hppav's Town Development Thread

Creating new content for Trespasser!

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Re: hppav's Town Development Thread

Post by glitchhunter09 »

You still haven't posted anything I've had on the front page... *cough* Trespasser beta stuff *cough*
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Re: hppav's Town Development Thread

Post by hppav »

I'm fairly certain the beta stuff is meant to stay off the front page. Could upset some powerful folks. It's best to keep that stuff to the forums :P

And I would update the site myself since Tatu isn't in charge of it anymore but I forgot how and no one has reminded me yet in the Admin thread about it :lol:
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Re: hppav's Town Development Thread

Post by Hilwo »

But the weapons and dinosaurs sections of the main site were updated with beta stuff, too...?
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Re: hppav's Town Development Thread

Post by hppav »

Well, it's ok to have information like that on the main page... but not a play by play breakdown of the entire beta. Plus that isn't exactly the front page either :lol: And nothing about the sauce should go up their either.
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Re: hppav's Town Development Thread

Post by Hilwo »

Okay, but these are among the articles of the main site as well:

• Differences Between levels in build 116d and the patch 117

• glitchhunter09's Beta 96: About And FAQ General Differences Beach
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Re: hppav's Town Development Thread

Post by machf »

Uh... 116d is the English retail version, so there's nothing wrong comparing the 116d and 117 versions, it's a "before and after the patch" thing.
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: hppav's Town Development Thread

Post by Hilwo »

My bad, I meant these:

http://www.trescom.org/index.php?page=r ... t_faq.html
http://www.trescom.org/index.php?page=r ... 96_gd.html
http://www.trescom.org/index.php?page=r ... 96_be.html

Edit: Oh I get it, it's fine to put them under articles, just don't put in in the news section. Right?
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Re: hppav's Town Development Thread

Post by machf »

Right.
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: hppav's Town Development Thread

Post by glitchhunter09 »

I don't think EA can do anything since we aren't hosting the download. I even put a disclaimer about the reader finding the beta themselves because we won't help them, in one of the articles I made.
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Re: hppav's Town Development Thread

Post by hppav »

Image
Image

I redid the gas station to reflect the new information in the "Town Set" thread. As I indicated in that thread the gas station appeared to have been redressed as some point for another production that we have yet to identify. However the new photo in that thread did help identify some details I had difficulty making out in my screenshots from the movie.

I also noticed that in my original level I forgot that the raptor exited the gas station through a different window than the one it came in so the station now reflects that.
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Re: hppav's Town Development Thread

Post by hppav »

4 days later... New Post

I decided to turn my attention to the little burden carriers in the town and making variations of them:

Image
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
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Re: hppav's Town Development Thread

Post by tatu »

Now this looks awesome!
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Re: hppav's Town Development Thread

Post by awesome24712 »

This project's gone pretty far.
Check out the HL2 mod I'm helping with: Image
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Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
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Re: hppav's Town Development Thread

Post by hppav »

Thanks guys!

Image

Oh man... So many pipes and many of them seem to not connect to anything. And so many physics objects that had to be made... I feel dizzy.

The big pipe that comes up one side of the building then goes down another side comes straight out of the ground in the same place as those big arch shaped pipes. However it doesn't connect to the main plant at any point and just goes straight into the tower. I bet it monitors the pressure of the production well and is designed to let off excess steam to prevent damage to the main plant. But this system has so little in common with real Geothermal Plants that it's hard to really tell what is what :lol:


EDIT:

Some more work:

Image
These electrical boxes were a pain. I tried to search for similar boxes and ended up having to just photoshop the screenshots as best as I could. Ah well. All that needs to be made for the Gen tower are the light fixtures and the tools hanging on the wall.

Image
Ha-HA! Now the raptors can't get me!

On a related noted, you know you've spent too much time modding Trespasser when you can import a retail door (as I did for the door to the backroom) and have the opening you eyeballed be only a few in-game inches off from where it should be.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
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Re: hppav's Town Development Thread

Post by machf »

Nice door...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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