Mech Dinos

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Hydrasaur
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Mech Dinos

Post by Hydrasaur »

Am curious... has anyone here ever thought about making a level full of mechanical dinosaurs? I guess you'd need someone to rig new models, unless you do a sort of cyberpunk-dino style... Who here can rig new dino skins?

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awesome24712
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Re: Mech Dinos

Post by awesome24712 »

I have no experience with rigging, but it's also possible to just edit the textures of an existing dinosaur.
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Re: Mech Dinos

Post by machf »

I've considered rigging an AT-AT or an AT-ST just for fun... it's all possible.
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Re: Mech Dinos

Post by Second Illiteration »

Basic rigging isn't so difficult. It requires some trial and error. I do believe there is at least one tutorial thread on here somewhere
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Re: Mech Dinos

Post by Dragonlord »

The old exporter of mine can export rigged meshes. At least it worked for the Anne model. The main issue is though that the rigs in Tres are programmed so if you change the rig the results can be tricky to get working.
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Re: Mech Dinos

Post by Second Illiteration »

I've made some new dinosaurs by simply editing original meshes (turned the OGalberta into a baby T Rex for example). Then it's just opening it in TPDC and assigning vertices to the correct bones. Pretty easy, but that's just the basics of it. I know there is a tutorial on the site, that's how I learned that much
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Re: Mech Dinos

Post by KillerBee256 »

Have you by any chance been playing TF2 mann vs machine mode?
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Re: Mech Dinos

Post by Draleikosaurez »

You know... I kinda like this idea. Maybe I'll work on it sometime... Perhaps start with reskins. Did this ever get tried by anyone?
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