The Protoceratops needs new skins, too.glitchhunter09 wrote:Can't argue with you there Machf. It looks kinda patched together. The Protoceratops is also planned for this level as well. However, I haven't decided where to put it yet.
Yet another halfassed project I'm working on
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Re: Yet another halfassed project I'm working on
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Albertosaurus
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Re: Yet another halfassed project I'm working on
I could do some skins for all of them, as long as you promise to finish this level
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- Pteranodon
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Re: Yet another halfassed project I'm working on
Oh, I intend to finish it. lol.
In other news, the Baby Torosaurus is now a separate object from the adults. Took a while to get it right as I've never tried to duplicate an object under a different name before for Trespasser. However, I finally got it right and it works fine. Also disabled the ActRam for the baby since it's supposed to be an infant and wouldn't make sense for it to be attacking things.
In other news, the Baby Torosaurus is now a separate object from the adults. Took a while to get it right as I've never tried to duplicate an object under a different name before for Trespasser. However, I finally got it right and it works fine. Also disabled the ActRam for the baby since it's supposed to be an infant and wouldn't make sense for it to be attacking things.
Re: Yet another halfassed project I'm working on
Actually... isn't Torosaurus supposed to be an adult Triceratops (with Triceratops being a juvenile)?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Pteranodon
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Re: Yet another halfassed project I'm working on
I thought Torosaurus was a seperate species. Anyway, Torosaurus AND Triceratops are in my level. Torosaurus and Triceratops have different horn structures. Torosaurus had straight horns and Triceratops had more curved horns.
Torosaurus
Triceratops
Torosaurus
Triceratops
Re: Yet another halfassed project I'm working on
Take a look:
http://news.discovery.com/animals/trice ... osaur.html
Though it was disputed later...
http://www.newscientist.com/blogs/short ... rosau.html
http://news.discovery.com/animals/trice ... osaur.html
Though it was disputed later...
http://www.newscientist.com/blogs/short ... rosau.html
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Pteranodon
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Re: Yet another halfassed project I'm working on
Hm. Interesting. I actually haven't kept as close a watch on dinosaur news as I used to. With it being disputed though, it technically is still another species.
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- Pteranodon
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Re: Yet another halfassed project I'm working on
I actually have had these on photobucket for a couple of days now but here's some new screenshots. I should note that these are in spoilers not only because of how many there are but also because I expose intricate details of the level in my captions below them. View with caution or don't look if you don't want to spoil how the stage looks:
- Spoiler: show
Re: Yet another halfassed project I'm working on
Actually looking really nice Glitch, although the cliff textures look a bit.. well, they look more like kinda bad textures than rock. But otherwise, pretty cool. Looking forward to seeing further development on it.
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
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- Pteranodon
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Re: Yet another halfassed project I'm working on
I'd reimport them if it wasn't for the fact I'm out of texture space now. lol. The red spots do get on my nerves but it has to do with the pallete I'm using for the blood and its affecting terrain objects that were already in the level which I never optimized for the new pallete. There is another rock texture I could use, but I don't really like it tbh.
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- Albertosaurus
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Re: Yet another halfassed project I'm working on
I think there is a way still to fix that and optimize the textures to remove that problem...but I'm not so sure, it's been a long times since I've tried level editing
Re: Yet another halfassed project I'm working on
Yes, Rebel is the one who knows best how to do it. Basically, you export everything into a single folder to get all the textures there together, then use GeomAdd to re-generate the .SWP file by pointing it to the location of that folder...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Pteranodon
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Re: Yet another halfassed project I'm working on
Ah. Okay. Thanks. Does this mean I can go up to the max of 14 MBs if I do this? I'm at 7.2 MBs now.
Re: Yet another halfassed project I'm working on
No, for that you need a blank .SWP file which has been configured to be bigger in the first place... I think there's one lying around.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Yet another halfassed project I'm working on
Isn't it possible to use Rebels Level Generator tool to make a new .PID and .SWP?machf wrote:No, for that you need a blank .SWP file which has been configured to be bigger in the first place... I think there's one lying around.