Yet another halfassed project I'm working on
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- Pteranodon
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Yet another halfassed project I'm working on
That's right. Rather than continuing finishing up my playground level, I decided to try doing another map using the Contestlev as a base once again. The name of the level will be Giant Forest. Of course, I don't have the forest quite complete yet. However, I did port over the Mines/Tunnels/Caves from TC Isle and made the import scale 2 rather than 1 so that it would cover greater ground and allow dinosaurs to attack inside of it.
Here's a screenshot of one of the areas I've completed in the mines:
The entire mine is big enough to sustain several smaller carnivores. It's even big enough to hold a NanoTyrannus and quite possibly an Albertosaur (which I didn't import and can't anyway since I ran out of room for textures lol.)
The map is still too early to release and I'm not sure when I'll finish it. The main issue slowing me down atm is collision. (ugh, am I the only one who hates Trespasser's Separate collision blocks for objects?) After I get the caves finished, here's my plans:
- Make use of the JPDS Streams Utility Shed I ported over from JPDS and add collision
- Make a pit under manhole in the Utility Shed
- Add warp to pit.
-warp to Elevator shaft of the caves thingy shown above.
- add dinos to the plains, Trees, water, and Mountains.
-Possibly create some makeshift buildings using different supplies in the level
Here's a screenshot of one of the areas I've completed in the mines:
The entire mine is big enough to sustain several smaller carnivores. It's even big enough to hold a NanoTyrannus and quite possibly an Albertosaur (which I didn't import and can't anyway since I ran out of room for textures lol.)
The map is still too early to release and I'm not sure when I'll finish it. The main issue slowing me down atm is collision. (ugh, am I the only one who hates Trespasser's Separate collision blocks for objects?) After I get the caves finished, here's my plans:
- Make use of the JPDS Streams Utility Shed I ported over from JPDS and add collision
- Make a pit under manhole in the Utility Shed
- Add warp to pit.
-warp to Elevator shaft of the caves thingy shown above.
- add dinos to the plains, Trees, water, and Mountains.
-Possibly create some makeshift buildings using different supplies in the level
Re: Yet another halfassed project I'm working on
...just make sure you don't get so many projects on the go that half of them don't get finished... 5 projects 20% complete is a worse standing than one completed project.
Hard to say, but it looks alright, but what you've got planned sounds good.
Hard to say, but it looks alright, but what you've got planned sounds good.
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
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- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Yet another halfassed project I'm working on
Well the Giganto level sort of got sucked into this so it's gonna be in here.
Also update Screenshots:
Also update Screenshots:
- Spoiler: show
- tatu
- -=TresCom Website Manager=-
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Re: Yet another halfassed project I'm working on
Looking really good. Would be nice to have a level with dinosaurs in groups. Just remember that the limit is around 3-4 in active dinosaurs. And Anna and Draco discovered that having to many dinosaurs with different valutes can brake them so they don't do much.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Yet another halfassed project I'm working on
Ah. Well apparently, there's a feature in the ATX patch's ini that allows you to select the number of Dinosaur AIs active at once. I've got it set to six though I haven't tested it in this level specifically and I'm not sure about the limits of the feature. And yeah, I'm aware of the broken Dinosaur issue. Mainly because it was a problem the Trespasser devs had during development that ultimately caused the emotions and certain other commands to be scrapped from the final version's dinosaurs' T-script. I'm being careful though. However, if I do have problems I'll let you know. Thanks for the advice Tatu. =)
It's also possible to have more than 3-4 dinosaurs active. It all depends upon your level's size and the amount of crap you have in it. Take a look at this video posted on Trescom's Youtube channel for instance:
http://www.youtube.com/watch?v=7XWmtgM6 ... re=related
I also think my Labyrinth level's large and open enough to support around 6-8 dinos active at once. That's what Draco said about two years ago in the thread. Though I think this level's going to be a little bit different due to the need for trees in it.
It's also possible to have more than 3-4 dinosaurs active. It all depends upon your level's size and the amount of crap you have in it. Take a look at this video posted on Trescom's Youtube channel for instance:
http://www.youtube.com/watch?v=7XWmtgM6 ... re=related
I also think my Labyrinth level's large and open enough to support around 6-8 dinos active at once. That's what Draco said about two years ago in the thread. Though I think this level's going to be a little bit different due to the need for trees in it.
