Reworking: The Lab & Pine Valley

Creating new content for Trespasser!

Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers

User avatar
awesome24712
Pteranodon
Pteranodon
Posts: 889
Joined: Sun Oct 02, 2011 1:56 am
Antispam: No
Location: USA
Contact:

Re: Reworking: The Lab & Pine Valley

Post by awesome24712 »

Does GeomAdd accept max files? And if not, how do I convert them to a usable format (Without Studio Max, that thing's expensive)? :?
Check out the HL2 mod I'm helping with: Image
Visit my Steam! http://steamcommunity.com/id/awesome24712/
Visit my YouTube! http://www.youtube.com/user/awesome24712

Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
User avatar
tatu
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 5088
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden
Contact:

Re: Reworking: The Lab & Pine Valley

Post by tatu »

awesome24712 wrote:Does GeomAdd accept max files? And if not, how do I convert them to a usable format (Without Studio Max, that thing's expensive)? :?
You need to convert them using the TPM script (found in the download section) for Studio Max, there is no other way. You can always install a trial version of Studio Max.
User avatar
awesome24712
Pteranodon
Pteranodon
Posts: 889
Joined: Sun Oct 02, 2011 1:56 am
Antispam: No
Location: USA
Contact:

Re: Reworking: The Lab & Pine Valley

Post by awesome24712 »

What would you guys think of using custom dinosaurs as I remake these levels? If were to, I would use a Carnotaurus, Dilophosaurus, and Spinosaurus.
Check out the HL2 mod I'm helping with: Image
Visit my Steam! http://steamcommunity.com/id/awesome24712/
Visit my YouTube! http://www.youtube.com/user/awesome24712

Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
User avatar
Dream Eater
Stegosaurus
Stegosaurus
Posts: 52
Joined: Wed Feb 08, 2012 9:16 pm
Antispam: No
Location: UK, ENGLAND
Contact:

Re: Reworking: The Lab & Pine Valley

Post by Dream Eater »

Spinosaurus would and could be the end boss of the level just giveing ideas out.
Steam: JACKMILLS
User avatar
awesome24712
Pteranodon
Pteranodon
Posts: 889
Joined: Sun Oct 02, 2011 1:56 am
Antispam: No
Location: USA
Contact:

Re: Reworking: The Lab & Pine Valley

Post by awesome24712 »

Image
Dream Eater wrote:Spinosaurus would and could be the end boss of the level just giveing ideas out.
Any ideas are appreciated?

Thought this was dead? Already? Shame on you! I've been working on this off-and-on the whole time!

A fresh look at the starting area, once again:

Image

The tunnel, with power lines heading through it:

Image

After exiting the tunnel:

Image

An observatory in a new valley area:

Image

The new power lines, heading into the Harbor (to the warehouses), and up to the facility:

Image

The entrance to said valley area:

Image

I hope these images fit on your screens, they're 1280x720.

Any feedback is appreciated. :)
Last edited by Mickey on Thu Aug 14, 2014 10:11 pm, edited 3 times in total.
Reason: Image Size
Check out the HL2 mod I'm helping with: Image
Visit my Steam! http://steamcommunity.com/id/awesome24712/
Visit my YouTube! http://www.youtube.com/user/awesome24712

Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
User avatar
TrespasserUniverse
Triceratops
Triceratops
Posts: 87
Joined: Sun Feb 10, 2013 10:41 pm

Re: Reworking: The Lab & Pine Valley

Post by TrespasserUniverse »

Very impressive so far =3. I love the peaceful/eerie look from the landscape's fog.
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14048
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Reworking: The Lab & Pine Valley

Post by Draconisaurus »

This mod is looking good! I like to see original Trespasser material reused... it's got a nice familiar feeling. I like that we are expanding the manifestation of old, previously made assets that weren't thought to have a use outside the original game.
Nice power pylons, btw. ;) Interesting thingy ontop of them lol, guess the oil barrel's a useful object.

Any work done on this lately? Let me know if you need any help; I'm available.
User avatar
awesome24712
Pteranodon
Pteranodon
Posts: 889
Joined: Sun Oct 02, 2011 1:56 am
Antispam: No
Location: USA
Contact:

Re: Reworking: The Lab & Pine Valley

Post by awesome24712 »

No I haven't worked on this recently, and now I don't really have the time to. If you want I could upload the files so someone else could work on it.
Check out the HL2 mod I'm helping with: Image
Visit my Steam! http://steamcommunity.com/id/awesome24712/
Visit my YouTube! http://www.youtube.com/user/awesome24712

Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
matze1209
Dinosaur egg
Dinosaur egg
Posts: 14
Joined: Tue Jun 08, 2010 5:32 pm
Antispam: No
Location: Deutschland / Germany

Re: Reworking: The Lab & Pine Valley

Post by matze1209 »

Oh yes. :)
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14048
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Reworking: The Lab & Pine Valley

Post by Draconisaurus »

Well it might be fun if you just released what you have, if you really think you won't finish it. It's a far better fate than most incomplete mods get. I think that kind of level work deserves it.
Blapeuh
Stegosaurus
Stegosaurus
Posts: 71
Joined: Wed Jan 16, 2013 9:18 pm

Re: Reworking: The Lab & Pine Valley

Post by Blapeuh »

All this looks very promising. Well done!
Post Reply