Slender Park: the Slender Recreation

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Re: Slender Park: the Slender Recreation

Post by awesome24712 »

TheKritter71 wrote:I can help import paper sheets from Slender through GeomAdd, if you want to use those.
I'm using eggs instead of pages. Thanks anyways.
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Re: Slender Park: the Slender Recreation

Post by awesome24712 »

I've decided to get back into this.

I've started laying out the triggers to be used for "Collecting" the eggs, they should play a sound effect, 0.25 second delay, and then the egg disappears (is teleported to a location).

Although, quite predictably, Triggers are turning out to be the death of me. I open the level it crashes. I change the Class to "IGNORE," it doesn't. So it's obviously something wrong with the trigger itself.

I'll probably figure it out myself by trial and error, but here's the TScript for anyone who wants to take a look.

Code: Select all

group TRIG-EGG-WATER = {
    string Class = "CObjectTrigger"
    int BoundVol = 1
    string A00 = "egg01-06"
    bool PickUpObject = true
    int ProcessStyle = 3
    int FireCount = 1
    group Action00 = {
        int ActionType = 23
        string Sample = "spec-door handle open02"
        float Volume = 40.000000
        float Attenuation = 2.000000
    }
    group Action01 = {
        int ActionType = 25
        float Delay = 0.250000
    }
    group Action02 = {
        int ActionType = 18
        string ObjectName = "egg01-06"
        string TeleportDestObjectName = "TELE-DUMP"
    }
}
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Re: Slender Park: the Slender Recreation

Post by tatu »

This is a script taken from the trigger "Trig_RaptorPlnsDie00" in JPDS~Plains. It's a full working trigger that makes the dinosaurs dissapear after 2 minutes after they have died.

Code: Select all

group Trig_RaptorPlnsDie00 = {
    string Class = "CCreatureTrigger"
    bool CreatureDie = true
    string A00 = "RaptorPlns00-00"
    int FireCount = 1
    int ActionType = 18
    float FireDelay = 120.000000
    string ObjectName = "RaptorPlns00-00"
    string TeleportDestObjectName = "TeleDeadRaptor-00"
    bool HeightRelative = false
}
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Re: Slender Park: the Slender Recreation

Post by RexHunter99 »

The crashing may be related to the BoundVol attribute and the GeometryType the mesh of the trigger has. I have had many confusing problems in regards to those two.
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Re: Slender Park: the Slender Recreation

Post by tatu »

Not sure but this might work:

Code: Select all

group TRIG-EGG-WATER = {
    string Class = "CObjectTrigger"
    bool PickUpObject = true
    string A00 = "egg01-06"
    int FireCount = 1
    group Action00 = {
        int ActionType = 23
        float FireDelay = 0.250000
        string Sample = "spec-door handle open02"
        float Volume = 40.000000
        float Attenuation = 2.000000
    }
    group Action01 = {
        int ActionType = 18
        string ObjectName = "RaptorPlns00-00"
        string TeleportDestObjectName = "TeleDeadRaptor-00"
        bool HeightRelative = false
}
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Re: Slender Park: the Slender Recreation

Post by machf »

RexHunter99 wrote:The crashing may be related to the BoundVol attribute and the GeometryType the mesh of the trigger has. I have had many confusing problems in regards to those two.
That would be my prime suspect too...
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Re: Slender Park: the Slender Recreation

Post by awesome24712 »

Thanks for all the suggestions. I haven't been able to test any of them today I will tomorrow.

And if none of the things you guys suggested work, and I can't find what the problem is, then I could just import an existing trigger from another level. That always works. :wink:
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Re: Slender Park: the Slender Recreation

Post by awesome24712 »

Decided to do some more work on this today.

"Slender" - Added freeze distance, anchored it to player so it will always be chasing. Set it at a speed of 0.5 so walking will make it challenging. Set damage value to insta-kill the player. I'll probably change to using a CLocationTrigger later for your "death"

Eggs - Did finishing touches on egg locations. I also added another "egg" in:

Image

Fog - Fog is my main concern right now. Because none of my CStartTriggers were working, I instead used a CLocationTrigger.

Then I remembered that in hardware mode, fog settings load one level late (now that's something to fix with the source code). So I then just add minilev in with a simple CStartTrigger to set the fog I want and then load the real level. I believe some other standalone engines did the same thing.

But then get this- the fog activates, but not the level load! How hard can it be to make a Level Load trigger! *Grumble*Trespasser*Grumble*. . . ugh. . . :sick:

Functionality - I got all of the triggers to activate when the different eggs were picked up. It turned out to be that I had set a BoundVol value, a ClocationTrigger value, in my CObjectTrigger. Ridding it solved the problem. From there is was just some copying and pasting to get it in all eight triggers, with then modifying to get them to activate with different eggs of course.