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- Albertosaurus
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Re: Yet another halfassed project I'm working on
I can make a better skin for your giga if you want...that one looks very low quality. Let me know, I just did a carcha skin for a level I've been dabling with the other day
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- Pteranodon
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Re: Yet another halfassed project I'm working on
Well, I was going for the Dino Crisis 2 skin for the Giganto on purpose, though it probably would be nice to see an enhanced quality version of it. It's using a PS1 styled quality skin so that's probably why it's so low quality. The skin also came from some dude's JPOG mod as well. I want to credit him for it but I can't remember his name. The mod didn't come with a readme from what I can tell.
http://www.youtube.com/watch?v=E9I-X_5JtiY&lc
The resizing was on purpose as well as you'll see in this video SI.
http://www.youtube.com/watch?v=E9I-X_5JtiY&lc
The resizing was on purpose as well as you'll see in this video SI.
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- Albertosaurus
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Re: Yet another halfassed project I'm working on
that's what I meant, a higher quality version of that...if you can get me some reference pics of the DC2 giga, I could take a stab at it
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- Pteranodon
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Re: Yet another halfassed project I'm working on
Sure thing dude. =) Hold on a sec.
Well, unfortunately for me, there aren't very good quality photos of it in game. However, these are the best ones I could find: http://dinocrisis.wikia.com/wiki/Giganotosaurus
The official concept art and a few crummy quality screenshots of it fighting the T-Rex.
Well, unfortunately for me, there aren't very good quality photos of it in game. However, these are the best ones I could find: http://dinocrisis.wikia.com/wiki/Giganotosaurus
The official concept art and a few crummy quality screenshots of it fighting the T-Rex.
- tatu
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Re: Yet another halfassed project I'm working on
Yeah. I would suggest you are carefull with it though, since you don't know which dinosaurs get active, which can make some you encounter unactive, and you'll have to kill an active dinosaur before another one gets active.glitchhunter09 wrote:Ah. Well apparently, there's a feature in the ATX patch's ini that allows you to select the number of Dinosaur AIs active at once.
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- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
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Re: Yet another halfassed project I'm working on
Yeah. I think 6-8 dinosaur AI's are enough. Hell, 4's enough for most situations. Anyway, I'm not going over the limit of 4 for right now. Also, I have no idea how to fix music to have a block alignment for Trespasser. Hopefully Draco can do it or somebody with equal experience.
The tool for it is confusing and all I see are .h files for it. I'm not even sure what .h is. Anyway, the point is I'm probably gonna need help from somebody who's successfully ported music to Trespasser before. I really want to put Dino Crispo from Dino Crisis 2 in the TPA for the Gigantosaurus vs. T-rex fight but I don't know how to change block formats/alignments/whatever they are called.
The tool for it is confusing and all I see are .h files for it. I'm not even sure what .h is. Anyway, the point is I'm probably gonna need help from somebody who's successfully ported music to Trespasser before. I really want to put Dino Crispo from Dino Crisis 2 in the TPA for the Gigantosaurus vs. T-rex fight but I don't know how to change block formats/alignments/whatever they are called.
Re: Yet another halfassed project I'm working on
I think the Diplodocus could use a new skin, too...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Pteranodon
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Re: Yet another halfassed project I'm working on
Can't argue with you there Machf. It looks kinda patched together. The Protoceratops is also planned for this level as well. However, I haven't decided where to put it yet.
I have some update screenshots btw:
I have some update screenshots btw:
- Spoiler: show
Re: Yet another halfassed project I'm working on
You'll probably want something like the below; I can't fully remember the ActionType syntax, but I believe this should work.glitchhunter09 wrote: Oh and btw, if anybody knows a trigger to piss off the parents if the baby is killed, please let me know. Thanks.
Code: Select all
group <TrigName> = {
string Class = "CCreatureTrigger"
// see http://www.trescom.org/docs/tscript.html#CCreatureTrigger
string A00 = "<DinoToDieName>"
bool CreatureDie = true
group Action00 = {
int ActionType = 9
string Target = "<DinoToChangeValue>"
float Fear/Love/Anger/etc = <value 0 thru 10>
// see http://www.trescom.org/docs/tscript.html#CSetAIAction
}
group Action01 = {
int ActionType = 9
string Target "<OtherDino>"
float Fear = 0.2
}
}
You should be able to set more than one value for each dinosaur by just adding float <type> = <value> below the included ones per action.. I have no idea if you can set two targets in the same action (probably not?)
I'm not the best of scripters around here, I'm sure, so there may be other and/or better ways of doing this, in which case, take other's advice.
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
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- Pteranodon
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- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Yet another halfassed project I'm working on
It's fine dude. I'm sure if it doesn't work somebody else will be able to help. =) Thank you though LtSten. I'll try this later.