Portal Models and Aperture Science Map

Creating new content for Trespasser!

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TPassShootHer
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Portal Models and Aperture Science Map

Post by TPassShootHer »

25/05/2012 - Just a preview of a Aperture Science (from Portal) map I am creating for Trespasser Custom Edition along with some new models. So far I have made a Weighted Storage Cube and Companion Cube. Here's a link to the video that shows a preview of the new models :

http://www.youtube.com/watch?v=32ELTtvyRIk

08/06/12 -
As of now new content is -
Weighted Storage Cube
Companion Cube
Curiosity Core
Advanced Knee Replacement Clipboard
Subject #42 Clipboard (2 Variants)
Subject #234 Clipboard (2 Variants)
Cake poster
Propaganda Whiteboard
Aperture Mug
Aperture Entrance Sign
TV Monitor with cake recipe.

Portal Content Pack #1 Preview :
http://www.youtube.com/watch?v=-dtBMkk49-s

Portal Mod Preview:
http://www.youtube.com/watch?v=J7VgyZipLvA

17/06/2012 - Not too sure how to create portal style gameplay. I was going to experiment with triggers. Maybe a trigger at one portal that teleported the player to the coordinates of the other portal. This would work for automatically opened portals. Having the player create the portals themselves would be another story completely... If anyone has any ideas I would be grateful.
Last edited by TPassShootHer on Mon Jun 18, 2012 9:27 pm, edited 6 times in total.
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awesome24712
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Re: Portal Models and Aperture Science Map

Post by awesome24712 »

Nice, but if you're using Trespasser Custom Edition make sure that you're using the latest ATYPEX.dll You should be able to get the 2.13 version ( CE has 2.10) from your retail.
Check out the HL2 mod I'm helping with: Image
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machf
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Re: Portal Models and Aperture Science Map

Post by machf »

Welcome to the forum, BTW...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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