And then, I set up a trigger to activate once all of those triggers were activated. You can now beat the level.
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Re: Slender Park: the Slender Recreation

Post by awesome24712 »

Well, it has at last come to my attention that I will not be able to finish this project soon, and if I don't release something, then when I do other things I would feel like I'm neglecting this.

Thus, for now, here's what I have so far:

Download: (~21Mb) http://www.mediafire.com/?4f99r1ol9svosg7

Note on the installation: you will need to copy the sound files over from the retail game into this.

Move:

C:\Program Files\Dreamworks Interactive\Trespasser\data\stream.tpa
C:\Program Files\Dreamworks Interactive\Trespasser\data\effects.tpa
C:\Program Files\Dreamworks Interactive\Trespasser\data\ambient.tpa

OR

C:\Tres CD\data\stream.tpa
C:\Tres CD\data\effects.tpa
C:\Tres CD\data\ambient.tpa

To:

SlenderRaptor\Engine\lib

I hope you all enjoy it (although it's incomplete). :)
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Re: Slender Park: the Slender Recreation

Post by CreepyCanine »

Did anybody play this yet? Or record themself playing it? I'd really like to see what this game looks like in action, but I'm far too much of a wimp to play it myself. :(
Sup?
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Re: Slender Park: the Slender Recreation

Post by awesome24712 »

CreepyCanine wrote:Did anybody play this yet? Or record themself playing it? I'd really like to see what this game looks like in action, but I'm far too much of a wimp to play it myself. :(
Welcome to the forums!

Here's a quick video:

[youtube]http://www.youtube.com/watch?v=Xcgq2g5dTfs[/youtube]

I applied some effects to the video so it's easier to see.

It really is not that scary, unfortunately. There aren't any epic-scary-horrendous sounds yet.
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Re: Slender Park: the Slender Recreation

Post by Draconisaurus »

Hey Awesome, just got done playing your level! Surprised to see no one has given feedback yet. Here's my review:

First off I was quite pleasantly surprised to see my JPDS zombie raptor return. ;) I was also surprised to hear him following me throughout the level - very spooky and a little nerve-racking. I must say, this is the darkest level I have ever played. Very difficult to see where I was going, giving a continuous feeling of mystery and despair that I should ever figure out where I was headed. I enjoyed the use of rarely-seen foliage - it's good to see potential realized, and to see the efforts of forum members come to fruition. It's also fun to see PV assets being used - for YEARS TresCom mods got along using retail assets, all the while missing an entire heap of original Tres material due to the lack of PV. I see it as a sort of making up for lost time. As for completing the puzzle... I was able to find 6 eggs on my own, but needed to resort to TresEd for the last two. One I had passed by, high on a ridge (perhaps because it wasn't near anything of note like most of the others seemed to be), the other being next to the giant tree which I suppose happened because of my fear and difficulty in exploring the interior areas without getting utterly lost. All in all, very fun, I love it when new and interesting levels are made, thanks for the experience!

Notes: The end-level trigger did not work properly for some reason... there was a fatal error after I picked up the 8th egg. Possibly an issue with the new menu. Also, I noticed after looking in TresEd that you had a fair amount of object height issues. Perhaps take this as a lesson not to use TresEd's heightmap import. It simply creates defective terrain. Modify retail or retail-based terrains to solve this problem. I've heard machf created a fix for it (using the source?) but I'm not sure if he released it... Finally, I note that the health meter is not working. I'm pretty sure this is yet another consequence of my old startlev, or else one of my fan levels that includes it (or maybe even contestlev, I forget if that has it). I want to apologize to everyone for the continuing problems this has caused - not a nice mark in my contributions. I'd like to further request that my startlev be taken off of the Editing downloads section - the utilities/assets in Trespasser Twilight are superior.
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Re: Slender Park: the Slender Recreation

Post by awesome24712 »

Thanks for the feedback! Was it really that scary? I thought it wouldn't be because of the lack of music of scary sound effects. Yeah maybe that egg on the ridge wasn't in the best spot. In the end of making this I was losing interest in making it and I made the decision to just release it rather than just waiting who knows how long before I started again.

Object height issues? Maybe using heightmaps caused that bu then there's also the issue of how I placed the objects. For all the little ferns on the ground I just made a huge group of them, copy and pasted, and then used a bind to snap them to the ground (which doesn't always do it perfectly). I'll try not to use heightmaps in the future anyways.
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Re: Slender Park: the Slender Recreation

Post by tatu »

The level has finally been added to TresCom!
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Re: Slender Park: the Slender Recreation

Post by Draconisaurus »

Thanks Tatu. Too bad Awesome isn't around these days.
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