So it seems we have come full circle...
Oh and the level will start at the SGC before you head out rather than when you arrive at the planet.
I have the blast doors down because nothing else is modeled yet. I just want to show you how nerdy I am by knowing the big one exists
I did some researching into the layout of the SGC, which changes so much that there is no definitive layout for it. In Season 1 the Infirmary is on Level 28 with the quarantine room being a surgery room, later on the infirmary is on a higher level of the SGC and is a separate entity from the quarantine room, and that's just one of a million things that just change.
Anyway, in the first dialing sequence which is done by the computer of the SGC rather than the player, this is how it would be scripted:
>Play alarm on loop.
>Play sound of gate turning
>Rotate to first glyph
>Set Chevron 7 and 1 to "On"
>Animation of Chevron 7 locking while playing sound.
>Play clip of Walter saying "Chevron 1 engaged."
>Set Chevron 7 to "Off"
>Repeat for 2-6
>Rotate to the Point of Origin
>Set Chevron 7 to "On"
>Animation of Chevron 7 locking while playing sound.
>Play clip of Walter saying "Chevron 7 locked."
>Play sound of wormhole activating (The Rrrr Rrrr sound)
>Animated Mesh "Ka-woosh" and Kawoosh sound.
>Show stabilized wormhole.
>Play loop of active wormhole.
>Activate teleport trigger (Fire Expression is an awesome function
)
>Play sound of person walking into event horizon as the trigger fires
>Deactivate the gate and stop all sounds after the player is teleported.
Seems simple enough and I have a selection of sounds ripped from the show that I would just have to put into a TPA file.