images later. You can actually overlay it with the island map and it comes pretty close - not perfect (yet), but close!
At the same time, I've been planning out and starting to get ideas of how I want the Safari Lodge to look, which is something I've just started working on after moving away from the East Dock for a breather. I'm using concept art for the general area, where the Explorers would drive guests up from the Visitor Center, cross a large marble bridge (something I have modelled already) overlooking the South Brachiosaur Paddock, and drop them off in front of the reception building (seen just to the left of the canyon). From there, they would get their room keys and go to live at one of many small cottages next door, which will be based on an image from that Ipod game, Jurassic Park: Builder. Not all the buildings in the image will be included, of course - I think one of the ones on the right side may be put to use as an apartment facility. I might get to modelling some cottages or the reception hall tonight if I'm not too tired. Had a really shitty day that just keeps getting worse so I'm hoping to distract myself with some RTJP. :p
By the way, is there any Trespasser veteran on here who might be able to get the fog to change color after being triggered to do so WITHOUT minimizing the game? I have an idea for a day/night cycle. Also, is there a way to make an object render in full quality while fogged without the fog obscuring it?
And now back to South Park.
EDIT: Whoops, almost forgot. I modelled some clutter for the Gift Shop in the Visitor Center. I made that little rack in the middle, "The Making of Jurassic Park" book, a lunchbox, a novelty cup and a couple of plushie dinosaurs. The one gripe is that they can't be moved, or else the TresEngine flips out and crashes. Oh well.
So, the other day I was comparing my heightmap with that of the reference image I was using and realized that it...well...sucked. Or at least around the coast. So I spent about an hour fine-tuning it to be more of the actual shape of the island and in the end it turned out pretty nice; I'll post images later. You can actually overlay it with the island map and it comes pretty close - not perfect (yet), but close!
At the same time, I've been planning out and starting to get ideas of how I want the Safari Lodge to look, which is something I've just started working on after moving away from the East Dock for a breather. I'm using concept art for the general area, where the Explorers would drive guests up from the Visitor Center, cross a large marble bridge (something I have modelled already) overlooking the South Brachiosaur Paddock, and drop them off in front of the reception building (seen just to the left of the canyon). From there, they would get their room keys and go to live at one of many small cottages next door, which will be based on an image from that Ipod game, Jurassic Park: Builder. Not all the buildings in the image will be included, of course - I think one of the ones on the right side may be put to use as an apartment facility. I might get to modelling some cottages or the reception hall tonight if I'm not too tired. Had a really shitty day that just keeps getting worse so I'm hoping to distract myself with some RTJP. :p
By the way, is there any Trespasser veteran on here who might be able to get the fog to change color after being triggered to do so WITHOUT minimizing the game? I have an idea for a day/night cycle. Also, is there a way to make an object render in full quality while fogged without the fog obscuring it?
And now back to South Park.
EDIT: Whoops, almost forgot. I modelled some clutter for the Gift Shop in the Visitor Center. I made that little rack in the middle, "The Making of Jurassic Park" book, a lunchbox, a novelty cup and a couple of plushie dinosaurs. The one gripe is that they can't be moved, or else the TresEngine flips out and crashes. Oh well.
Re: Return to Jurassic Park - New Isla Nublar Mod
*crickets* Uh...hello? This is like the quietest forum of all time! I hope you guys don't murder me for the triple post since there hasn't been any activity on this topic for a while. Which I admit is slightly disheartening.
I haven't really got too much work done on this mod recently, I've been extremely busy and tired all the time. However, I did manage to take a few more screenshots for you guys just to keep people interested.
I haven't really got too much work done on this mod recently, I've been extremely busy and tired all the time. However, I did manage to take a few more screenshots for you guys just to keep people interested.
- Spoiler: show
- hppav
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Re: Return to Jurassic Park - New Isla Nublar Mod
Looks pretty good so far, but I would like to point out that there's two islands in the Gift Shop. There's also a small pile of boxes on the far right side of the Gift Shop which makes it look like it was just set up for the visit. Here's a compilation of a few screenshots of the Gift Shop I had that helps illustrate it for you.
And here's a close up shot of the boxes, which I doubt would be still stacked straight after a long time.
Also your Nublar terrain is looking very good
And here's a close up shot of the boxes, which I doubt would be still stacked straight after a long time.
Also your Nublar terrain is looking very good
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos