1. Jaguar raptor
It´s my first experiment in trespasser. It´s colored like a jaguar, because I like jaguars very much.
Next creation:WWD T.Rex
Here´s a preview
Sorry about my bad English, Im Czech
My dino creations
Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers
-
- Parasaurus
- Posts: 28
- Joined: Wed Jun 20, 2012 3:18 pm
- Antispam: No
My dino creations
- Attachments
-
- Jaguari raptor 3.rar
- (48.01 KiB) Downloaded 441 times
-
- -=TresCom Developer=-
- Posts: 550
- Joined: Mon Dec 12, 2011 11:54 am
- Antispam: No
- Location: Australia
- Contact:
Re: My dino creations
I'm no skin expert, but i would suggest using the original Tribe C raptor skin as a base and use photoshop to blend out any unwanted detail, such as scales etc, and then blend in skin patterns from a real jaguar over the top. That way the raptors yellow skin will have all the shading you want, and will not have any alignment issues such as the one visible on the tail.
Another habit i always get into is taking the original source material and doubling it in size, then performing all modifications at double the resolution. That way, when the skin is downsized back to the original size, the details will be that little bit better. You need to be careful though of any artifacts caused by the size change, particularly if sharpening is used.
Texturing, particularly for characters and other models is much harder then for terrain and structures. I spent years modifying games original textures, then moved onto creating my own originals. Its often the best way to learn how to shade and tile correctly.
Practice and it doesn't take long!
Another habit i always get into is taking the original source material and doubling it in size, then performing all modifications at double the resolution. That way, when the skin is downsized back to the original size, the details will be that little bit better. You need to be careful though of any artifacts caused by the size change, particularly if sharpening is used.
Texturing, particularly for characters and other models is much harder then for terrain and structures. I spent years modifying games original textures, then moved onto creating my own originals. Its often the best way to learn how to shade and tile correctly.
Practice and it doesn't take long!
- awesome24712
- Pteranodon
- Posts: 889
- Joined: Sun Oct 02, 2011 1:56 am
- Antispam: No
- Location: USA
- Contact:
Re: My dino creations
Or, if you don't want to have to buy Photoshop, you can always use GIMP. Might not be as good as Photoshop, but it's free and it's still much better than MSPaint (or what looks like MSPaint).
But otherwise, nice work and I look forward to seeing more! As s13n1 said, practice makes perfect!
But otherwise, nice work and I look forward to seeing more! As s13n1 said, practice makes perfect!
Check out the HL2 mod I'm helping with:
Visit my Steam! http://steamcommunity.com/id/awesome24712/
Visit my YouTube! http://www.youtube.com/user/awesome24712
Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
Visit my Steam! http://steamcommunity.com/id/awesome24712/
Visit my YouTube! http://www.youtube.com/user/awesome24712
Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
-
- Albertosaurus
- Posts: 2365
- Joined: Wed Mar 05, 2003 9:28 pm
Re: My dino creations
You've got a decent start. Just keep trying new things and looking at reference pictures....and yeah look into Gimp, you can blend layers and make more realistic looking skins