Trespassing - A Trespasser Remake / Re-Telling
Posted: Sat Dec 24, 2011 3:43 pm
The title of this thread has been updated to make it more relevant.
I couldn't go to bed without showing some images.
I haven't yet merged Summit, but everything else is here including Pine Valley.
I left the starting area from the Lab retail level, as it would be a good path to use to link to a new area.
It goes up behind the creek that the first bridge crosses after the thermal plant in Pine Valley, and a new area
with a waterfall that feeds the creek would be very easy to build.
To link the road from the Thermal plant to the Harbor, a path over the hill could be made or even a tunnel.
When you jump down into the water in IJ, theres a road that leads off to the left that ends abruptly. This
road actually comes very close to connecting with the road at the start of Pine Valley. A couple of ascending
switch backs would see them linked quite nicely.
I am planning on modifying the JR section to include the blocked off valley, just haven't got to it yet.
I haven't finished tweening the sections together, but once i have it will look a lot better. I cant save the map as
one file yet though, because the polygon limit for lightwave files is 65000, it will have to be a obj and will probably
be in excess of 50mb.
At the moment the poly count is just shy of 230,000 and once ive merged Summit, tweened the gaps, built all the
missing coast and added whatever else.. well, we could be looking at close to 300,000 polys.
There is still a $hit load of optimizing to be done, which must be done by hand now to avoid any loss in detail.
I should be able to shave close to 30,000 polys i reckon.
There is plenty of room for extra levels, north west of the Town, north of IJ, south of the Town / Dam valley and north east of the Harbor.
What do you think so far?
Give you some ideas as to where missing levels might have been?
I couldn't go to bed without showing some images.
I haven't yet merged Summit, but everything else is here including Pine Valley.
I left the starting area from the Lab retail level, as it would be a good path to use to link to a new area.
It goes up behind the creek that the first bridge crosses after the thermal plant in Pine Valley, and a new area
with a waterfall that feeds the creek would be very easy to build.
To link the road from the Thermal plant to the Harbor, a path over the hill could be made or even a tunnel.
When you jump down into the water in IJ, theres a road that leads off to the left that ends abruptly. This
road actually comes very close to connecting with the road at the start of Pine Valley. A couple of ascending
switch backs would see them linked quite nicely.
I am planning on modifying the JR section to include the blocked off valley, just haven't got to it yet.
I haven't finished tweening the sections together, but once i have it will look a lot better. I cant save the map as
one file yet though, because the polygon limit for lightwave files is 65000, it will have to be a obj and will probably
be in excess of 50mb.
At the moment the poly count is just shy of 230,000 and once ive merged Summit, tweened the gaps, built all the
missing coast and added whatever else.. well, we could be looking at close to 300,000 polys.
There is still a $hit load of optimizing to be done, which must be done by hand now to avoid any loss in detail.
I should be able to shave close to 30,000 polys i reckon.
There is plenty of room for extra levels, north west of the Town, north of IJ, south of the Town / Dam valley and north east of the Harbor.
What do you think so far?
Give you some ideas as to where missing levels might have been?