Yet another halfassed project I'm working on

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glitchhunter09
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Re: Yet another halfassed project I'm working on

Post by glitchhunter09 »

Okay. Cave is finished. That means all collision is working. Now the final order of business before the first release is general prettying up and fixing rough spots.

Just a little preview of the fight on the mountain with the Giganto mid-boss:
http://www.youtube.com/watch?v=Vqy8emod ... ideo_title
Note:The music isn't part of the level. It was added for extra effect since there was no sound.
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Re: Yet another halfassed project I'm working on

Post by glitchhunter09 »

The first release is all ready for public play. There's a few rough spots and a few places where the game might crash.

Things I know about:
-Sniper Rifles crash the game in tall grass when they have zoom scopes for some reason.
-some sniper rifles don't zoom in. (this was intentional.)
-the first steps to the Plains enclosure are missing collision. It's climbable though and you should be able to enter it okay.
-Be sure to set the maximum active Dinosaur AI to 9 or so in the ATX ini. Otherwise dinosaurs may become frozen. However, if you are using a weaker computer it might be benficial to leave it low. Also, there are very few places where you'll encounter more than four dinosaurs at a time.
-I know some dinos are using simple scripts and won't give chase or move unless you're close. (Eg Diplos and Allo.) I was so busy with other aspects of the level that I didn't mess with them. They'll be fixed in the next release hopefully.

Download: http://www.mediafire.com/?9erdbb0hav54fvt

not any other issues other than possible Polygon overloads or something like that.
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awesome24712
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Re: Yet another halfassed project I'm working on

Post by awesome24712 »

Well, here's what I think about the level, in the easiest way I know how:
Spoiler: show
Pros:
•Large Variety of Dinosaurs
•Nice plains landscape
•Sniper Rifles! Without zoom!!
•Baryonyx/Suchomimus (Not sure which) death ending!! (So that's why you asked about it!)
•Variety of trees, foliage, and textures.
•Caves—dinosaur infested!

Cons:
•Floating trees (some are quite high...)
•Long walks in blank areas (unless there's a teleportation trigger I missed—)
•Roads going up cliffs
•Oddly placed textures
•Areas with little foliage (or rocks where it would apply)
•Some of the blurry textures make it hard to see where the roads going (if you find the right one)

Just a note, I never really found how to get into the caves (without cheating, of course).
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glitchhunter09
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Re: Yet another halfassed project I'm working on

Post by glitchhunter09 »

Here's a little walkthrough:
Spoiler: show
To get into the caves, you need to get to the very top of the tallest mountain in the level. To climb the mountain, you have to enter a building with Compies in it. On the other side of the building is an exit that leads to enclosed plains. Turn left after leaving the building and keep going. If you hear Traveling music 1, you're going the right way.

Battling your way past dinosaurs (or escaping them.) you'll reach the foot of the mountains. The path up the mountain spirals around it and can be difficult to climb in places due to the unnatural sloping of the walk. Keep climbing the mountain and you should reach the very top. There's two Utility sheds on the mountain. One contains a toxic rifle and you'll have to cross a narrow ledge to get to it. It has three TC Isle raptors in it.

The gun is inside the man hole in this shed. The very top of the level has a T-Rex and the oversized Giganotosaurus fighting. A Utility shed is also here. There are two JP Raptors at the utility shed There should be enough firepower there to take out both Raptors and either the T-Rex or Giganto. As for the other large Carnivore, it's up to the other large one to take it out. Though, the Giganto has over 6000 health while the rex only has 3000. You can distract the Giganto into losing the fight with a bit of luck and patience if you want the Rex to win. if you don't want to fight the dinosaurs in and around the utility shed, then go inside the utility shed and enter the room with the manhole. Jump down the manhole and you'll teleport to the caves. However, the drop may kill you. Can't remember if I fixed this or not.... Just use ATX's normal HP cheat and fly+flytele to fix your position standing.
I don't know why the textures are blurry in places. It seems to be an issue with the level and not the terrain. Did this with my little test level as well.

I also was aware that it wouldn't be easy finding your way around. I mean, I know my way around the map since I made it. Guess I wasn't considering others when I made it.... Also, yeah stupid trees. I could have swore I fixed them like a bazillion times and more just seemed to be floating even after I used Shift+click and ctrl+D to fix it.
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Re: Yet another halfassed project I'm working on

Post by tatu »

The textures can become blurry if the terrain is to flat. Try rase one of those squares a bit and it should be fine. That's why the Town level also have blurry terrain textures.
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Re: Yet another halfassed project I'm working on

Post by glitchhunter09 »

Ah okay Tatu. Thanks. =) Btw, you tried my level yet?
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Re: Yet another halfassed project I'm working on

Post by LtSten »

If you ctrl+D them all and then move them all down a little bit into the ground, it should fix the ones that are floating and the ones which were already on the ground are unlikely to look weird...
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Re: Yet another halfassed project I'm working on

Post by tatu »

glitchhunter09 wrote:Ah okay Tatu. Thanks. =) Btw, you tried my level yet?
I haven't. Haven't had any time for it yet :)
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Re: Yet another halfassed project I'm working on

Post by glitchhunter09 »

Here's a couple of videos I did yesterday and Monday morning:
http://www.youtube.com/watch?v=s1gtv1ww ... ideo_title Part 1
http://www.youtube.com/watch?v=0yjyRZGS ... ideo_title Part 2
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awesome24712
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Re: Yet another halfassed project I'm working on

Post by awesome24712 »

glitchhunter09 wrote:Here's a couple of videos I did yesterday and Monday morning:
http://www.youtube.com/watch?v=s1gtv1ww ... ideo_title Part 1
http://www.youtube.com/watch?v=0yjyRZGS ... ideo_title Part 2
Yep. Already saw them. 8)
Jump down the manhole and you'll teleport to the caves.
Figured. It seemed unlikely that you would make us go all the way up there for nothing. :P
Check out the HL2 mod I'm helping with: Image
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General Kenobi
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Re: Yet another halfassed project I'm working on

Post by General Kenobi »

Just got your level and it looks good, and the Giga looks awesome!
Image
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glitchhunter09
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Re: Yet another halfassed project I'm working on

Post by glitchhunter09 »

Glad you like it. Probably gonna update it in the future some but right now, I'm back to Carnivores modding for like the first time in 2 years or so. lol.
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Re: Yet another halfassed project I'm working on

Post by Draconisaurus »

Saw this level in Awesome's playthrough... But anyway, just want to congratulate you on a nice level. Major pro would be the use of rare (or unique) dinosaurs for Trespasser, and for new use of JPDS objs ;) Major con would be that most of the level seems to be empty, or put another way, you could have put the same content into a much smaller level for greater effect (taking active dino areas into consideration). Still pretty cool - always nice to see new completed Tres levels.
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