Visitor Center WIP

Creating new content for Trespasser!

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Visitor Center WIP

Post by hppav »

As I indicated before, I'm going to be finishing up the Visitor Center and making it a level.

Today I started by taking the Cafe, which you may remember from a year or two ago, and finally give it physics and start modelling some furniture, starting with a neat little nook that most people probably never noticed:

Image

And here's what work I've got on that area (And yes, the room itself has physics too, which took a majority of my time today):

Image
Image

I think I've paid too much attention to the movie :lol: Anyway, I have no idea what the painting is so I just took a photo of Cocos and put it on there. The same painting also goes on the opposite side of the cafe in the same general area.

The lamp disappears between the shot when Grant drops off the kids and when Grant and Ellie find the kids after the kitchen sequence. I theorize one of the raptors nicked it and that's what took the second raptor so long to enter the kitchen :P
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Re: Visitor Center WIP

Post by Dream Eater »

Holy sh*t :o
Are you going to make the kitchen room as well? and the main room where the skeleton are?
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Re: Visitor Center WIP

Post by Road Warrior »

This is nice indeed.:)
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Re: Visitor Center WIP

Post by hppav »

Dream Eater wrote:Holy sh*t :o
Are you going to make the kitchen room as well? and the main room where the skeleton are?
I do intend on doing the entire Visitor Center... There's going to be some speculative areas, due to not seeing how some of the rooms connect to others.
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Re: Visitor Center WIP

Post by Hilwo »

Looking good 8)
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Re: Visitor Center WIP

Post by hppav »

[youtube]http://www.youtube.com/watch?v=UwgLVk_-5cM[/youtube]

Doing some more work on the cafe. This is the place where we learned that the entire reason why Jurassic Park failed was because Ellie Sattler failed to respect the Electricity God. It's true, she admitted it:

But I made a mistake too, I didn't have enough respect for that power and it's out now.

Seriously, who wrote that bit of dialogue? :lol:

Image

Image

mmm, 10 FPS... Tastes like justice.

Seems I'm going to have to do some optimization on the mesh of the room in general. That doesn't surprise me any though, this mesh was from when I finally mastered accuracy but before I mastered proper polygon management. I'll probably take the dome light meshes down to six sides instead of the current 8 and the frames above where the fans will go I'll probably do as a texture instead of as a mesh. Plus, looking at the wireframe, the frames of the windows and above the Gift Shop stairs have some serious polygon issues.
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Re: Visitor Center WIP

Post by machf »

I hope the smaller bars on those chairs are just flat textures with transparency applied...
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Re: Visitor Center WIP

Post by s13n1 »

Looking good!

Can you control the lighting at all for Trespasser levels?
Or do you need to adjust the brightness of each texture?
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Re: Visitor Center WIP

Post by hppav »

machf wrote:I hope the smaller bars on those chairs are just flat textures with transparency applied...
Yup. I'm not crazy.. or am I? MuahahAHAHA *cough*
s13n1 wrote: Can you control the lighting at all for Trespasser levels?
Or do you need to adjust the brightness of each texture?
You can only control global lighting using the level's start triggers. At this point the game does not support additional lights.
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Re: Visitor Center WIP

Post by Road Warrior »

This looks great. Love the Trike mural!
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Re: Visitor Center WIP

Post by Dream Eater »

I like the cafe room
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Re: Visitor Center WIP

Post by hppav »

Thanks. Draco stitched together the murals from my vast Jurassic Park screenshot collection for me years ago.

Welp, I optimized the frames, lowered the poly count on the lights, and fixed a few things here and there and still got 7-10 FPS while looking over the entire room... After doing some checks, I'm certain it's the chairs that are causing the FPS drop. I don't want to have to redo the chairs completely, but for now I've set them to be immovable and removed their mass value so that Trespasser won't have a heart attack if someone throws too many chairs around.

What I'll probably do is give them a culling value so that they won't render at a distance so that they won't effect performance as much in the other rooms. I'll also have to do some major occlusion work around the restaurant. There's currently no occlusions but at the same time there's only the Cafe so there's nothing really to occlude save for a handful of polygons in the room itself.

In case you don't know, I hold myself to a standard of having an FPS goal of 15 FPS or more inside buildings and 20 FPS or more outside of buildings, so 10 FPS is way too low for my standards but at this point seems rather unavoidable... Unless someone has some suggestions. There's still more stuff to put in the room, like the buffet table, the cashier desk, the candles, the gift shop stuff - probably not going to have merchandise in it just for performance reasons - if I do it'll be a flat texture with opacity, and the ceiling fans.
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Re: Visitor Center WIP

Post by machf »

What's the polycount of the tabletops? If you haven't already, try making the square (which only uses 2 triangles) and using transparencies to simulate the "rounded" (octogonal) shape.

The table bases too (that cross shape sure uses lots of polygons...)

And for the plants, maybe you should use billboards with the "always face" option turned on... (not the pots, only the plants themselves)

What about the roof? Those dark grey frames seen under the light grey squares should be made flat and combined with them into single textures... and ideally, use bumpmaps to give the impression ov volume (yes, we can't currently import bumpmaps with GeomAdd, but hopefully we'll be able to do it later).

That's all I can think of right now that could increase FPS...
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Re: Visitor Center WIP

Post by hppav »

I'll see about doing what you suggest tomorrow, but in the meantime today I decided to work on the floor immediately above the Cafe (since in my plans this section shares 1 occlusion object, with the rear having 1 occlusion object and the main hall having 2, keeping the amount of occlusion objects down to 5 since Tres only uses a finite number of them. It may end up being more later, I'll find out as I get there.

Here's what I've done today:

Image

Here's the balcony above the Cafe, there's another one on the opposite side as well... The "rock wall" in the back hides the rest of the second floor from the view of visitors. That's where the Genetics Lab, Control Room, and Visitor Center Tour go. Down below is where there will be an outdoor patio for the cafe. There's no windows in the frames yet.

Image

And here's a little sitting area I placed between the conference room (where the group has lunch, that's the room located inside the walls here) and the Visitor Center tour area.
Album 1 http://m.imgur.com/a/cRA26
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Re: Visitor Center WIP

Post by awesome24712 »

Hppav, this all looks entirely awesome! :D Some of the textures on objects though seem a little dull, may I guess that for now that they're placeholders?

Oh, and for parts of the visitors center not seen in the movie will you reference from the book? (At all?)
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