Yet another halfassed project I'm working on
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- Pteranodon
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Re: Yet another halfassed project I'm working on
Okay. Cave is finished. That means all collision is working. Now the final order of business before the first release is general prettying up and fixing rough spots.
Just a little preview of the fight on the mountain with the Giganto mid-boss:
http://www.youtube.com/watch?v=Vqy8emod ... ideo_title
Note:The music isn't part of the level. It was added for extra effect since there was no sound.
Just a little preview of the fight on the mountain with the Giganto mid-boss:
http://www.youtube.com/watch?v=Vqy8emod ... ideo_title
Note:The music isn't part of the level. It was added for extra effect since there was no sound.
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- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Yet another halfassed project I'm working on
The first release is all ready for public play. There's a few rough spots and a few places where the game might crash.
Things I know about:
-Sniper Rifles crash the game in tall grass when they have zoom scopes for some reason.
-some sniper rifles don't zoom in. (this was intentional.)
-the first steps to the Plains enclosure are missing collision. It's climbable though and you should be able to enter it okay.
-Be sure to set the maximum active Dinosaur AI to 9 or so in the ATX ini. Otherwise dinosaurs may become frozen. However, if you are using a weaker computer it might be benficial to leave it low. Also, there are very few places where you'll encounter more than four dinosaurs at a time.
-I know some dinos are using simple scripts and won't give chase or move unless you're close. (Eg Diplos and Allo.) I was so busy with other aspects of the level that I didn't mess with them. They'll be fixed in the next release hopefully.
Download: http://www.mediafire.com/?9erdbb0hav54fvt
not any other issues other than possible Polygon overloads or something like that.
Things I know about:
-Sniper Rifles crash the game in tall grass when they have zoom scopes for some reason.
-some sniper rifles don't zoom in. (this was intentional.)
-the first steps to the Plains enclosure are missing collision. It's climbable though and you should be able to enter it okay.
-Be sure to set the maximum active Dinosaur AI to 9 or so in the ATX ini. Otherwise dinosaurs may become frozen. However, if you are using a weaker computer it might be benficial to leave it low. Also, there are very few places where you'll encounter more than four dinosaurs at a time.
-I know some dinos are using simple scripts and won't give chase or move unless you're close. (Eg Diplos and Allo.) I was so busy with other aspects of the level that I didn't mess with them. They'll be fixed in the next release hopefully.
Download: http://www.mediafire.com/?9erdbb0hav54fvt
not any other issues other than possible Polygon overloads or something like that.
- awesome24712
- Pteranodon
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Re: Yet another halfassed project I'm working on
Well, here's what I think about the level, in the easiest way I know how:
- Spoiler: show
Check out the HL2 mod I'm helping with:
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Visit my YouTube! http://www.youtube.com/user/awesome24712
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- Pteranodon
- Posts: 792
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Re: Yet another halfassed project I'm working on
Here's a little walkthrough:
I also was aware that it wouldn't be easy finding your way around. I mean, I know my way around the map since I made it. Guess I wasn't considering others when I made it.... Also, yeah stupid trees. I could have swore I fixed them like a bazillion times and more just seemed to be floating even after I used Shift+click and ctrl+D to fix it.
- Spoiler: show
I also was aware that it wouldn't be easy finding your way around. I mean, I know my way around the map since I made it. Guess I wasn't considering others when I made it.... Also, yeah stupid trees. I could have swore I fixed them like a bazillion times and more just seemed to be floating even after I used Shift+click and ctrl+D to fix it.
- tatu
- -=TresCom Website Manager=-
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Re: Yet another halfassed project I'm working on
The textures can become blurry if the terrain is to flat. Try rase one of those squares a bit and it should be fine. That's why the Town level also have blurry terrain textures.
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- Pteranodon
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Re: Yet another halfassed project I'm working on
Ah okay Tatu. Thanks. =) Btw, you tried my level yet?
Re: Yet another halfassed project I'm working on
If you ctrl+D them all and then move them all down a little bit into the ground, it should fix the ones that are floating and the ones which were already on the ground are unlikely to look weird...
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
- tatu
- -=TresCom Website Manager=-
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Re: Yet another halfassed project I'm working on
I haven't. Haven't had any time for it yetglitchhunter09 wrote:Ah okay Tatu. Thanks. =) Btw, you tried my level yet?
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- Pteranodon
- Posts: 792
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Re: Yet another halfassed project I'm working on
Here's a couple of videos I did yesterday and Monday morning:
http://www.youtube.com/watch?v=s1gtv1ww ... ideo_title Part 1
http://www.youtube.com/watch?v=0yjyRZGS ... ideo_title Part 2
http://www.youtube.com/watch?v=s1gtv1ww ... ideo_title Part 1
http://www.youtube.com/watch?v=0yjyRZGS ... ideo_title Part 2
- awesome24712
- Pteranodon
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Re: Yet another halfassed project I'm working on
Yep. Already saw them.glitchhunter09 wrote:Here's a couple of videos I did yesterday and Monday morning:
http://www.youtube.com/watch?v=s1gtv1ww ... ideo_title Part 1
http://www.youtube.com/watch?v=0yjyRZGS ... ideo_title Part 2
Figured. It seemed unlikely that you would make us go all the way up there for nothing.Jump down the manhole and you'll teleport to the caves.
Check out the HL2 mod I'm helping with:
Visit my Steam! http://steamcommunity.com/id/awesome24712/
Visit my YouTube! http://www.youtube.com/user/awesome24712
Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
Visit my Steam! http://steamcommunity.com/id/awesome24712/
Visit my YouTube! http://www.youtube.com/user/awesome24712
Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
- General Kenobi
- Parasaurolophus
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Re: Yet another halfassed project I'm working on
Just got your level and it looks good, and the Giga looks awesome!
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- Pteranodon
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Re: Yet another halfassed project I'm working on
Glad you like it. Probably gonna update it in the future some but right now, I'm back to Carnivores modding for like the first time in 2 years or so. lol.
- Draconisaurus
- T-Rex Killer
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Re: Yet another halfassed project I'm working on
Saw this level in Awesome's playthrough... But anyway, just want to congratulate you on a nice level. Major pro would be the use of rare (or unique) dinosaurs for Trespasser, and for new use of JPDS objs Major con would be that most of the level seems to be empty, or put another way, you could have put the same content into a much smaller level for greater effect (taking active dino areas into consideration). Still pretty cool - always nice to see new completed Tres levels.